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Kevall Longstride
DUST University Ivy League
71
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Posted - 2012.10.09 08:40:00 -
[1] - Quote
Yes, its another SP cap whinge if you want to call it that.
A new low was achieved last night when after playing a 10 minute skirmish game I was awarded 156 SP, after the skill booster bonus.
That's right. I earned less SP from a 10 minute game than from the normal passive SP gain in that time.
How is this encouraging participation in the game?
I don't care about the ISK rewards. I'm swimming in the stuff.
Eve players care about ISK gain, Dust players will care about SP gain.
Please return the SP cap to a to at least a 48hr cycle. 7 days is just too long.
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Dirty Tortilla
Algintal Core Gallente Federation
0
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Posted - 2012.10.09 08:46:00 -
[2] - Quote
Agreed |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
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Posted - 2012.10.09 09:26:00 -
[3] - Quote
So, the whole game for you is the SP farm? How about having fun? |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.09 09:32:00 -
[4] - Quote
Umbat Boki wrote:So, the whole game for you is the SP farm? How about having fun? fun is for selfish people who think happiness is the sole purpose in life.
quit having fun you are making it even worst. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
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Posted - 2012.10.09 10:08:00 -
[5] - Quote
Umbat Boki wrote:So, the whole game for you is the SP farm? How about having fun? Some of us think progression is fun. |
Kevall Longstride
DUST University Ivy League
71
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Posted - 2012.10.09 13:21:00 -
[6] - Quote
Wolf Ritter vonKaldari wrote:Umbat Boki wrote:So, the whole game for you is the SP farm? How about having fun? Some of us think progression is fun.
Exactly. I'm having fun but I'd like my toon to get better at its job. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
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Posted - 2012.10.09 13:42:00 -
[7] - Quote
You progress every second (I guess) with passive SP gain and on weekly basis with active skill gain.
As far as I understand, you complain that you can't rush/grind to really high numbers of SP (total amount).
I personally doesn't really care about SP numbers I get after each battle (ISKs is what I care about ). Sometimes I check my Skill window and if I can afford new skill level it's nice. I see progression.
The most important part of the game is the gameplay itself. That's what providing big piece of fun. A new skill (SP) and new gear I can afford (ISKs) is the additional factor of happiness coming from the game.
As far as I understand there will be additional factors of fun in DUST: corporation battle, planet control, FW, negotiation with other corps and EVE capsuleers (hope spelled this right ) and so on.
This is what I'm trying to find in DUST: fun above just grind. |
Alshadow
Amarr Templars Amarr Empire
71
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Posted - 2012.10.09 13:43:00 -
[8] - Quote
honestly if u ask me, sp gain from matches should be reduced massively and passive sp gain should get a huge buff and isk reward should be based on victory or loss, not preformance, seems more like a Mercs life, u gain exp as you do the job, and only reall yget paid if your succesful |
Sir Meode
Seraphim Initiative. CRONOS.
318
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Posted - 2012.10.09 13:50:00 -
[9] - Quote
How are we (BETA testers) supposed to test all aspects of the game if we are limited to what market items we can use because of a low SP gain?
You can not test a game fully being so restricted.
if SP gain stays like this for the rest of the BETA the game will be released with only half of the game features tested and fixed/balanced. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
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Posted - 2012.10.09 13:51:00 -
[10] - Quote
Alshadow wrote:honestly if u ask me, sp gain from matches should be reduced massively and passive sp gain should get a huge buff and isk reward should be based on victory or loss, not preformance, seems more like a Mercs life, u gain exp as you do the job, and only reall yget paid if your succesful
I think it it's possible to have only passive SP gain (or mainly passive SP gain) because DUST is F2P. I personally agree that passive SP gain is better, but don't think it will happen.
I don't agree with your statement about ISK. It won't work in random battle. It will be abused. As for organized battles, corps battle don't provide neither SP nor ISKs for activity, only fixed amount you agreed for and only for corp, not mercs. |
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Umbat Boki
Circle of Huskarl Minmatar Republic
157
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Posted - 2012.10.09 13:52:00 -
[11] - Quote
Sir Meode wrote:How are we (BETA testers) supposed to test all aspects of the game if we are limited to what market items we can use because of a low SP gain?
You can not test a game fully being so restricted.
if SP gain stays like this for the rest of the BETA the game will be released with only half of the game features tested and fixed/balanced.
They can make events which provide ISK/SP as they did in the past. ISK/SP gain need to be tested as well. |
G Sacred
Rubber Chicken Bombers
73
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Posted - 2012.10.09 14:34:00 -
[12] - Quote
72 Hour cap would be fine with me. 48 hours seems a little short but 7 days is too long. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.10.09 14:39:00 -
[13] - Quote
Everyone is different. Some like to play the game for its own sake, some will only play if they are paid for playing with SP, and yet others would rather abandon play altogether and wash jeeps because it pays more SP. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.10.09 14:50:00 -
[14] - Quote
Personally, I would like to try out a 1 million SP per week cap with no/zero/0 degeneration.
You start out with 500,000 SP, ---- each week (Tuesday to Tuesday) your character can earn up to 1,000,000 SP at the normal rate (typically 20,000 to 30,000 per match).
If the "pro's" or individuals with a lot of free time who achieve this million quickly, they can continue to play and stock pile ISK or they can play with their alternate character (we get 3 character slots).
This way no one will complain about only earning <1,000 SP for 3/4 days and the people who can play very frequently still wont get too far out in front...
Anyone else agree? |
Conraire
Zumari Force Projection Caldari State
52
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Posted - 2012.10.09 14:53:00 -
[15] - Quote
Oooh nooo! I can't max out my skills in a month by farming!!?? Here's the reality of it, we're at build 0.6, the game won't launch likely until they hit build 1.0 or 1.1. Right now they're trying to hammer out the skill progression pacing, as we tested a fair amount of game mechanics last build. My biggest gripe on the current skill system is the pacing and cost of the first 4 levels of skills. And they multiplier they selected for key skills such as dropsuits. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.10.09 14:59:00 -
[16] - Quote
Maximus Stryker wrote:Personally, I would like to try out a 1 million SP per week cap with no/zero/0 degeneration.
You start out with 500,000 SP, ---- each week (Tuesday to Tuesday) your character can earn up to 1,000,000 SP at the normal rate (typically 20,000 to 30,000 per match).
If the "pro's" or individuals with a lot of free time who achieve this million quickly, they can continue to play and stock pile ISK or they can play with their alternate character (we get 3 character slots).
This way no one will complain about only earning <1,000 SP for 3/4 days and the people who can play a very frequently still wont get too far out in front...
Anyone else agree?
That's pretty much what happens today, with the addition of reduced payouts the closer you get to the cap.
The genius of the reduction is that it lets the dedicated grinders stay ahead of the rest by a little, yet more time constrained players can earn the majority of the cap with the time they have available. It also delays the inevitable zero reward to the grinders. Remove the reduction formula and they will jut complain earlier. |
SGT Garrisson
On The Brink
60
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Posted - 2012.10.09 15:02:00 -
[17] - Quote
current sp gain in dust is way faster than eve
its taken me 1 week to get 1mill sp in dust totaling 1.450.000 roughly take away the 450 ish i started with thats 52 mill for the year
been playing eve for 7 years and only have 110 mill sp divided by 7 aproxamatly 15-16 mill a year |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.10.09 15:28:00 -
[18] - Quote
SGT Garrisson wrote:current sp gain in dust is way faster than eve
its taken me 1 week to get 1mill sp in dust totaling 1.450.000 roughly take away the 450 ish i started with thats 52 mill for the year
been playing eve for 7 years and only have 110 mill sp divided by 7 aproxamatly 15-16 mill a year
Point? Dust Gëá EVE |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.10.09 15:30:00 -
[19] - Quote
Skihids wrote:Maximus Stryker wrote:Personally, I would like to try out a 1 million SP per week cap with no/zero/0 degeneration.
You start out with 500,000 SP, ---- each week (Tuesday to Tuesday) your character can earn up to 1,000,000 SP at the normal rate (typically 20,000 to 30,000 per match).
If the "pro's" or individuals with a lot of free time who achieve this million quickly, they can continue to play and stock pile ISK or they can play with their alternate character (we get 3 character slots).
This way no one will complain about only earning <1,000 SP for 3/4 days and the people who can play a very frequently still wont get too far out in front...
Anyone else agree? That's pretty much what happens today, with the addition of reduced payouts the closer you get to the cap. The genius of the reduction is that it lets the dedicated grinders stay ahead of the rest by a little, yet more time constrained players can earn the majority of the cap with the time they have available. It also delays the inevitable zero reward to the grinders. Remove the reduction formula and they will jut complain earlier.
I actually don't think the complaining will start sooner, complaining starts from about 800,000 SP till 1,500,000 SP because you are getting smaller amounts of SP from then on. Most people are complaining about getting very small amounts of SP <5,000. Let them gain full SP till 1.5 then cut it off to zero for the rest of the week. |
Real Ballbreaker
Algintal Core Gallente Federation
0
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Posted - 2012.10.09 21:05:00 -
[20] - Quote
Maximus Stryker wrote:Skihids wrote:Maximus Stryker wrote:Personally, I would like to try out a 1 million SP per week cap with no/zero/0 degeneration.
You start out with 500,000 SP, ---- each week (Tuesday to Tuesday) your character can earn up to 1,000,000 SP at the normal rate (typically 20,000 to 30,000 per match).
If the "pro's" or individuals with a lot of free time who achieve this million quickly, they can continue to play and stock pile ISK or they can play with their alternate character (we get 3 character slots).
This way no one will complain about only earning <1,000 SP for 3/4 days and the people who can play a very frequently still wont get too far out in front...
Anyone else agree? That's pretty much what happens today, with the addition of reduced payouts the closer you get to the cap. The genius of the reduction is that it lets the dedicated grinders stay ahead of the rest by a little, yet more time constrained players can earn the majority of the cap with the time they have available. It also delays the inevitable zero reward to the grinders. Remove the reduction formula and they will jut complain earlier. I actually don't think the complaining will start sooner, complaining starts from about 800,000 SP till 1,500,000 SP because you are getting smaller amounts of SP from then on. Most people are complaining about getting very small amounts of SP <5,000. Let them gain full SP till 1.5 then cut it off to zero for the rest of the week.
That would be great. Right now I know I will never hit the cap, seems like an endless grind. You're right the complaining starts at 800k, I feel like I get punished for playing longer, so I don't want to play any longer. If I could hit the cap and still have spare time, I would spend it on another character,or play for more ISK, or try some different dropsuits. Since I can't reach the cap, I will always feel I'm falling more and more behind in power every week compared to 24/7 players. All those people who do nothing but eat, play and sleep could still play on another account if the really feel the need to play. Besides that people who play more will always have the advantage of having a lot more practice, and as it is right now an SP advantage every week...
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PHAROAH AMEN RA
Tronhadar Free Guard Minmatar Republic
20
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Posted - 2012.10.09 21:22:00 -
[21] - Quote
isnt this a fps then why the cap? i just dont understand why hate on a grinder that can and will gain all sp he/ she can legitimately. why slow down or stunt growth. If i have the time to put in why should i be penalized for really grinding. Playing with a cap that resets once a week sounds like on for a day or 2 off for 5 days eventually to forget about this game and its low sp torture !! |
The Robot Devil
BetaMax.
15
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Posted - 2012.10.09 22:35:00 -
[22] - Quote
Stop crying. The point of the game is not to max out everything in 1 month. This games is supposed to be played for years. It is not COD! Play the game and stop crying about everything. |
howard sanchez
Conspiratus Immortalis
448
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Posted - 2012.10.10 00:23:00 -
[23] - Quote
I too like the hard/fast cap proposal. Set the cap at X sp/wk (or whatever time period tests best)
The skill gain throttle is vital to player based balance. We get that. But the sheer frustration that the diminishing return system is generating is glaringly obvious.
Don't mistake a good idea ( skill progression throttle) with an implementation method that is clearly driving your customers crazy ( diminishing returns).
I would like to point out that if we did have a hard clear cap to sp gain every week then alternative DUST options could thrive. This thread has already mentioned the skilling and care of alts. But don't forget Corporate Battles, where no sp is gained already.
Now, Add to that the idea of Corporate Training via corp battles and we have another game mode to occupy us till the next sp cap. |
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