DEADPOOL5241
Doomheim
212
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Posted - 2012.10.12 16:14:00 -
[1] - Quote
Oswald Rehnquist wrote:I like current SP Gains as it stands. It is catered for us that work M-F -8-5. And we are the most likely population that will spend money supporting the game.
Agreed, sorry I'm not a kid anymore. I don't live at home with mommy and daddy anymore and have to work M-F 8-5. By having a SP cap each week, I can make sure to stay within reach of the hardcore players that play 8 hours a day, while I'm at work.
Some players hit the cap in 1-2 days, while it takes us working stiffs all week to get to the same point. The current system does not allow players to spend all day everyday get ahead of the players that don't have that option due to real life obligations.
At first I hated the idea of the cap, but after the first week and seeing that the hardcore players in our own corp are even with the rest of us, I came to love this SP cap.
Like it was mentioned before, hit the SP cap and start a new avatar. Go a different direction, have an AR player, AV player, vehicle player. Now you can have avatars ready when you need them for corp battles.
Please CCP stick with the current SP cap. The guys and girls that have to work want to be able to keep up with our die hard players and not fall behind each day and week. |
DEADPOOL5241
Doomheim
212
|
Posted - 2012.10.12 16:35:00 -
[2] - Quote
Ty 'SweetCheeks' Borg wrote:Here's a few I've been thinking about.
1) Bring in a MAG like happy hour. Meaning the first time the player logs in and starts a match it begins a 1 hour timer of double SP for an hour then goes back to normal.
This option gives players who only play a couple of matches a day a good boost and still lets players level at their leisure if they want to play more, only with less SP earned.
2) Remove diminishing returns and place a hard cap on the week, then make all matches yield a maximum of say 500-1000SP a match.
At least that way the players wanting to play wont feel like they got a huge kick in the balls for going something like 20/1 after a few days, like it currently is.
Personally whatever system is put in place I'll be playing the game, but I want new people trying the game to stick around and the current system will make them turn off quicker than a power cut. If new people don't join then I have nothing to shoot.
The other massive issue that people seem to whine about is the fact that this system is good as it stops people getting to far ahead of the curve. Well unfortunately the way the skills in this game work and the bonuses they give your not getting just more options as you progress, your physically getting better with everything you use.
Trying to hold back what is essentially THE progression system in this game, to me, is mind boggling. Holding the dedicated back to make up for the guys who can't play as often is nonsense. What are you gonna do in 3 years time, remove 10 million SP from everyone so it's more fair?.
The system is broken and a complete joke in it's current form.
Dedicated = players that have no jobs and play all day long. Is that your definition of dedicated? Thats not dedication thats not having a real life in the real world. Why should any game cater to you, when its the players that have jobs that make $$$ that are the real dedicated players that will spend $$$ to get AUR, which is what keeps CCP in business.
Which one are you? Im betting dedicated, which means you have all day to play and you burn your self out in the first few days and do nothing else, then blame CCP for getting bad returns the rest of the week. It's your fault that you grind so hard so fast, but you blame the guys that have jobs and families?
Again play your alts, play other games, get a job, get a life.. heck just get outside maybe.
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