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Thread Statistics | Show CCP posts - 1 post(s) |
HowDidThatTaste
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Posted - 2012.10.09 03:44:00 -
[1] - Quote
CCP Cmdr Wang wrote:Darky Kuzarian wrote:I hope this is a bug and not intended cause currently if the HMG got overheated the user can't switch to sidearm or even melee and have to wait 8 sec to cooldown without the ability to defend our self whatsoever.
If its not bug i think CCP its a bad idea and heavies will start complaining soon including me it is just not fair. This is intended since we want the HMG to have a risk/reward relationship because the closer the HMG gets to overheating, the more accurate the weapon becomes. If you could just switch weapons and not have to manage/handle the HMG properly, then the overheat penalty can be easily negated.
No offence but whoever is at the factory making these should have stopped the capacity at the overheat level then.
And why would I need aim at the higher end of my clip usage? Usually the reason your are mashing the trigger is because you are in a close range fight, accurate aim is actually worse for the hmg.
The slow armor repair rate combined with this limitation puts the heavy into a one fight then die scenario. Because if two people are coming at you you may be able to get the first one down but the second one kills you cause of the overheat. So much for a crowd suppression role.
Is there some reason this was added? Do the stats say the heavy needs all these nerfs?
Just for the record skilling up the range on the hmg is a terrible thing to do to the hmg. Each build I have tried it hoping it would give some advantage but each time I really regret doing it cause it tightens the spread and I don't want that since 90% of he heavies battles are close to mid range and the spread is a much better advantage. |
HowDidThatTaste
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Posted - 2012.10.09 15:01:00 -
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Iron Wolf Saber wrote:There are alot of weapons factories make that are very capable of overheating.
Matter of factly only 1 machine gun in the entire ww2 didnt over heat, and the germans designed that one, it also had the lowest rate of fire as well. Allied machine guns had to be regulated, water cooled, or worse barrels swapped.
And yet here we are in the future with warp drive now that makes sense. we still have overheat that can be improved by the way with a skill? |
HowDidThatTaste
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Posted - 2012.10.09 17:47:00 -
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Iron Wolf Saber wrote:HowDidThatTaste wrote:Iron Wolf Saber wrote:There are alot of weapons factories make that are very capable of overheating.
Matter of factly only 1 machine gun in the entire ww2 didnt over heat, and the germans designed that one, it also had the lowest rate of fire as well. Allied machine guns had to be regulated, water cooled, or worse barrels swapped. And yet here we are in the future with warp drive now that makes sense. we still have overheat that can be improved by the way with a skill? We only been in space a good 400 years total since dark age, alot of things went missing since reset button, also thermaldynamics, friction, newton the whole shebang of laws which are not covienent to go around breaking.
Hmmm
So explain to meet how the reduction in overheat skill works then? If it can be done as a skill it can be done in our sci-fi world. |
HowDidThatTaste
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Posted - 2012.10.09 18:42:00 -
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@bubbles. As you hold down the spin up starts to get more accurate the longer you hold it. But the longer you hold the more you overheat. |
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