
Zero Harpuia
Maverick Conflict Solutions
422
 |
Posted - 2012.10.09 04:14:00 -
[1] - Quote
I'd like to say he has a point with the spread thing. In EVE, almost all skills are just flat out better at higher ratings, but in an FPS there may always be advantages to keep certain skills low. Also, if accuracy is directly proportional to heat, wouldn't that make the HMG skill cause the gun to take LONGER to reach full accuracy, or were you just talking about having to fire for a while, which incidentally increases heat? Furthermore, although it may be a feature that you can do nothing during overheat, 8 seconds of overheat is assured death. Might there be something we could do to shorten the overheat time, like a skill or maybe a quicktime event(rapidly mash reload)?
It would be nice if DEV Wang is still paying attention to this thread, it's be interesting and informative to discuss this topic. |

Zero Harpuia
Maverick Conflict Solutions
422
 |
Posted - 2012.10.09 14:48:00 -
[2] - Quote
Iron Wolf Saber wrote:There are alot of weapons factories make that are very capable of overheating.
Matter of factly only 1 machine gun in the entire ww2 didnt over heat, and the germans designed that one, it also had the lowest rate of fire as well. Allied machine guns had to be regulated, water cooled, or worse barrels swapped.
True, but, and correct me if I'm wrong, but those were belt-fed, correct? They only had the limitations of how much ammo they had in a whole and how much they could fire before overworking themselves. If they had finite ammo before a necessary swap, they probably wouldn't have overheated because of the mandatory downtime and minor assembly required to reload, or at least would have taken far longer to reload.
I have to agree with Darky on this one, no other gun seems to overheat AND have to be reloaded(never used the laser rifle, so not including it). Using the logic from my first paragraph, could we make the gun EITHER overheat OR have to reload? Would bring the HMG more in line with other guns, as all other guns have one limitation on sustained fire: reloads.
That, or just buff another stat to make up for the two limiting factors. Maybe not damage, but something less tangible. |