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![Veigar Mordekaiser Veigar Mordekaiser](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.10.10 08:25:00 -
[1] - Quote
Is it still there? Or would it be worth the SP to skill into dropships now? They were a lot of fun last build, but I tried them out on day 1 of Codex, and needless to say I was very sad. |
![Gunner Needed Gunner Needed](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Gunner Needed
The Southern Legion
111
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Posted - 2012.10.10 21:57:00 -
[2] - Quote
nope, still sad.but flying is what I do so I have to deal with it. still worth the sp (if your a good pilot) can make a pretty tank dropship.
I went to fly over a hill to avoid missiles and the ceiling pushed me into the ground and I couldnt move anymore !!!!!!!
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![Veigar Mordekaiser Veigar Mordekaiser](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.10.11 06:02:00 -
[3] - Quote
Yeah that happened to me a few times. |
![Rhadiem Rhadiem](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.10.11 07:16:00 -
[4] - Quote
This is lame. Why was this needed? Yet another unnecessary Dropship nerf. |
![Ten-Sidhe Ten-Sidhe](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.10.11 07:41:00 -
[5] - Quote
I saw no problem with old ceiling, tower campers were easy to kill once draw distance was raised, and snipers on towers make nice silhouettes against the sky.
Flying above the range of missiles is a common real world tactic, problem of firing at ground while immune to return fire would be better fixed by making small missile and swarm lock on have same range. |
![Veigar Mordekaiser Veigar Mordekaiser](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.10.12 00:18:00 -
[6] - Quote
Ten-Sidhe wrote:I saw no problem with old ceiling, tower campers were easy to kill once draw distance was raised, and snipers on towers make nice silhouettes against the sky.
Flying above the range of missiles is a common real world tactic, problem of firing at ground while immune to return fire would be better fixed by making small missile and swarm lock on have same range. They just need to make a real AA weapon, instead of improvising AV weapons. |
![Reimus Klinsman Reimus Klinsman](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_female_128.jpg)
Reimus Klinsman
BetaMax.
319
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Posted - 2012.10.12 00:31:00 -
[7] - Quote
Ten-Sidhe wrote:I saw no problem with old ceiling, tower campers were easy to kill once draw distance was raised, and snipers on towers make nice silhouettes against the sky.
Flying above the range of missiles is a common real world tactic, problem of firing at ground while immune to return fire would be better fixed by making small missile and swarm lock on have same range.
I love the idea of range on the small turrets. Much needed. |
![Mobius Wyvern Mobius Wyvern](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.12 00:44:00 -
[8] - Quote
Reimus Klinsman wrote:Ten-Sidhe wrote:I saw no problem with old ceiling, tower campers were easy to kill once draw distance was raised, and snipers on towers make nice silhouettes against the sky.
Flying above the range of missiles is a common real world tactic, problem of firing at ground while immune to return fire would be better fixed by making small missile and swarm lock on have same range. I love the idea of range on the small turrets. Much needed. Yeah, have them run out of fuel and arc off target if you're out of range. The flight ceiling nerf just makes it damn hard for them to do their jobs, and means they have no means of avoiding Forge Guns. |
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