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Alshadow
Amarr Templars Amarr Empire
71
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Posted - 2012.10.09 13:33:00 -
[1] - Quote
ive been using them alot this build, and so far i can say that eh diference between standard adv and proto are totally not as big as they should be.
the damage of the LR is also not impressive until youve fired it for a bit causing you to waist ammo very often
based on its firerate, and max ammo my solution to the gun would be to either make it consume ammo slower, or give it more max ammo because so far it seems sort of like its supposed to play the role of LMG, and i can honestly say that the gun needs something, im not asking for it to be god mode gun, but i just feel like it doesnt have much to offer vs assault rifles,
i honestly thought it would be a weak gun with unlimited ammo, and i actually think that would be a nice way to help me out as a logi that way i dont consume my own nano hives, and can focus more on the team, just keep them moderately weak that way they arent OP or used by everyone |
Conraire
Zumari Force Projection Caldari State
52
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Posted - 2012.10.09 15:05:00 -
[2] - Quote
Actually if you're at certain ranges, they eat scout and assault suits quickly. I've not had a problem with ammo yet, and generally only need to drop a hive when there are others around and we've had a firefight.
The only issue I've really had with them, is the overheat. Is it really meant to kill you when they overheat?? I've had it happen twice so far. Fired too long, gun overheats, and the game goes, Conraire has committed suicide. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
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Posted - 2012.10.09 15:16:00 -
[3] - Quote
i would prefer to give the LR the ability to damage armor through shields. if the shields only absorbed 85% of the damage from the laser it would not be overpowered, but would cause some fear when people hear the buzz of a laser.
i also would love to have a bigger magazine/battery.I was kind of amazed when i reloaded the laser rifle for the first time and the battery was so small.
but the biggest and most important buff the LR should get is giving the AR more recoil and spread at range. Its kind of silly that an AR is just as good as a LR at range while keeping an advantage in CQB. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.10.09 15:19:00 -
[4] - Quote
Conraire wrote:Actually if you're at certain ranges, they eat scout and assault suits quickly. I've not had a problem with ammo yet, and generally only need to drop a hive when there are others around and we've had a firefight.
The only issue I've really had with them, is the overheat. Is it really meant to kill you when they overheat?? I've had it happen twice so far. Fired too long, gun overheats, and the game goes, Conraire has committed suicide.
Reading the flavor text, it says the laser rifle is a jacked-up civilian product, with the power to kill coming from removing the safety devices that keep it from exploding, unlike the other overheating guns (turrets and HMG) which are military weapons with heat dispersal issues.
In other news, I feel it should be stronger than the AR, but I can't say much else. My entire experience with it is as its victim, and a laser rifle doesn't scare me anywhere near as much as a Killswitch. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.09 15:23:00 -
[5] - Quote
The problem with it is the range. Its a weapon that works well in mid range only, but the assault rifle works better at both close and mid range. It needs more range to surpass the assault rifle so that the AR users don't always have the advantage. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.10.09 15:23:00 -
[6] - Quote
Talos Alomar wrote:i would prefer to give the LR the ability to damage armor through shields. if the shields only absorbed 85% of the damage from the laser it would not be overpowered, but would cause some fear when people hear the buzz of a laser.
i also would love to have a bigger magazine/battery.I was kind of amazed when i reloaded the laser rifle for the first time and the battery was so small.
but the biggest and most important buff the LR should get is giving the AR more recoil and spread at range. Its kind of silly that an AR is just as good as a LR at range while keeping an advantage in CQC.
This. The pulse of a laser shouldn't cause any recoil. It's light for Armok's sake. But the rapid fire of projectiles from the AR should cause recoil, hampering ranged fighting. THAT should be the LR's selling point: having better range than the AR.
Also, being a frikkin' laser beam :D |
Magpie Raven
ZionTCD Legacy Rising
161
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Posted - 2012.10.09 15:39:00 -
[7] - Quote
Got a couple of point to make.
With sharpshooter trained up the range is actually pretty good.
I think the starting damage should be increased a little. Currently it takes way to long to get through armor.
The gun is great at hitting guys who are unaware or who are crossing open terrain.
One tip. If they dont know you are there. shoot it over their head or where they dont see it. Let it build up power then drop it on em. Scouts and assaults, even logis wont have time to react before they die in 1-2.5 seconds. If you hit them right away the damage is not high enough yet to avoid them having the chance to run away. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.09 15:46:00 -
[8] - Quote
According to m621 zma
"the laser rifles seem to have a fixed base max range at least for the Basic and Advanced models with Lightweapon Sharpshooter at lvl 3 they both come in at 97m - at the same skill level a Gek-38's max range is 96m Killswitch Gek 106m"
I can't confirm or deny his statement, does anyone know if its true or not? |
Muscaat 514
EVE Markets
14
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Posted - 2012.10.09 16:19:00 -
[9] - Quote
Zero Harpuia wrote:The pulse of a laser shouldn't cause any recoil. It's light for Armok's sake.
Photons have momentum, you know
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.10.09 16:25:00 -
[10] - Quote
Talos Alomar wrote: but the biggest and most important buff the LR should get is giving the AR more recoil and spread at range. Its kind of silly that an AR is just as good as a LR at range while keeping an advantage in CQB.
This
And why does it have recoil? |
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Sandromin Hes
Sand Mercenary Corps Inc.
204
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Posted - 2012.10.09 16:33:00 -
[11] - Quote
Muscaat 514 wrote:Zero Harpuia wrote:The pulse of a laser shouldn't cause any recoil. It's light for Armok's sake. Photons have momentum, you know
They also have no mass. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.09 16:46:00 -
[12] - Quote
i think the laser rifle shouldn't consume ammo at all. it should just have a over heat. |
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.10.09 17:03:00 -
[13] - Quote
Magpie Raven wrote:Got a couple of point to make.
With sharpshooter trained up the range is actually pretty good.
I think the starting damage should be increased a little. Currently it takes way to long to get through armor.
The gun is great at hitting guys who are unaware or who are crossing open terrain.
One tip. If they dont know you are there. shoot it over their head or where they dont see it. Let it build up power then drop it on em. Scouts and assaults, even logis wont have time to react before they die in 1-2.5 seconds. If you hit them right away the damage is not high enough yet to avoid them having the chance to run away.
the thing is that you will waste alot of ammo doing that, and if your a good logi like i am u generally live a long time and most of the shooting u do is from a range, this causes me to run out of nano hives alot cause ill go a whole match maybe only dying 2 or 3 times, and maybe only gettin 4 or 5 kills, but i actually shoot alot, so i would prefer to not eat up my own nano hives. especially now that they can replenish grenades, so theyre used by my squad mates that carry AV nades all the time. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.10.09 17:08:00 -
[14] - Quote
Actually, Necro makes a good point. If it just used overheat instead of having a reload, then you could use it as a damn fine Logi gun, something that is sorely needed. The reload function could instead be used to swap focus lenses or load a new one if you overheat and break the current one. Food for thought. |
Alshadow
Amarr Templars Amarr Empire
71
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Posted - 2012.10.09 17:12:00 -
[15] - Quote
Zero Harpuia wrote:Actually, Necro makes a good point. If it just used overheat instead of having a reload, then you could use it as a damn fine Logi gun, something that is sorely needed. The reload function could instead be used to swap focus lenses or load a new one if you overheat and break the current one. Food for thought.
agreed, honestly more guns could use this mechanic, i know the HMG would be alot beter if instead of reload speed u had to worry about cooling speed, and didnt have to reload for a long ass time before you could run out of a place |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.09 17:14:00 -
[16] - Quote
Zero Harpuia wrote:Actually, Necro makes a good point. If it just used overheat instead of having a reload, then you could use it as a damn fine Logi gun, something that is sorely needed. The reload function could instead be used to swap focus lenses or load a new one if you overheat and break the current one. Food for thought. that would be interesting if you keep from over heating you keep from having to swap the lense. give them like 2 extra lenses that can be replenished with nano hive. |
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.10.09 17:15:00 -
[17] - Quote
all i really want this post to do is come up with a real way for the laser rifle to be a smart choice over an AR, as far as i know LR are more expenisve and heavier, and as a logi i want a really light gun, but i dont want to be screwed out of ranged combat, and also i dont want to have to rely on nano hives because i generally like to save those for my squad mates. right now im going with the AR because i can more efficiently land hits with it, and i can fight at really long ranges with it, and the best part is that if someone getsclose up i can still fight them with the AR |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.09 17:24:00 -
[18] - Quote
Alshadow wrote:all i really want this post to do is come up with a real way for the laser rifle to be a smart choice over an AR, as far as i know LR are more expenisve and heavier, and as a logi i want a really light gun, but i dont want to be screwed out of ranged combat, and also i dont want to have to rely on nano hives because i generally like to save those for my squad mates. right now im going with the AR because i can more efficiently land hits with it, and i can fight at really long ranges with it, and the best part is that if someone getsclose up i can still fight them with the AR pistol? |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.10.09 17:58:00 -
[19] - Quote
The only time the Laser rifle is better then the AR is at extreme long range, where it will do more dmg, at any other distance you need to be using the AR, I would never recommend using a LR on a logi suit because you really need to be able to switch to a side arm when using the LR, its only about 30% effective at close range and a good player with an AR will shred you.
This weapon needs a major change in direction if its intended to be competitive in dust, do away with the penalty of using it at close range, and increase its optimal range so its truly a long range beast rather then a gimmick. |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
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Posted - 2012.10.10 06:59:00 -
[20] - Quote
The LR needs a damage buff and something needs to be done so it does decent damage at close range. Maybe make it have a higher base damage and remove the increased damage over distance, but keep the increased damage over time.
According to the official EVE Encyclopedia:Quote:Beam lasers have a shorter optimal range than their hybrid railgun counterparts, but do, as a whole, more damage. Because it's a beam laser, it should do more damage.
Quote:Pulse lasers have better range than blasters, hybrid weapon from the same class, but do considerably less damage. Based on that information, the current LR doesn't fit what's in EVE since it does less damage and has less range than blasters (the current AR is a blaster hybrid), which doesn't fit a pulse or beam LR. |
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