GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
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Posted - 2012.10.08 17:11:00 -
[1] - Quote
Fivetimes Infinity wrote: [ Power: Sniping damage was nerfed, but what won't kill you in one will more than likely kill you in two. Sniping still offers a way for players to easily get kills from enormous distances. What's more, sniping does not become impotent as a means of combat until the sniper is within very close range of the enemy. Even at relatively modest distances of 25 m, a sniper can rapidly land hits on enemies from standing. No other weapon offers the kind of power and versatility a sniper rifle does.
I've sniped, and I've played a logi. I can tell you, having been on both sides (and as someone who is average- a 2.5 kdr last build) if I am a sniper, any time an opponent is under 50m an AR owns me. Especially because one shot will most likely not kill the opponent, coupled with the fact that as soon as you're hit once by an AR, your scope goes bat**** crazy, and you have little hope for hitting your target again. If I'm a logi and a sniper is under 50m, he's dead. I have never once died to a sniper at that distance. In fact, it's laughable when they keep shooting at me.
Your point about killing in two shots. Well, for a sniper, they should be able to kill in one shot, but as it is, most snipers will need to take 2-4 shots for an assault. That's too nerfed, imho, but I'll live with it if I decide to go back to sniping. A further nerf? I think that's a bit extreme.
Fivetimes Infinity wrote:
Safety: With great power also comes great safety. At a base range of 600 m, sniping allows players to sit on a hill somewhere, unseen from most enemies, unreachable apart from by other snipers, and posing great challenges to anyone with a desire to engage the sniper in combat and kill them using something other than another sniper rifle. The safety with which snipers operate contrasts rather sharply with the life of generic infantry, who are prey for every force at work in the game. And yet, for the danger that comes with being infantry, no extra power awaits. They are fodder for people like snipers, whose only serious worry is other snipers.
And your point is....? Not trying to be a jerk, but that is the role of a sniper. Anywhere. Trying not to be seen and take out guys who have no idea where the sniper is. That's the point. The argument that it makes it "less fun" for infantry is a bit silly. People die in battle, and it's not fun, but that's part of the game. Not to mention, when I run a logi, I maybe die once a match to a sniper. I mean, if people are standing out in the open they deserved to be shot. They're really not a problem, coming from someone who plays infantry.
Fivetimes Infinity wrote:
Ease of Use: The final bit, which plays into the other two points, is that sniping is very easy to do. When crouched, the reticule holds totally steady. Even standing the sway is minor and easily compensated for. There is no bullet travel time, and no bullet drop. One need only put the dot over the target and pull the trigger. As well, the tactical considerations infantry and vehicles have are muted for snipers. Not nearly as much consideration for proper movement, and just proper tactics in general. Only sitting, shooting, and avoiding enemy sniper fire for the most part. For the power sniping has, it demands very little of players who engage in it.
I have to disagree again. Sniping doesn't have much power. They are high in KDR, but as you mentioned, that doesn't mean anything. Snipers in any game should have the highest KDR, because a smart sniper will only break cover to go for a kill. That's the nature of the game.
But I think you're missing the biggest point. Do a lot of people snipe? Some games, yeah. And what happens every time I play a game against a team that has too many snipers? They lose. Actually, they get crushed. What happens when I play on a team with too many snipers? We lose. Having a lot of snipers is great if you're the opponent. Why wouldn't you want that? It's an easy win.
Sniper play is fine and does not need to be changed. The nerf on this build is a happy medium between what you want and what snipers want. I'd say thank CCP and leave it at that.
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