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Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.10.13 00:55:00 -
[31] - Quote
Baal Roo wrote:The SP cap is about the only thing they did RIGHT this build. The SP is a means, not an ends. Your goal should be t be a badass and to help your corp do whatever it is your corp is trying to do, the SP is just there to facilitate that.
very good way to put it. still think its strange but obviously a different game
@avenger well little bro if you want to have your every action feel like it means something then try real life i heard its high risk and varing reward and always gives you something weather thats a lesson or a ***kicking or both. and remember what you all way say dust is BETA well real life been in beta for a few million years so obviously it must be good . |
YASED PATERSON
3
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Posted - 2012.10.13 01:00:00 -
[32] - Quote
BASSMEANT wrote:1. it's a beta. who cares? none of this counts. you guys need to lighten up on your points and just play the Maybe we care because we're beta testers and, I know people tend to forget this, but we're actually supposed to provide feedeback so problems can get ironed out before main release. The whole idea is for us to bring up these tweaks now so that there are fewer problem at full release.
Personally, I've had fairly little problem with the SP. I'm just pointing out it's silly to accuse people of being too serious on a beta for bringing up an issue, when the whole point of the beta is to point out issues. |
Foldenfly
Circle of Huskarl Minmatar Republic
81
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Posted - 2012.10.13 01:03:00 -
[33] - Quote
I am honestly a bit confused by everyone's focus on SP. As it now stands, we Dusters currently have better SP gain than those in EVE. In addition, when this game goes live and we're fighting for Sovereignty, the excitement and focus of the game will be gaining ground rather than having a high KDR or the most SP. While both will benefit your game, they will not be the main factors when it comes to winning matches. Success will come from teamwork, problem-solving, and the leadership ability of those in command.
EVE has managed to make a far more restrictive SP gain work, and I'm wondering if everyone here will be playing simply to gain SP when we go live.
I do feel the SP cap could be a BIT higher but as someone else stated, SP is merely a means to an end.
EDIT: It's also interesting to note that CCP has said it will take 7 years to complete all skills in DUST. That could mean Skill achievement will be brought more in line with the process on EVE. While it's nice to instantly get "Weapons Updgrade", we could be looking at it taking 3-4 days to get from level 3 to 4. It makes sense for instant in BETA, since new builds bring new wipes. When the game goes live, it's a whole different ballgame. |
BASSMEANT
ZionTCD Legacy Rising
109
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Posted - 2012.10.13 13:36:00 -
[34] - Quote
this isn't feedback
this is whining
"wahhhhhhhhh... not enough cookies for dessrt! wahhhhh i won't eat my dinner! wahhhhh"
so starve then
and i keep saying it but it ain't sinkin in:
this is ACCELERATED beta
the sp gained during retail will probably be smaller. i don't wanna say definitely but if they make the sp rate as it is now, it'll be the same old race to the middle. same with isk.
at retail they have to make it even harder for sp/isk gain (at least in high sec, which again, everyone seems to forget, is the mode we are playing right now).
but this ain't feedback, man. these kids are nuts.
Peace B |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.10.13 13:45:00 -
[35] - Quote
who said this is accelearated? lol |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.10.13 13:47:00 -
[36] - Quote
BASSMEANT wrote:this isn't feedback
this is whining
"wahhhhhhhhh... not enough cookies for dessrt! wahhhhh i won't eat my dinner! wahhhhh"
so starve then
and i keep saying it but it ain't sinkin in:
this is ACCELERATED beta
the sp gained during retail will probably be smaller. i don't wanna say definitely but if they make the sp rate as it is now, it'll be the same old race to the middle. same with isk.
at retail they have to make it even harder for sp/isk gain (at least in high sec, which again, everyone seems to forget, is the mode we are playing right now).
but this ain't feedback, man. these kids are nuts.
Peace B
This is not accelerated.. this is the same pace as EVE and thats the point. |
BASSMEANT
ZionTCD Legacy Rising
109
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Posted - 2012.10.13 15:58:00 -
[37] - Quote
having 250,000 sp at the beginning of the beta is accelerated
same with the isk
i don't believe this rate will be the same in retail if it is, they have it wrong. or null sec would actually have to be for LESS sp and isk to keep longevity
Peace B |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.10.13 16:01:00 -
[38] - Quote
BASSMEANT wrote:having 250,000 sp at the beginning of the beta is accelerated
same with the isk
i don't believe this rate will be the same in retail if it is, they have it wrong. or null sec would actually have to be for LESS sp and isk to keep longevity
Peace B We have 500k SP to start with.
As for low and null sec I don't think those will give SP or ISK at all (besides ISK directly to the corp). We don't get any SP or ISK from the current corp battles at least. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.10.13 16:13:00 -
[39] - Quote
BASSMEANT wrote:having 250,000 sp at the beginning of the beta is accelerated
same with the isk
i don't believe this rate will be the same in retail if it is, they have it wrong. or null sec would actually have to be for LESS sp and isk to keep longevity
Peace B
- I'm not sure you understand what retail means. The only parts of this game that are for sale are isk packages & they're already available at certain retailers with bundle packs or through the PSN>
- We used to have accelerated sp gain. They turned it off so that we could playtest actual sp gain, which resulted in the latest skill re-balancing and bringing our skill gains in synch with eve's skill gains.
- Isk gains were balanced at the first patch of this build to bring it in line with the expectations from the release of the player market. Once the player market is made available and we're able to sell the salvage we get to other players the isk will be flowing much more ffreely and it will be easier to afford more expensive fits as a result of the current equipment costing less and the equipment you don't want/need being able to be sold to purchase equipment you plan on using.
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meri jin
Algintal Core Gallente Federation
21
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Posted - 2012.10.13 16:46:00 -
[40] - Quote
Sleepy Zan wrote:crazy space wrote:Really Becuase I never got less than 10k a match last week, are you just mad you can't powerlevel past me and other people with a life ? I only played a few days last week and then decided to grind on my day off and I hit 500sp at the most per match in no time. The current system needs tweaking.
Yes it does. Less till NO active SP anymore. Passiv SP only. |
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Corum Irsie
OSG Planetary Operations Covert Intervention
4
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Posted - 2012.10.13 17:35:00 -
[41] - Quote
I could be wrong, but wouldn't the same players who need more sp gains to play get sick of the game once all their skills were Maxed, as they would not have anything else to spend sp on? |
BASSMEANT
ZionTCD Legacy Rising
109
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Posted - 2012.10.13 18:16:00 -
[42] - Quote
again:
the isk and sp that are given are accelerating progression.
take those out and a large portion of the players are going find it "harder" when the game goes retail.
by retail i mean the game is out of beta and officially released on the market as a commercial build. yes i know that the game is not being "sold" on the market. this business model makes them way more money.
and until it's out and i can actually see the final build, i still find it hard to believe this is going to be the same rate at market release.
that's all im saying
well that and either you play the friggin game or you don't. but playig the game because the point system is an incentive or even more, a deal breaker? that's kinda silly.
especially for a free game, wouldn't ya say?
Peace B |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.10.13 20:00:00 -
[43] - Quote
It is sad, and I think a very bad sign to CCP that the question of SP gain or it degradation is on the table. For one, if they do a weekly cap it HAS to be cumulative, meaning if 1 mil is a weekly cap, after 3 weeks of not playing 4 million is my 4th week cap. Second, they know how they cap works after a week or two, they need to then give us a couple million SP and ISK so we can test higher tier stuff for the game, who knows if the top tier stuff is balanced..something we need to figure out.
The last issue and I think the most disheartening is the fact that people are playing to achieve a goal in a game...in other words the game in and of itself is not fun enough, or satifying enough to warrent playing it just for the sake of playing... |
Myrmidon Trebekus
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.10.13 20:15:00 -
[44] - Quote
The issue is not about what's "fair". In EVE, someone who has played for two years is OBVIOUSLY going to be able to obliterate someone who just and has starter gear. The idea of this game is adaption and strategy, it's not meant to be a cliche FPS game. The intent of the SP system is to create more depth and character growth than anything else in the genre and it does a fine job of doing that. I did just fine my first day playing Dust, it's as simple as aiming for the head. |
xeto rak
Epidemic. Space Immigration
23
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Posted - 2012.10.13 21:21:00 -
[45] - Quote
Avenger 245 wrote:I want my grind to have a little meaning and I donGÇÖt want to be permanently stuck 4 days behind everyone else, at least with a more active SP system i have a change to catch up. as it stands playing matchGÇÖs is boring i find that with the slower pace game and lower SP earn IGÇÖve just not having fun or thinking its worth the effort. when black ops coming out next month ill be comparing dust to that and which ones provides the most incentive to play is the one IGÇÖm going with. IGÇÖm not asking for a fully active SP system but increase the ability to earn SP over matchGÇÖs, less decay and larger cap would be nice but i can life with out the cap increase, but lessen the decay.
i want dust to succeed but if its not giving me enough incentive to play think about all the other console gamers out there a passive system is for something you can come back to every now and then, a FPS like this is something you play in short burst or long sessions that means you either max out the cap over a session during the weekend or max it out from a couple of small burst over the week days. if i keep running into SP decay over the week day and it effects my weekend playing IGÇÖm going to switch to a more rewarding game, and other people would agree especially the FPS console crowd your aiming at.
dust has a lot going for it but incentive to play, strong gun mechanics, few sever issue is the most important thing to FPSers. fun mechanics, in depth play and risk/reward is dust strong points but those first 3 are what keeps people playing.
I do agree on the rewards issue but a BETA is what the label says, hence each release may be designated to identify player behaviour, patterns, etc. for high and low rewards etc, so that Dust can offer you the best and balanced fun at release. I would say, just be patient, in any case what you could gain now would be lost at the next reset. Remember you have access to the early stage of the game (BETA) exclusively to help getting the game right. Fun is supposed to start at release and to increase over time! |
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