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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Villanor Aquarius
 Shattered Ascension
 
 79
 
 
      | Posted - 2012.10.15 04:36:00 -
          [1] - Quote 
 Do laser rifles do increased damage based on how long the gun has been firing or based on how long the beam has been on a target?
 
 The description isn't particularly clear and a number of people I've talked to have believed it was either way.
 The ammo being some power pack percentage or the like. The current system could be used the way it is now but adding some units like % or GJ or some such would make the gun feel more like a beam laser and less like the ammo system is just being forced onto the gun.
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        |  Vermaak Doe
 SVER True Blood
 Unclaimed.
 
 385
 
 
      | Posted - 2012.10.15 04:39:00 -
          [2] - Quote 
 I honestly can't tell
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        |  Victor 'LifeLine' Ramous
 SyNergy Gaming
 
 242
 
 
      | Posted - 2012.10.15 04:51:00 -
          [3] - Quote 
 
 Villanor Aquarius wrote:Do laser rifles do increased damage based on how long the gun has been firing or based on how long the beam has been on a target?
 The description isn't particularly clear and a number of people I've talked to have believed it was either way.
 The ammo being some power pack percentage or the like. The current system could be used the way it is now but adding some units like % or GJ or some such would make the gun feel more like a beam laser and less like the ammo system is just being forced onto the gun.
 
 i -thought- it had to do with length on a target
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        |  Aighun
 Zumari Force Projection
 Caldari State
 
 666
 
 
      | Posted - 2012.10.15 05:46:00 -
          [4] - Quote 
 How long gun has been firing. Those hair dryers just get toastier, until they overheat and fry your armor.
 
 *edit Level one laser overheats. Do not know about the others. Also, I think I was wrong anbout overheating doing damage to armor. I know it does damage to shield, but don't know about armor.
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        |  Shijima Kuraimaru
 WarRavens
 
 164
 
 
      | Posted - 2012.10.15 07:34:00 -
          [5] - Quote 
 Yeah. If you keep the heat up you keep the damage up. The trade off is that you eat power keeping the heat up and you increase the risk of overheating.
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        |  Sha Kharn Clone
 Seraphim Initiative.
 CRONOS.
 
 1087
 
 
      | Posted - 2012.10.15 08:32:00 -
          [6] - Quote 
 Lol overheating ? The elm 7 cant overheat.
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        |  Tech Ohm Eaven
 L.O.T.I.S.
 Legacy Rising
 
 401
 
 
      | Posted - 2012.10.15 08:46:00 -
          [7] - Quote 
 
 Villanor Aquarius wrote:Do laser rifles do increased damage based on how long the gun has been firing or based on how long the beam has been on a target?
 The description isn't particularly clear and a number of people I've talked to have believed it was either way.
 The ammo being some power pack percentage or the like. The current system could be used the way it is now but adding some units like % or GJ or some such would make the gun feel more like a beam laser and less like the ammo system is just being forced onto the gun.
 
 Same thing with the only variable being a CASE1 400 DMG/sec laser beam has a good chance of killing the unaware target versus placeing the laser beam CASE2 20 DMG/sec on target and WAITING until the damage rampsup to 400DMG/sec thus giving said target plenty of time to jump/run away.
 
 Case 1 is a sure kill.
 Case2 is probably going to result in the laser beam rifle users death via AR, SMG, etc.
 
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        |  Kengfa Akcay
 Villore Sec Ops
 Gallente Federation
 
 84
 
 
      | Posted - 2012.10.15 09:02:00 -
          [8] - Quote 
 Distance + charge time = damage
 I don't know how much it increases by for either.
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        |  Liquid Big Boss
 Rebelles A Quebec
 
 58
 
 
      | Posted - 2012.10.15 09:52:00 -
          [9] - Quote 
 yep distance is your best ally with the laser gun, this weekend i try it and pretty mush like it, i don't kill a lot with it but you can put down the shield so fast so your team mate can kill it more easy.
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        |  KEROSIINI-TERO
 Seraphim Initiative.
 CRONOS.
 
 248
 
 
      | Posted - 2012.10.15 11:05:00 -
          [10] - Quote 
 
 Tech Ohm Eaven wrote:Same thing with the only variable being a CASE1 400 DMG/sec laser beam has a good chance of killing the unaware target versus placeing the laser beam CASE2 20 DMG/sec on target and WAITING until the damage rampsup to 400DMG/sec thus giving said target plenty of time to jump/run away.
 Case 1 is a sure kill.
 Case2 is probably going to result in the laser beam rifle users death via AR, SMG, etc.
 
 
 
 Case 2:
 PLUS laser user would have to keep the beam spot on target the whole time, which is quite a feat on dodging target! I can imagine how a tenth-of-a-second slip off target would reset the damage build up...
 
 
 
 Personally I'd like to see case 1 with severe heat buildup issues on the laser rifle. That would force the user to make a choice of getting high damage on target but risking getting defenceless. That model wouldn't even need traditional ammo for the weapon, heat buildup or capacitor would do the trick.
 Oh and enemies would get a warning on possible incoming high laser damage if the beam is loud enough so that balances possible 'OHK' issues.
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        |  dent 308
 Subdreddit
 Test Alliance Please Ignore
 
 967
 
 
      | Posted - 2012.10.15 13:08:00 -
          [11] - Quote 
 I like the laser, but at the current engagement ranges it is overshadowed by the AR. In my mind the laser needs a range buff in order to play its role of long range support weapon.
 
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        |  Sclab
 Zumari Force Projection
 Caldari State
 
 11
 
 
      | Posted - 2012.10.15 15:13:00 -
          [12] - Quote 
 
 dent 308 wrote:I like the laser, but at the current engagement ranges it is overshadowed by the AR. In my mind the laser needs a range buff in order to play its role of long range support weapon. 
 
 
 I agree, it has potential to be a very nice long range rifle, but currently its not there yet. I say increase the rang a bit, which will then increase the damage due to its range.
 
 I believe with that small tweak it will be considered a worthwhile usefull gun that a lot of players would be interested in. If I ever got a suit with 2 large weapon slots, I would have one laser rifle for range and one AR for closer encounters. Versatile stuff right there.
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        |  Villanor Aquarius
 Shattered Ascension
 
 79
 
 
      | Posted - 2012.10.18 05:47:00 -
          [13] - Quote 
 The laser rifle does not do increased damage with range.
 It does full damage at a range that is fairly far away.
 It has a tight optimal range envelope where it is 100% effective (120% against shields)
 
 The question is this; does the damage increase the longer the beam is on the target or is it based on how long the gun has been shooting.
 
 Case 1 is what I assumed although may not be the case.
 If Case 2 is how it actually works then this gun is very strange as it would encourage shooting at nothing until you are high heat then trying to just poke it over someone to kill them. This scenario doesn't make much sense as the ammo of the gun is amount based not heat based. The heat seems to be intended as a consequence not as the limit on ammo.
 
 In Case 2 you would be encouraged to waste ammo and shoot at nothing until you have been firing for a while then just try to guide the beam onto someone briefly for the kill which seems like a rather ridiculous approach to promote but I am not sure which is currently the case. That's why i'm posting.
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        |  Cryan Daerth
 Royal Uhlans
 Amarr Empire
 
 1
 
 
      | Posted - 2012.10.18 06:04:00 -
          [14] - Quote 
 From my experience with them, the damage increase is based on how long the beam's been firing. Doubtful its anywhere near the 400hp/sec estimate given in the OP (even with a prototype gun on all Lvl 5 damage skills and mods), but I've had people run across my beam at its beginning and toward its overheat, noticing a damage jump on the latter.
 
 Oh, and yes, overheating damages armor. I've suicided a couple times thanks to back to back overheats without enough rep time inbetween.
 
 I did notice the higher level versions, coupled with the skill to reduce heat generation, would very likely make overheating null and void for the advanced and prototype rifles though. You'd run out of charge in the clip before it got anywhere near hot enough. Judging by the speed at which you burn through charge, I'd almost suggest bumping up the clip size to 150 or so and/or reducing the skill bonus to 3% or even 2% redux.
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        |  Aighun
 Zumari Force Projection
 Caldari State
 
 666
 
 
      | Posted - 2012.10.18 06:10:00 -
          [15] - Quote 
 
 Villanor Aquarius wrote:
 In Case 2 you would be encouraged to waste ammo and shoot at nothing until you have been firing for a while then just try to guide the beam onto someone briefly for the kill which seems like a rather ridiculous approach to promote but I am not sure which is currently the case. That's why i'm posting.
 
 This assumes that the damage continually increases at a steady rate the longer the weapon has been on. Which might not be true. It could have a damage curve, heat up fast then start to level off, kind of thing. Who knows.
 
 But yes, damage is more like Case 2. But how you use it really depends on your opponent. Some opponents you will want to fry right away because they will turn to engage and you can finish the job (laser is weaker against armor) but in other cases you want to warm it up before bringing the beam onto your opponent. You can miss time and run out of ammo or over heat before you make the kill though. As with any weapon it is all about timing and planning your shots.
 
 I think case 2 works well and is a decent approach to promote.You seem to be assuming that you will only ever be fighting one opponent at a time. But it often happens that you can run into groups of enemies. In this case you want to plan how to fire your laser against a group. You wouldn't want to waste even a few seconds since the beam at lowest damage output is still really good against shields.
 
 As I pointed out above, damage is based on how long the gun has been firing. It works well that way, even if it seems somewhat counter intuitive.
 
 
 
 
 
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        |  Ten-Sidhe
 Osmon Surveillance
 Caldari State
 
 414
 
 
      | Posted - 2012.10.18 06:15:00 -
          [16] - Quote 
 The laser does more damage based on time firing, killing one enemy and sweeping beam to next kills the second much faster.
 
 The damage is reduced with range, aim down sight at something like a cru. It shows 100% effective at long range and drops as you walk closer, close in it does around a third the normal damage. I haven't checked exact close in range % since I'm at a disadvantage and need to switch to smg.
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        |  Alshadow
 Amarr Templars
 Amarr Empire
 
 71
 
 
      | Posted - 2012.10.18 17:01:00 -
          [17] - Quote 
 LR and AR need their ranges swaped
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        |  Musta Tornius
 BetaMax.
 
 265
 
 
      | Posted - 2012.10.18 19:55:00 -
          [18] - Quote 
 
 Alshadow wrote:LR and AR need their ranges swaped 
 Well, only the tac rifles and some of the prototype rifles have a longer range than the basic laser, it's not like it's a big difference either except for the tacs.
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        |  Icy Tiger
 Universal Allies Inc.
 
 1026
 
 
      | Posted - 2012.10.18 19:59:00 -
          [19] - Quote 
 Laser rifle needs a much better scope as well.
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        |  KEROSIINI-TERO
 Seraphim Initiative.
 CRONOS.
 
 248
 
 
      | Posted - 2012.10.18 20:30:00 -
          [20] - Quote 
 From the feels of it, seems that LR is intended as a mid-range squad support weapon.
 
 And as this is the first iteration of the gun it's very likely a subject to change.
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        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 1058
 
 
      | Posted - 2012.10.18 21:55:00 -
          [21] - Quote 
 
 Villanor Aquarius wrote:Do laser rifles do increased damage based on how long the gun has been firing or based on how long the beam has been on a target?
 The description isn't particularly clear and a number of people I've talked to have believed it was either way.
 The ammo being some power pack percentage or the like. The current system could be used the way it is now but adding some units like % or GJ or some such would make the gun feel more like a beam laser and less like the ammo system is just being forced onto the gun.
 I was wondering this myself.
 
 Maybe what it's actually been saying is that the efficiency works in reverse?
 
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        |  crazy space
 ZionTCD
 Legacy Rising
 
 879
 
 
      | Posted - 2012.10.18 22:06:00 -
          [22] - Quote 
 You have to try the protolaser which does not overheat before you judge the weapon.
 
 This in combonation of a change to it's ammo, and it's a great weapon as is.
 
 It's how long you have been firing not how close you are to overheating. That's HMG and it's not damage.
 
 The laser does 14 damage a tick, and that amount goes up the longer you can hold down the button. This is why lasers don't gain more damage as they level up. Each new tier of laser has less heat build up. Becuase the longer you can shoot, the more damage it deals. All other weapons get more damage per level.
 
 That's all the proof I need
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        |  Aighun
 Zumari Force Projection
 Caldari State
 
 666
 
 
      | Posted - 2012.10.18 22:16:00 -
          [23] - Quote 
 
 KEROSIINI-TERO wrote:From the feels of it, seems that LR is intended as a mid-range squad support weapon.
 And as this is the first iteration of the gun it's very likely a subject to change.
 
 I really hope it isn't changed all that much, if at all. The more I think about it the more it seems to me this weapon is exactly what it should be.
 
 If they gave the assault rifle recoil it would really bring the laser into focus as an even more unique and extremely useful weapon. Even low tier assault rifles are so easy to keep on target at range there is little in the way of handling to differentiate them from the laser.
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