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crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.10.11 08:18:00 -
[31] - Quote
Rhadiem wrote:They're trying to see if the extra Power Grid and CPU, as well as slots, are enough benefit for the advanced suit over the militia ones.
Personally, I think they need at least a little improvement, and definitely an improvement in other stats like HP regen or speed or precision.
They will need to give us a ton of sp then becuase while great for release, the new sp system is not going to make testing high end gear easy during beta. |
Tien TheSecond
Subdreddit Test Alliance Please Ignore
198
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Posted - 2012.10.11 09:42:00 -
[32] - Quote
Quote: 4 proto damage weapon mods with a forge gun. My god that's a 40% increase in damage on such a large amount. Think forge guns are underpowered? Same with the HMG with plus 40% damage. Think about that.
Stacking penalties are such that 4doesn't dmg mods would be like 25%, not 40%. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.10.11 10:00:00 -
[33] - Quote
Type 2 scout is awful and they should feel bad about not making the effort. Yay an armor tanked slow scout thats weaker than an assult.
Give it back its agility and the game speed or just remove this waste of space class. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.10.11 10:08:00 -
[34] - Quote
Sha Kharn Clone wrote:Type 2 scout is awful and they should feel bad about not making the effort. Yay an armor tanked slow scout thats weaker than an assult.
Give it back its agility and the game speed or just remove this waste of space class. Who says you have to armor tank it just because it has more base armor than base shield?
It has pretty much the same movement and sprint speed and almost as much stamina as the type-I. The other differences is 15 more HP (30 less shield, 45 more armor) and an extra equipment slot in exchange for a sidearm. Oh and not to forget, a little more CPU and PG.
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D3LTA SUP3RMAN
D3LTA FORC3 Orion Empire
244
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Posted - 2012.10.11 11:30:00 -
[35] - Quote
Mavado V Noriega wrote:Aighun wrote:The ever diminishing difference between prototype gear and militia gear is probably one of the worst possible changes the "make the world flat" crowd has pushed for in this beta.
That sort of "balance" is based on the mistaken assumption that players of all levels will always be lumped together in matches exactly like the ones we have been fighting to date, and the strange conviction that a single player with no sp skills leveled and militia gear should always be able to kill a single player in prototype gear if they encounter each other on the field. All other things being equal.
Yes, you can fit a few more modules on the more advanced suits more easily. ANd yes more advanced modules on more advanced suits can give a player an advantage. But I would like to see a little more benefit from the A- series and prototype suits. u can fit more high end gear isnt that enough of an advantage for ppl? or do ppl srsly need a huge crutch?
Look at the difference between a level 1 assault suit, and a proto assault suit. Now look at the level 1 scout, the the proto scout. The evidence of how much they nerfed scouts is clear. Level 1 and proto scouts are almost identical. Its pointless to spend 90-100k for one, when on paper the lower ones are just as effective. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.10.11 11:34:00 -
[36] - Quote
D3LTA SUP3RMAN wrote:Mavado V Noriega wrote:Aighun wrote:The ever diminishing difference between prototype gear and militia gear is probably one of the worst possible changes the "make the world flat" crowd has pushed for in this beta.
That sort of "balance" is based on the mistaken assumption that players of all levels will always be lumped together in matches exactly like the ones we have been fighting to date, and the strange conviction that a single player with no sp skills leveled and militia gear should always be able to kill a single player in prototype gear if they encounter each other on the field. All other things being equal.
Yes, you can fit a few more modules on the more advanced suits more easily. ANd yes more advanced modules on more advanced suits can give a player an advantage. But I would like to see a little more benefit from the A- series and prototype suits. u can fit more high end gear isnt that enough of an advantage for ppl? or do ppl srsly need a huge crutch? Look at the difference between a level 1 assault suit, and a proto assault suit. Now look at the level 1 scout, the the proto scout. The evidence of how much they nerfed scouts is clear. Level 1 and proto scouts are almost identical. Its pointless to spend 90-100k for one, when on paper the lower ones are just as effective. That's just wrong.
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.10.11 11:41:00 -
[37] - Quote
Bendtner92 wrote:Sha Kharn Clone wrote:Type 2 scout is awful and they should feel bad about not making the effort. Yay an armor tanked slow scout thats weaker than an assult.
Give it back its agility and the game speed or just remove this waste of space class. Who says you have to armor tank it just because it has more base armor than base shield? It has pretty much the same movement and sprint speed and almost as much stamina as the type-I. The other differences is 15 more HP (30 less shield, 45 more armor) and an extra equipment slot in exchange for a sidearm. Oh and not to forget, a little more CPU and PG.
Would be interesting to see how many use the type 2 scouts. I'm guessing its very very few.
Anyway it should be totaly nerfed some more because you can take just about 7 AR milita rounds making it a little op. Added to that with so much cover around and its epic speed + leet steath its the best suit out.
I'm also glad to see the SMG has been buffed a huge ammount making it far better than an AR in CQB. See all those SMG scout running around hammering everyone..man its nice that they aint all having to use a shotgun to even stand a chance.
TBh I think its high time the scout actualy gets its speed nerfed abit to bring it inline with say a logistics or a heavy. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.10.11 11:55:00 -
[38] - Quote
Sha Kharn Clone wrote:
Would be interesting to see how many use the type 2 scouts. I'm guessing its very very few.
Anyway it should be totaly nerfed some more because you can take just about 7 AR milita rounds making it a little op. Added to that with so much cover around and its epic speed + leet steath its the best suit out.
I'm also glad to see the SMG has been buffed a huge ammount making it far better than an AR in CQB. See all those SMG scout running around hammering everyone..man its nice that they aint all having to use a shotgun to even stand a chance.
TBh I think its high time the scout actualy gets its speed nerfed abit to bring it inline with say a logistics or a heavy.
And how many do you think use the type-I assault after they've skilled for the type-II?
Regarding the speed, yes, I wouldn't mind if the scouts got a little more sprint speed.
The AR is a primary weapon while the SMG is a sidearm. Add to this that a lot of guys are running around with Advanced or Proto AR's, while I suspect very few people have skilled for better SMG's (?). I'm pretty sure a Proto SMG is quite good in CQB.
Do note though, that as I haven't tried a Proto SMG I can't say for sure if it's actually underpowered.
Edit: Also note that it's not that easy to say if the scout suit is actually underpowered or not, since many people refuse to even try to play the way they should in a scout suit, and instead expecting to beat an assault guy in a straight up gunfight. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.10.11 11:57:00 -
[39] - Quote
Look at the smg skill changes then get back to us. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.10.11 11:59:00 -
[40] - Quote
Sha Kharn Clone wrote:Look at the smg skill changes then get back to us. Have they changed with this build?
Also, if you expect to beat an assault guy in a straight up gunfight, you would probably be better off in an assault suit. Just saying.
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.10.11 12:07:00 -
[41] - Quote
Bendtner92 wrote:Sha Kharn Clone wrote:Look at the smg skill changes then get back to us. Have they changed with this build? Also, if you expect to beat an assault guy in a straight up gunfight, you would probably be better off in an assault suit. Just saying.
Lets not waste time making presumptions about what some one else thinks. However yes your right I would be better off in an assult as would every other scout out there.
If you need to ask about smg skill changes perhaps your not in a position to comment on them. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.10.11 12:18:00 -
[42] - Quote
Sha Kharn Clone wrote:Bendtner92 wrote:Sha Kharn Clone wrote:Look at the smg skill changes then get back to us. Have they changed with this build? Also, if you expect to beat an assault guy in a straight up gunfight, you would probably be better off in an assault suit. Just saying. Lets not waste time making presumptions about what some one else thinks. However yes your right I would be better off in an assult as would every other scout out there. If you need to ask about smg skill changes perhaps your not in a position to comment on them. Yes, every scout with an AR trying to take down assaults in a straight up gunfight would be better off in an assault suit.
Scouts with snipers probably wouldn't be better off in assault suits. Scouts with shotguns and SMG's flanking constantly and attacking people from behind in CQC while avoiding straight up gunfights wouldn't be better off in assault suit. Scouts with AR's still flanking constantly and attacking people from a little distance, while still avoiding straight up gunfights with assaults would maybe/maybe not be better off in an assault suit.
I have seen a non Milita/Standard SMG once in this build, and he actually destroyed me in CQC.
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.10.11 12:25:00 -
[43] - Quote
ok sure.
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