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![Bosse Ansgar Bosse Ansgar](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Bosse Ansgar
47
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Posted - 2012.10.08 20:58:00 -
[1] - Quote
or is there a reason that swarms cannot lock onto dropsuits? Both dropsuits and vehicles have a power output that can be locked onto, and both's signatures can be dampened, yet only vehicles can be locked on to. Is there a reason? It would keep you from having to try to take on the recoil free AR's running around the field with an SMG or pistol and grenades at mid-long range. They are much easier to avoid by foot since players can easily find cover and fit into hidey holes that vehicles cannot take advantage of. And the ammo capacity and carry load is low with a really long reload, so it's not like it would suddenly rule the battle field. It would however finally give those AR users who don't have to deal with things like recoil or small clips something to fear besides the occasional sniper.
Edit: People here have been saying this would make it too hard for regular units to get around. Here's a work around:
Make swarms possible to shoot down (with an SP reward) with regular weapons and give a warning when a SL is trying to lock on to you, problem solved. If SL camp out trying to pop people with launchers, the other team will catch on and rake in SP by shooting their missiles out of the air. I see no reason that this would throw off the balance. |
![Bosse Ansgar Bosse Ansgar](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Bosse Ansgar
47
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Posted - 2012.10.08 21:51:00 -
[2] - Quote
I'm taking a realism view here, not a balance one. It makes no sense the way it works now. You can always make swarm damage vs. dropsuit reduced. Also, the swarms have been softened up quite a bit. If you simply add in very slight delay while the swarm missile's propulsion fires up and make the swarm missiles shootable then it's a fair fight. AV can camp a spawn all day, but if an AR shoots the swarms when they are near each other they will blow each other up, and if they are still near the AV unit he's gone too.
EDIT: To your point Agnoeo, you could just as easily set the lock on to switch between vehicle and infantry lock on at the press of a button. |
![Bosse Ansgar Bosse Ansgar](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Bosse Ansgar
47
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Posted - 2012.10.08 23:39:00 -
[3] - Quote
Then would any of you be willing to have an alt-fire option available for the swarm launcher? As it is the AV units have to get in close and spray buckshot-like fire from an SMG to have a hope of surviving an encounter with either a sniper, AR, or any other weapon. The only time they really stand a chance right now is against another SMG.
Unless you would be willing to cut the spread and recoil on the SMG so that it is at least semi-functional as a mid ranged weapon. It makes no sense for the AR to have virtually no spread or recoil and the SMG to scatter bullets like it's throwing handfuls of small loose pebbles. The tech is virtually the same, so the difference should be nowhere near this severe. in return you could increase it's CPU/PG a bit so that it's a little more than a pistol, but less than a light weapon. Give AV unit's a solid fallback, and I'll have no complaints. |
![Bosse Ansgar Bosse Ansgar](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Bosse Ansgar
47
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Posted - 2012.10.09 06:21:00 -
[4] - Quote
Bosse Ansgar wrote:Then would any of you be willing to have an alt-fire option available for the swarm launcher? As it is the AV units have to get in close and spray buckshot-like fire from an SMG to have a hope of surviving an encounter with either a sniper, AR, or any other weapon. The only time they really stand a chance right now is against another SMG.
Unless you would be willing to cut the spread and recoil on the SMG so that it is at least semi-functional as a mid ranged weapon. It makes no sense for the AR to have virtually no spread or recoil and the SMG to scatter bullets like it's throwing handfuls of small loose pebbles. The tech is virtually the same, so the difference should be nowhere near this severe. in return you could increase it's CPU/PG a bit so that it's a little more than a pistol, but less than a light weapon. Give AV unit's a solid fallback, and I'll have no complaints.
^So this doesn't interest anyone?
Also, if you up the damage from splash a bit but keep the radius tight, it would be much more workable. That and be able to shoot down the swarms. I'm warming up to that idea. |
![Bosse Ansgar Bosse Ansgar](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Bosse Ansgar
47
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Posted - 2012.10.09 12:02:00 -
[5] - Quote
Zero Harpuia wrote:Question.
You say that the suits have a high power output to lock on to, but the counterargument is that they can mask that output with the same kind of futuretech that produces it... so why has no one brought that up? Beyond balance issues, it's a solid point.
Because vehicles can dampen their signature too. Unless your signature is so small that it isn't detectable on the radar, it should be detectable via AV lock on. Realistically speaking that is. It all comes down to whether people want balance or realism. |
![Bosse Ansgar Bosse Ansgar](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Bosse Ansgar
47
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Posted - 2012.10.10 11:08:00 -
[6] - Quote
Zekain Kade wrote:it would be replication all over again.
lock on fire ???? profit.
There is no way for infantry to dodge swarm missiles. There is not enough cover, infantry are slow, Swarms are god like when tracking things, and they have massive range.
There will be no need for any other weapon to be used.
You are over generalizing. With that logic I could argue that right now there is no reason to use any other weapon than an AR.
Make swarms possible to shoot down (with an SP reward) with regular weapons and give a warning when a SL is trying to lock on to you, problem solved. If SL camp out trying to pop people with launchers, the other team will catch on and rake in SP by shooting their missiles out of the air. I see no reason that this would throw off the balance. |
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