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Iron Wolf Saber
BetaMax.
2866
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Posted - 2012.10.12 18:17:00 -
[1] - Quote
In a typical RPG Shooter, you want to instinctive-ise continued game play similar to most popular MMOs with unlocking items or abilities (ModWar2 ), higher rank (Mod War 1) and various other doo-dads (battlefield 2+) that can improve or do nothing at all outside of ego inflation (Halo Reach), the worst of which is the what to do after hitting the finish line? Rerun the race again (ModWar2-3) with via prestige mode. This has been a rather growing trend in well... gapping between expansions/releases and hopefully keep player base interested long enough until the next update while some ideas are good and some ideas are bad they ultimately still work. Look at the leader boards look at how hard some of these folks will work to get every nook and cranny unlocked. Sound familiar? It should most other MMOs use similar techniques the problem is with all of the above shooters is that there is a rate of content consumption and even for a casual that rate of consumption is pretty high. Players hit caps faster than the rival games can release their own counter punch, maps don't release as often enough, and not many new weapons are that worth it.
In Dust 514 we have an entirely different theory in that they don't want a race to the finish. Instead the entire skill system is to get to one of many possible finish lines before deciding which race to run next. The best part about this race, the players themselves design it to their own means and can evolve on a whim or need or reaction even. Shortcuts taken, detours, none the less nobody ever finishes the race, they're not supposed to. Get several players make them race along for a year and you will have a very well mixed up group of specialists. Nobody is a real copy of each other in skills, gear preference, and the needs of their environment shapes them.
Just right now with boosters abound, jerk-wads aplenty, and Min/Maxers who conquered the finish line in so many other shooters are wanting the same here. They're trying to do this now despite best efforts to restrict the players. CCP counter's that one could be hard core to raise multiple characters I feel is an inadequate excuse to run the race. The race is extremely long, hard to travel along, and no need to lie to you, its rather slow.
Previous builds I could have seen it quite possible to get to the finish line in a timely manner, even after the 4x multiplier removed it still seemed possible. Now a days it seems not only impossible but unattractive, the time and effort put into unlocking the next skill level leaves me wanting instant gratification. The temptation to skill into skills I don't really need rises and I never really accelerate anywhere.
So how to fix this without breaking the "Finish Line".
The solution is Loyalty Points.
And not just LP but the store to spend them as well.
LP in Eve is used to award players supporting NPC groups and their agendas, in turn they get points they can spend in the store on buying special gear and items.
What I am suggesting however is not just items but an artificial acceleration in the race to whatever finish you want.
Skill Spikes, buy them and temporary boost a skill level for a set time length, LP earned to buy these spikes would be equal to SP gains without artificial limits and sold on various time lengths for their effects. Hardcore players can boost their performance and maintain their skill sets and preview skills before they dedicate real SP into them. There will be Aurum variants but they're time savers in that manner. The limits is whatever the player feels like they want to spend and rewards more play time.
Net Result and TL;DR
- Players play and earn LP(Loyalty Points)
- Players use LP to buy various items including Skill Spikes
- No limits on LP gains.
- Players use LP to buy Temporary SP boosts that expire eventually.
- Players who play a lot can get a sense of progression that's two way temporary where SP gains will replace them and time based limits.
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Ky'noke Vyrus
Villore Sec Ops Gallente Federation
21
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Posted - 2012.10.12 18:25:00 -
[2] - Quote
I would be all for this if they removed active sp all together. Make active sp just be lp.. |
Lead Squall
Planetary Response Organisation Test Friends Please Ignore
54
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Posted - 2012.10.12 18:32:00 -
[3] - Quote
I really like the idea of LP to buy SP skill spikes. However, it needs to be limited, in the sense that only certain stores will sell certain skill spikes. There will be some overlap, but laser rifle, for instance, would be limited to the amarr, and possibly, pirate factions. Great idea! |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2012.10.12 18:46:00 -
[4] - Quote
Lead Squall wrote:I really like the idea of LP to buy SP skill spikes. However, it needs to be limited, in the sense that only certain stores will sell certain skill spikes. There will be some overlap, but laser rifle, for instance, would be limited to the amarr, and possibly, pirate factions. Great idea!
There is a limit its called a time span. Eventually you're going to get to a point where maintaining what you have vs what you can get becomes impossible to have everything. Now the tweaking part comes in to where how far ahead we expect players to be at. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.12 18:56:00 -
[5] - Quote
How would LP be earned?
We know that in missioning anywhere gives LP, only FW PVP gives LP and that varys because of ship price and what its worth
I can only see LP being given for missions, maybe its possible to also give LP for FW contracts but why bother when you can PVE in DUST and still earn LP to use in high sec so then it becomes a high sec game or at least you have a high sec alt to PVE with and smack it into your proper main chara so he gets even more skilled when its the time to use it assuming LP is shared across all charas, if not just go and farm it and dominate
Very high sec idea tbh |
Lead Squall
Planetary Response Organisation Test Friends Please Ignore
54
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Posted - 2012.10.12 19:18:00 -
[6] - Quote
In addition to the time limit, though, I think that LP stores, much like in eve, should specialize. |
Lead Squall
Planetary Response Organisation Test Friends Please Ignore
54
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Posted - 2012.10.12 19:34:00 -
[7] - Quote
EnglishSnake wrote:How would LP be earned?
We know that in missioning anywhere gives LP, only FW PVP gives LP and that varys because of ship price and what its worth
I can only see LP being given for missions, maybe its possible to also give LP for FW contracts but why bother when you can PVE in DUST and still earn LP to use in high sec so then it becomes a high sec game or at least you have a high sec alt to PVE with and smack it into your proper main chara so he gets even more skilled when its the time to use it assuming LP is shared across all charas, if not just go and farm it and dominate
Very high sec idea tbh
Actually, I like the faction warfare idea (which is defined as lowsec). And in eve, LP points and sec status are character specific, which it should be here as well. Require a certain status with an organization to get higher multiplier skills. Also, farm it all you like, you are only allowed to have 1 passive booster active at a time (as far as I can tell), meaning you can't go hulk up by unloading 1 million LP at a time for multiple boosters. Also, it would provide a driver for FW.
Lastly, people wouldn't waste this on high sec, unless they were testing out new skills. People would use these boosters for corp fighting and null sec. Much the same that tanks aren't used for every battle, if something is difficult to gather, (most) people will spend it wisely. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.12 19:55:00 -
[8] - Quote
Lead Squall wrote:EnglishSnake wrote:How would LP be earned?
We know that in missioning anywhere gives LP, only FW PVP gives LP and that varys because of ship price and what its worth
I can only see LP being given for missions, maybe its possible to also give LP for FW contracts but why bother when you can PVE in DUST and still earn LP to use in high sec so then it becomes a high sec game or at least you have a high sec alt to PVE with and smack it into your proper main chara so he gets even more skilled when its the time to use it assuming LP is shared across all charas, if not just go and farm it and dominate
Very high sec idea tbh Actually, I like the faction warfare idea (which is defined as lowsec). And in eve, LP points and sec status are character specific, which it should be here as well. Require a certain status with an organization to get higher multiplier skills. Also, farm it all you like, you are only allowed to have 1 passive booster active at a time (as far as I can tell), meaning you can't go hulk up by unloading 1 million LP at a time for multiple boosters. Also, it would provide a driver for FW. Lastly, people wouldn't waste this on high sec, unless they were testing out new skills. People would use these boosters for corp fighting and null sec. Much the same that tanks aren't used for every battle, if something is difficult to gather, (most) people will spend it wisely.
I know its lowsec im in it
Fact of the matter is FW missions are easy to farm, they say risky but nah tbh easy to farm is what it is
Now lowsec missions are harder since you need a fleet at least with being lvl5 but no oen disturbs you either, ppl have to scan you down
Now the boosters just will be saved but not just 1 lots of em buy em on mass and then sell or whatever, put one on each alt and just get extra SP for doing a few PVE missions and depending on lvlvs and payout you can easy farm the LP |
Needless Sacermendor
Red Fox Brigade
208
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Posted - 2012.10.12 20:00:00 -
[9] - Quote
I like it and it's easy to limit ... Skill Spike slots ... maybe 3 of them, different Spikes would fit different slots and you could get varying levels of spikes, although the levels would have to be carefully worked out because lvl1 in a 1x skill costs very different to a lvl 1 in a 3x skill.
1 spike could be 10,000 LP to get lvl1 in a 1x skill or 20,000 LP would get you a 2x skill 'spiked' to lvl1 or 50,000 LP would get you a 1x skill to lvl4 or 100,000 LP would get a 2x skill to lvl4 500,000 LP would get you a 1x skill to V and it's proficiency skill to 1
Clearly numbers to be balance with earning potential ... timings could be factored into pricing structure so a 1 week spike is cheaper than a 4 week spike etc. with 3 day spikes also available for the weekend warriors to spend their LP on when they've earnt enough.
This should limit the degree of advancement but allowing players to side skill something they want to try out or be able to use at advanced or prototype level while they're saving up sp to upgrade from 3 to 4.
What do you think ... |
Lead Squall
Planetary Response Organisation Test Friends Please Ignore
54
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Posted - 2012.10.12 20:21:00 -
[10] - Quote
I like the numbers, but I don't think you should be able to buy anything more than a 7 day spike via LP. These are meant to be temporary, and, as such, should be 1 day, 3 day or 7 day, with a 1x, 2.5x, and 5x multiplier on the cost, respectively. |
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Needless Sacermendor
Red Fox Brigade
208
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Posted - 2012.10.12 21:05:00 -
[11] - Quote
Yeah the numbers were just a wild stab in the dark to explain the structure. I like the idea of them being up to 7 days I was just thinking along the lines of the UVT and sp booster durations we have, again just to show the structure.
The bulk of the idea is to have a few slots in much the same way you fit implants and boosters in Eve and each spike giving a set lvl in a specific skill no matter what you already have trained, perhaps even not requiring to buy the skillbook, the skill is supplied from the 'plug-in' spike.
They should also be 'rig like' so they are destroyed if removed before they run out and replaced with another, this probably goes without saying anyway. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.10.12 21:20:00 -
[12] - Quote
As for factional and corproation flavoring yes, I agree with that as well but the cost of the LP items should be comparable to isk over time gains for like/compromable items with possible isks costs to lower the flow of items a wee bit, but my focus is fixing SP gains and gratification.
Also I think spikes should be 5 slotted. With various grades from alpha to omega. Each grade adding thier own various levels of spikes. Spikes are catagory restrcticed IE weapons spike only applies to weapons while vehicles are for veicles only/g Can't fit more than same one catagory of spikes. All spikes have time limits but can be extended or upgraded. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.12 21:33:00 -
[13] - Quote
Iron Wolf Saber wrote:As for factional and corproation flavoring yes, I agree with that as well but the cost of the LP items should be comparable to isk over time gains for like/compromable items with possible isks costs to lower the flow of items a wee bit, but my focus is fixing SP gains and gratification.
Also I think spikes should be 5 slotted. With various grades from alpha to omega. Each grade adding thier own various levels of spikes. Spikes are catagory restrcticed IE weapons spike only applies to weapons while vehicles are for veicles only/g Can't fit more than same one catagory of spikes. All spikes have time limits but can be extended or upgraded.
You mean like the implants slots where they affect diff things
I do agree instead of it effecting all the skils it forces you to pick and choose if that booster is worth it on this particualr skill |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2012.10.13 16:08:00 -
[14] - Quote
Of course we can reserve clusters for slots 6-10 and we dont know what those do yet. |
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