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Christ0pher Blair
Deep Space Republic
34
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Posted - 2012.10.11 17:43:00 -
[1] - Quote
Fivetimes Infinity wrote:Once again, World of Tanks has an excellent system to emulate for this. If you damage/kill a friendly, you are fined ISK from your winnings and you have to compensate the victim monetarily as well. In effect, you get a big ISK fine at the end of the game, and the person you killed gets a portion of that fine added to their own wallet. If you inflict too much damage against your own team, you become designated as a team killer, and anyone on your own team is able to kill you as much as they want without repercussion. If you get designated as a team killer too much, you get suspended from the game temporarily. I think you can even be banned if you keep team killing.
The exception to this would be if the person you damage has joined a squad with you or is on your corp. People in your squad/corp can be shot/killed without penalty, the idea being that you're friends and the TK'ing is either in good fun, part of the plan, or if it is malicious, something you can avoid by leaving the squad/corp.
What's interesting is that, in WoT, the penalty for team damage/killing is actually fairly intelligent. That is, if you shoot a friendly one time, in close proximity to an enemy, the penalty is less than if you were to shoot a friendly repeatedly in an area where no enemies are. The system actually distinguishes between deliberate and accidental team killing, and gives harsher penalties for blatantly malicious team killing, while being a bit more lenient on one accidental hit from a missed shot.
I like the idea of people having to watch their fire, but as the OP demonstrates, if you simply turn FF on and wash your hands of the result it'd be the end of Dust. Having strong negatives for teamkilling in the Instant Battle "highsec" games we're currently playing would be a required step.
More people should read this post.
Even is a bit more different than dust, so some sandbox rules don't or can't apply. However, it should be a breach of contract for you to maliciously cause harm to the team and therefor its mission. |
Christ0pher Blair
Deep Space Republic
34
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Posted - 2012.10.11 17:46:00 -
[2] - Quote
ReGnUM STBslayer DEI wrote:Villore Isu wrote:ReGnUM STBslayer DEI wrote:Villore Isu wrote:ReGnUM STBslayer DEI wrote:If Friendly Fire does get turned I will do the following:
1.If someone is hacking my Objective, I will TK them and hack it myself. 2.If someone is hacking my CRU, I will TK them and hack it myself 3. If someone is hacking my Supply unit, I will TK them and hack it myself. 4. If someone takes my kill, I will TK them and Teabag 5. If I get a OB I will sacrifice my whole team to get at-least one kill 6. If you're in my way, I will shoot through you to get the kill. 7. If your KDR/WP is low then I will TK you I like KILLs and WP, and if your in way, then your just like a enemy in my eyes If FF goes live, you will end up with negative warpoints, get booted after 30s, and no corporation will ever take you. Sorry bro, but corps look at the KDR and not the TK. I don't really care if my team win/losses, as long my KDR and WP are high You have clearly never played EVE, a history of awoxing (team killing) is something that'll get you on the 'do not hire this guy ever' list. Keep in mind, that unlike most FPS games, death means something in Dust, you lose money everytime you die, so TKing will cost you corp money, as well as the battle, and again, unlike most FPS games, the battles mean something too. So any corp worth anything will never hire a serial team killer. Feel free to slum it in the NPC corp hi-sec battles though Trust me on this brahhhhhh, when it comes to FPS's clans only care about KDR. Anyways Im not gonna TK in a corp battle. Well not try to at least. Everything will be fine if the corp members do not do the following A. Get in my line of fire B. Attack large # of people when I have a OS
So basically you look out for your needs first, above all others (including the corps'). What that's saying to me is: he doesn't care so much about what we want him for, he just cares about himself = do not hire. |
Christ0pher Blair
Deep Space Republic
34
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Posted - 2012.10.12 02:26:00 -
[3] - Quote
ReGnUM STBslayer DEI wrote:@ Christ0pher Blair
If you have ever played a competitively in any shooter you would understand why people like me will always have multiplier corp invites. I get it EVE is fun because you can play HOUSE.,but when the shooting starts,all it comes down to is who is the best at aiming and shooting
Understand ;)
Although I understand where you are coming from, my second point was to view Tking as a lore in a contract-based game.
Also, it's never as simple as who's the best at aiming and shooting unless you're talking about individual ranking. If you're more trouble than your worth, then you will find less and less friends in the universe. However, that being said, the ball is purely in CCPs court on this issue. This is different than other FPS console games with FF on simply because every time you die, you could lose (real) money. If people can simply lose this due to a player on his own team, with no significant repercussions for the teammate, then few people are going to be happy about the issue. It has the potential to become a bad business decision on behalf of CCP. |
Christ0pher Blair
Deep Space Republic
34
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Posted - 2012.10.12 02:39:00 -
[4] - Quote
Crimson Moon V wrote:Christ0pher Blair wrote:ReGnUM STBslayer DEI wrote:@ Christ0pher Blair
If you have ever played a competitively in any shooter you would understand why people like me will always have multiplier corp invites. I get it EVE is fun because you can play HOUSE.,but when the shooting starts,all it comes down to is who is the best at aiming and shooting
Understand ;) Although I understand where you are coming from, my second point was to view Tking as a lore in a contract-based game. Also, it's never as simple as who's the best at aiming and shooting unless you're talking about individual ranking. If you're more trouble than your worth, then you will find less and less friends in the universe. However, that being said, the ball is purely in CCPs court on this issue. This is different than other FPS console games with FF on simply because every time you die, you could lose (real) money. If people can simply lose this due to a player on his own team, with no significant repercussions for the teammate, then few people are going to be happy about the issue. It has the potential to become a bad business decision on behalf of CCP. Griefing is to much a part of the eve universe. I thought new eden was harsh? We need FF.
I don't disagree, we do need FF! However, the audience and frequency of deaths for Dust514 CCP wants to reach is completely different from EVE's. |
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