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Fivetimes Infinity
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1086
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Posted - 2012.10.12 04:10:00 -
[1] - Quote
Making this stuff skill-related would merely delay the issue. Assuming there is indeed an issue here.
Also, dropships are very powerful at taking out snipers. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.12.11 05:00:00 -
[2] - Quote
All they need to do is add in bullet drop, bullet travel time, reticule sway (with potentially a "hold breath" feature), and tracers for the bullets so you can see where the snipers are. Making stuff like range etc tied to skills merely delays things. It isn't a sensible solution. Actually changing the fundamentals of sniping to require skill is a sensible solution.
fred orpaul wrote:On the subject of sway, crouched sway is unnessary crouching is enough of a penalty in it own right. But shot sway would reduct tac sniper abuse.
Crouching is irrelevant to the majority of snipers. It isn't a penalty. Most people would crouch anyway if only to make themselves a smaller target to any return fire. Crouched sway is absolutely necessary. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.12.11 16:01:00 -
[3] - Quote
Legionay wrote:I'm a sniper and I've got to say sniping is NOT that easy if your trying to pick off people that know what there doing. Assault rifles in my opinion have way to much range.
How to avoid a sniper:
1. Stick to cover 2. Never run directly towards the sniper 3. If you see a sniper, try your best to flank him 4. You only get 1 hit killed if a headshot is involved, so don't do number 2. 5. Use an LAV to get to the sniper if he's up a hill. 6. Never stay still, your just asking for a headshot.
1. Lot of places have no cover. You can't stick in cover while moving from objective to objective, except for that one map where it's a big industrial facility.
2. You will be lucky if you even know where the sniper is shooting from.
3. If you see the sniper, he's liable to be a tiny dot off in the distance. His team is also probably between you and him. If you can take out the enemy team such that flanking the sniper becomes an option, you've already won.
4. Scouts often die in one hit to the body as well.
5. Good luck.
6. Moving targets aren't much harder to hit.
The problem is not the people snipers are shooting. The problem is the sniper rifles themselves. Sniping is easy. It's easy and it's safe unlike any other way of playing Dust. If you disagree, I'd recommend you see what it's like being regular AR infantry. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.12.12 03:39:00 -
[4] - Quote
fahrenheitM wrote:If you want to return sway to snipers that are crouched and stationary, then you need to put it into the sites of AR users, especially ones that are moving.
I can be MOVING with my AR and have pinpoint accuracy while scoped... Same as snipers that have to be crouched.
Scope sway has nothing to do with realism. Nobody cares about realism. Realism is only a tool, not an objective. ARs are fine with no sway because the people using ARs have to put themselves in harms way to get kills. The challenge in using an AR is the challenge of being a grunt with other infantry, snipers, tanks, turrets, orbital strikes, and everything else barrelling down on you. The challenge of being a sniper should be, primarily, about aiming. Scope sway is part of that, or at least it should be. Currently, aiming is simpler for a sniper than for anyone else. It's a big reason why sniping is so imbalanced. Bullet drop, scope sway, tracers, bullet travel time. Once sniping takes skill you can start comparing ARs to sniper rifles.
Ten-Sidhe wrote:At the speeds the railgun based sniper rifles fire projectiles, bullet drop would be less then the dispersion of a real sniper rifle. The travel time could be added so shots on moving targets need lead, max range shot is about a 1/4 second of travel.
Adding kick between shots so you have to re-aim between shots would go along way. Maybe make that change and see if more is needed, rather then a bunch of changes at once.
Nobody cares about railguns or projectile speeds written in the description. If they feel so inclined they can simply change that in order to reflect the gameplay more accurately. But the gameplay should never be beholden to the fiction. You aren't reading a book, you're playing a game.
Legionay wrote:sniper stuff
You can write stuff as much as you want, fact is you can easily get a crazy KDR as a sniper, managing 10 - 30 kills a game with 0 - 2 deaths, because all of the solutions people have proposed to dealing with snipers aren't practical. The only legitimately effective way to deal with snipers the majority of the time, while on your own, is to counter-snipe. And that's rather risky in itself.
Otherwise, the best you can do is play the game normally and hope CCP fixes sniping sometime soon. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.12.13 19:27:00 -
[5] - Quote
Gaff Origami wrote:Lost my long winded reply...so in summary:
nothing about this game is realistic considering we run around in robotic suits
if we're going to knock snipers back to 21st century (bullet drop, weapon stablization, etc.) let's make sure it's done on all weapons...we're call the game MW3 Eve-Edition
I only go 30-1 when no one bothers to counter sniper me, 90% of my sniper deaths are from other snipers or tanks. Snipers (and everyone else) are ridiculously easy to spot anywhere on the map.
If we nerf the sniper let's make sure we a.) add prone position, b.) add bipod attachment and c.) fix the damn hit detection bug that causes 35% of my shots to be duds (these are all for the sake of realism of course).
Nothing I advocate is about realism. I don't give a **** about realism. I don't know why you even mentioned it. That said, warfare in Dust has nothing to do with how warfare "realistically" would be in such a setting. Everything already is knocked back to the 21st century. Actually, it's knocked back to World War 2 times, essentially, as even today we're murdering people with unmanned drones and artillery/air power most of the time.
Changes to sniping have nothing to do with the 21st century, the 19th century, the 3rd century BCE, or any other period of time you'd like to discuss for whatever reason. It has to do with what is fun in video games. Shocking concept, I know. Snipers, right now, are about the easiest version I've ever played in any video game ever. It's absurd, and it's mainly bad players who use sniping as a crutch to pretend like they're good when they go 30-1 who can't see that. Sniping, currently, makes the game less fun for everyone. Snipers have no challenge facing them and are just sitting around farming kills, while non-snipers are being randomly killed from across the map by people they can't even see apart from maybe a red arrow if they're lucky. It is not something that makes Dust a better game, and yet it could be much better.
When they nerf sniping, as they're sure to do, they don't need to add prone, they don't need to add bipods, but they absolutely do need to finally fix hit detection. Hit detection is the only thing snipers can complain about. |
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