ridhiem
L.L.A.M.A. Relativity Alliance
6
|
Posted - 2012.10.10 08:50:00 -
[1] - Quote
I was facing the same issues with dropships earlier today. Two separate battles, half of them spent just trying to take down the friggin dropships that would outrun anything I threw at them. I burned through two nanohives worth of reloads and hit it maybe twice while the dropship was dodging someone elses fire.
It is almost sad I had more success in actually hitting a high flying speedy aerial ship with a friggin forge gun then I did with swarm launchers. What ever happened to sniping the gunners out of their turret spots on dropships too? Since the recent wipe I haven't been able to take a single one out.
I have mixed feelings about the turrets on dropships since some kind of defence seems almost neccesary, but there have just been one too many times where a DS is parked on top of something in an angle that is really tricky to fire back at. Hrm, maybe if they just allowed all passengers to fire out of them with a tweak to accuracy like the dropship already has?
Sidenote- I wonder if we will get a variation of the dropship that is more seabound. You know, for the oceanic levels. Could be interesting if we had some naval warfare. |
ridhiem
L.L.A.M.A. Relativity Alliance
6
|
Posted - 2012.10.10 23:57:00 -
[2] - Quote
A few points to add.
Costs of vehicles of any kind will more then likely not be an issue when dust connects to eve. Stinkin rich eve corps can fund as many dropships as you like, especially if you are supplying them yourself by semi-afk mining or some such while playing dust as I have been. You can also buy militia versions that still serve its roles as a dropship for about 150k -200k isk. Now with a cost of time/sp in mind, it takes a while longer to get to an actually semi-efficient weapon, such as the forge gun, to do anything to DS'. Even with that, your eyes are in the sky and not on the ground, under most circumstances that leaves you more vulnerable then what you are shooting at. The topic is coming up at a time when a dropship is in game, it is probably staying there until the end. They are even outliving most tanks. Now looking ahead when isk won't be an issue, where might the issues be when you consider what can get on the field and how many of them to deal with a situation?
With a few months of playing dust, I can say there are very few times dropships have actually been used solely to transport/drop troops, or even land for that matter. I'm talking about wander to a point, let mah people go! then fly off until another objective is set and the DS is filled with troops. Those few times it is again usually on top of a building to unload a bunch of snipers, then just sit there and lob rounds off at everyone else across the map without the movement messing up your shots. Usually the only time someone leaves otherwise is when it looks like the passengers were hotboxing the transport space and just rolled down the windows to let out a few plumes of smoke. So, transporting troops is done more so by LAV then dropships.
Quote: Jason pearson-The Myron is a medium craft, in the above description is notes it being a heavily armored tactical platform, it shouldn't be flimsy and if anything,
Compared to dropsuits, they are heavily armored and capable of tactical uses aside from trolling in circles and distracting folks from the ground long enough for them to get murdered. In a scenario where they would actually be used to take folks somewhere, land, live, then move off, they are well equipped. Thing is as I said above, it is rarely used for that role. In comparison, consider what the abilitys of IRL choppers used to drop ground units are. What their offensive and defensive range and performance is.
Quote:Why should you get the ability to kill us with free guns when a Good Dropship can cost 300-500k isk (At early levels). Because you can drop a small army on us, including assault fighters or snipers at any non red zone on the map to take out swarmers easier then we can take you down. Again thinking ahead, when eve connects, your cost will be laughable and your performance may be overwhelming when there are vehicles everywhere.
(...!) suggestion. swarm launchers virtually useless dumbfire mode gets modified to act as say a large missile turrets firing method where all rounds get shot in single fire, straight foreward, but with a bit of a kick where it is doable, but requires some personal skill and good ground to fire from. |