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Fivetimes Infinity
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Posted - 2012.10.08 00:53:00 -
[1] - Quote
So, just to preface, I am a sniper. That's what I play and have been playing nearly exclusively the past couple builds. Right now I'm #5 or 6 on the KDR leader board. So please don't accuse me of not knowing what it's like to be a sniper or whatever and therefore my opinion isn't valid. And yes, I know KDR doesn't mean anything and etc, I'm just saying that I'm not inexperienced at sniping, and am simply trying to be honest about my chosen method of play. I'm fairly sure RankRancid is also a sniper, and his KDR is even higher, being #2 or so. I would suspect that the majority of non-boosting people atop the KDR leader board are in fact snipers.
State of Sniping Sniping was nerfed in Codex such that, between the Weaponry decrease and the sniping skills damage decrease (3% -> 2% per level, and 5% -> 3% per level respectively), snipers do a total of 15% less damage this build compared to last. The result is that, unless you're in a scout suit or were shot in the head, you probably haven't been one-shot-killed much if at all from full health since the update. Rejoice.
However, sniping is still very popular, and for good reason. Its popularity carries with it the unfortunate effect of making infantry combat less enjoyable for the people playing infantry. A minority of players, playing sniper, are making the game less enjoyable for the majority of remaining people, who themselves are running around on foot being shot by snipers. I believe that, on the basis of pleasing most players, sniping should therefore be made less safe, less powerful, and more skill-demanding to play, so as to reduce the number of snipers and their annoyance factor for everyone else.
The Power of Sniping Despite the damage decrease, sniping is still one of if not the most powerful way to fight on foot, due to the following reasons:
Power: Sniping damage was nerfed, but what won't kill you in one will more than likely kill you in two. Sniping still offers a way for players to easily get kills from enormous distances. What's more, sniping does not become impotent as a means of combat until the sniper is within very close range of the enemy. Even at relatively modest distances of 25 m, a sniper can rapidly land hits on enemies from standing. No other weapon offers the kind of power and versatility a sniper rifle does.
Safety: With great power also comes great safety. At a base range of 600 m, sniping allows players to sit on a hill somewhere, unseen from most enemies, unreachable apart from by other snipers, and posing great challenges to anyone with a desire to engage the sniper in combat and kill them using something other than another sniper rifle. The safety with which snipers operate contrasts rather sharply with the life of generic infantry, who are prey for every force at work in the game. And yet, for the danger that comes with being infantry, no extra power awaits. They are fodder for people like snipers, whose only serious worry is other snipers.
Ease of Use: The final bit, which plays into the other two points, is that sniping is very easy to do. When crouched, the reticule holds totally steady. Even standing the sway is minor and easily compensated for. There is no bullet travel time, and no bullet drop. One need only put the dot over the target and pull the trigger. As well, the tactical considerations infantry and vehicles have are muted for snipers. Not nearly as much consideration for proper movement, and just proper tactics in general. Only sitting, shooting, and avoiding enemy sniper fire for the most part. For the power sniping has, it demands very little of players who engage in it.
The Solutions Power of sniping I believe could be addressed by making the time between shots greater. Add something like what HMGs have, where the weapon overheats after every shot and you need to wait a second or two or whatever tests well to shoot again. It is good that we have gotten further away from being able to one-shot everyone. Now give people shot once more time to seek cover.
Safety could be addressed by adding a bright, blue-white tracer to sniper rifles, not unlike ship-mounted railguns in EVE have. Telegraphing one's presence everytime the trigger is pulled would go a long way toward helping enemy snipers, vehicles and pioneering infantry hunt down and kill snipers.
Ease of use could be addressed by adding permanent sway even when crouched, and making standing sway much more pronounced. Demand more skill from snipers, and more stray shots will occur, making sniping both weaker and more dangerous with tracers added. |
Fivetimes Infinity
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Posted - 2012.10.08 02:33:00 -
[2] - Quote
Renzo Kuken wrote:if you are picked off then you should grab a rifle and scan the mountains and buildings
Maybe instead of me grabbing a rifle and scanning the mountains and buildings you could read the first ******* sentence of that huge post I made which you so kindly quoted for everyone in its entirety. |
Fivetimes Infinity
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1086
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Posted - 2012.10.08 05:34:00 -
[3] - Quote
Nova Knife wrote:This point is highlighted but I want to point out that you got the reason for the ease of use correct but not entirely complete.
No sway is a problem. But the bigger problem is lack of legitimate recoil. Sure, your rifle bounces up. But it returns to the -exact same spot- making follow up shots far too easy. If anything needs to be changed about sniper rifles, it is this. Travel time for shots would be nice. More sway would be nice. But recoil actually mattering is a must. Sniping needs to be at least somewhat challenging to do well. Like the OP said. It is far too easy.
I believe there used to be recoil like you described, in the pre-E3 build, but I only did a little bit of sniping then and don't really recall. Either way, I'm not married to specifics. Maybe sway, maybe bullet travel time, maybe recoil -- but a fix, one way or the other. Sniping is too easy for the power it provides.
Wintars Boar wrote:I suspect once gunships and fighters are buzzing around, we snipers will be scared squirrels hiding and diving and running to cover more than camping and plinking.
That's very possible. Dropships are very rare things to have to contend with, but the couple times I have they really shut me down. However, I don't like to make predictions about such things, myself. If it turns out that future aircraft take snipers down a notch and make sniping dangerous for once, hey, that'd be great too.
DarkShadowFox wrote:Now onto the overheating thing, As it is a feasable thing, you seem to not realize that the sniper rifles are semi automatic, and I think the last time a semi automatic rifle overheated was never, now this isnt COD or BF3 but the recoil in BF3 and COD (here come the trolls) makes sniping alot harder as it flips the scope sight up on purpose making it harder to refind your target thus making you have to manage alot more.
I'm aware of how sniper rifles operate in the game. I suggested the weapon briefly overheat, like an HMG, after you shoot it. Making the weapon jump I guess would be okay too. My main issue is that it's still quite easy to kill a lot of people quickly as a sniper. Slowing down the rate the weapon inflicts damage is my concern.
Quote:I do want to suggest that forcing you to have a designated spotter (ie someone with like sensing binocs that have to scan targets for you as compared to being able to sweep and see targets would make the sniper a harder class to be, like making the sniper class have very short range sensors and making it so someone else has to assist you, there fore also giving you protection and making teamwork happen instead of people just sitting around not really gaining any skill playing as a sniper class)
I don't like this idea. Forcing people to rely on another person, and for that other person to do nothing but spot targets, wouldn't be fun for anyone. Sniping, and really any activity in Dust, should be something you can just pick up and do. Nobody should be forced to coax a friend into sitting around look at enemies for them any time they want to play as a sniper.
I didn't read your post either. |
Fivetimes Infinity
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Posted - 2012.10.08 11:51:00 -
[4] - Quote
Cross Atu wrote:As with your posts regarding sniping prior to Codex I have the following (still unanswered) questions.
- As someone high up the rankings among snipers how do you see your experiences comparing to those of the average sniper?
Did I not answer these questions before? My bad. No hard feelings, I must've genuinely missed them.
I don't think my own experiences are any different. What separates me from someone with a lower position? There's only so many ways one can excel at sitting on a hill, shooting targets off in the distance. Maybe I'm more cautious? Maybe I get a couple more kills and a couple less deaths? Maybe most snipers also run around in Ambush games as infantry using a starter build and die a ton to balance out their sniping? I've played a fair number of FPS games before, and while I generally do fairly well, I'm no kind of amazing FPS player. I don't think my own experiences are significantly different.
Quote:- You've stated in a few posts that sniping has a low skill entry threshold. On the character skill side what is the numeric threshold of Skill Points invested where use of a role/class becomes non-trivial/not "low" any longer? On the player skill side if little player skill is required to be successful as a sniper please outline the method by which someone new to dust/sniping/fps could take up sniping and be effective in the manner you describe (after all if folks can follow your method and rise up the leaderboard that supports your point).
Well, you can snipe just fine with a 100% new character. Last build I made an alt to examine just that idea, of how well one could do sniping with a totally new character. As to how much it'd require that it wouldn't be low, I'm not sure. I don't think this is an important part of the equation, though. My issue with a low skill requirement is specifically relating to player skill.
To that end, sniping requires little more than simply finding a spot you can shoot enemies from and doing just that while not being shot. I made my sniping tips thread last build -- "Sniping tips for the pretty ladies." -- in an effort to see if I could do just as you asked, and write out what I do to hopefully get other people to prove it's as easy as I say. I am not sure whether my guide fell on deaf ears, whether people are simply very reckless and die unnecessarily as a sniper a lot, or what the real disparity actually is.
Quote:- How do you account for maintaining the usefulness of sniping gear for other playstyles outside of the 'mostly stationary unless found, establish kill zone, maintain maximum range' version of sniping as you've described it in other posts? (Note: I'm not interested in a debate regarding what is or is not in fact sniping. The point here is how to allow gear/suits to be useful in more than one narrowly defined battledfield role).
- Teamwork: The description of sniping you present in the OP (and prior posts) is very detached from squad/team adaptive play. Yes killing X number of opposing players while being killed only Y number of times provides some benefit to the team but what about players who's use of sniper gear is outside that bandwidth, how do your balance suggestions and concerns accommodate their ability to play a more team orinted role (one which would necessitate a net increase of risk as compared to what what you describe in both your 'ease of use' and 'safety' sections.
Actually I had my first experience with running around in a squad as a sniper this build, which is how I feel confident in speaking to the ability of sniper rifles to engage targets at relatively close ranges. I don't believe any of the suggestions I've made would significantly impact this form of sniper play. Generally speaking, you will only get one shot on an enemy in an infantry fight before someone else on your team plinks the guy and takes him down. The other use for sniping is, of course, taking out enemy snipers engaging your guys, or dealing with people in a distance. Neither of those functions -- the shooting people up close or engaging distant threats -- would be so detrimentally affected by the changes I've described. You're in a squad so having a tracer wouldn't matter, you can't so easily shoot from standing due to more sway but that's sensible anyway, and you typically only get one shot even now, so cooldown wouldn't make a huge difference.
Overall, I think sniping as an infantry guy running in a squad would be essentially unaffected. |
Fivetimes Infinity
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Posted - 2012.10.08 11:56:00 -
[5] - Quote
Cross Atu wrote:One more question. In your perception what are the numbers as which a sniper would be "properly balanced". In other words what should the average per match numerical value, for the average sniper, be for the following.
- KDR
- WP
- ISK
- ISK Cost per fit
- Minimum SP investment to be effective
- Median SP investment (to be optimal be still below top Meta)
- Top Flight SP investment (to be among the best of the best)
- How long (in real time hours played) before a player should expect to be an effective sniper
To reiterate, above I am asking for the number that in your perception would be ideal, not an assessment of the numbers as they stand now.
To answer this I'd need to know the averages for playing as a guy with an assault rifle, running around taking objectives. Sniping should be a little better than such a person in terms of KDR, a little worse in terms of WP. The ISK required should be comparable. The SP requirements are harder to say, because as long as you can use a sniper rifle you can shoot someone in the head from 600 m and kill them, while if you're up close to them your crappier gear will be much more of a factor. The threshold of entry into sniping isn't a major concern for me. |
Fivetimes Infinity
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Posted - 2012.10.08 16:26:00 -
[6] - Quote
No, you'd still get kills. I know that from experience. I... pretty well never killed anyone with two consecutive shots being a "frontline sniper", but usually someone else has either done some damage to them and your one shot is fatal, or you shoot them once with a rifle and then pull out your pistol, or something. Regardless of how it'd go, you're wrong to say you'd never get kills. You'd definitely get kills. Fewer kills? Yeah, probably.
Avenger 245 wrote:a Sniper gaining a huge tacnet signature when the fire then it dies down would be good, players would only notice if they are looking or willing to use thier buddies as bait.
making standing sway a bit more noticable would be good but dont touch crouching sway.
That'd probably be okay too. I like tracers because they're so much more obvious that it's a sniper up there, but a signature radius bloom when shooting isn't a bad idea by any means. |
Fivetimes Infinity
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Posted - 2012.10.08 18:43:00 -
[7] - Quote
GOLD LEAD3R wrote:I've sniped, and I've played a logi. I can tell you, having been on both sides (and as someone who is average- a 2.5 kdr last build) if I am a sniper, any time an opponent is under 50m an AR owns me. Especially because one shot will most likely not kill the opponent, coupled with the fact that as soon as you're hit once by an AR, your scope goes bat**** crazy, and you have little hope for hitting your target again. If I'm a logi and a sniper is under 50m, he's dead. I have never once died to a sniper at that distance. In fact, it's laughable when they keep shooting at me.
I've killed a lot of people at 50 m or less with a sniper rifle. It's easier doing so when you have allies around, as you're not necessarily being shot at yourself and can take your time a bit more, but even 1v1 or 1v2 I've found sniper rifles at close range to be very strong. This is all just anecdotal stuff and kind of a side-issue anyway, though, so let's not dwell on it.
Quote:Your point about killing in two shots. Well, for a sniper, they should be able to kill in one shot, but as it is, most snipers will need to take 2-4 shots for an assault. That's too nerfed, imho, but I'll live with it if I decide to go back to sniping. A further nerf? I think that's a bit extreme.
Last build we could one-shot people much more easily. This build we can't. I prefer this build to a great degree. Instantly dying to someone you didn't even know was there is an unpleasant experience. The game would be better off if that scenario were as infrequent as possible. So, headshots only. The further adjustments I suggest are about making sniping a more challenging role. Not something I'd like to call a nerf exactly, although I guess technically it would be.
Quote:And your point is....? Not trying to be a jerk, but that is the role of a sniper. Anywhere. Trying not to be seen and take out guys who have no idea where the sniper is. That's the point. The argument that it makes it "less fun" for infantry is a bit silly. People die in battle, and it's not fun, but that's part of the game. Not to mention, when I run a logi, I maybe die once a match to a sniper. I mean, if people are standing out in the open they deserved to be shot. They're really not a problem, coming from someone who plays infantry.
The role of a sniper is to engage people at long range. That's about it. There isn't any requirement that sniping be one of the best ways to make ISK in the game, on account of how safe it is to do and thus how little you spend each match on gear.
And people really don't stand still out in the open. Most Dust players are probably experienced FPS players in general. I see this sometimes, people instructing the victims of snipers to not stand around, but despite having killed a couple thousand people with a sniper rifle the only people you can count on to be just standing around are, ironically, the snipers themselves.
The comment about fun is relevant. Stuff should be fun. Game systems which are really annoying for some players, even if they're fun for others or "realistic", are to be avoided. Stuff like spawn camping is a good example. Being suddenly killed by an enemy half a kilometre away isn't fun to be on the receiving end of. And "realism" or whatever isn't a sensible answer to that very real issue.
Quote:Sniper play is fine and does not need to be changed. The nerf on this build is a happy medium between what you want and what snipers want. I'd say thank CCP and leave it at that.
You remember I play as a sniper, right? |
Fivetimes Infinity
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Posted - 2012.10.08 20:07:00 -
[8] - Quote
FORTUNE96 wrote:I play as a frontline sniper and a "camping one" snipers are supposed to be campers and nerfing this because being shot at is no fun is ridiculous maybe we should nerf ARs because its no fun being shot at by them?
You might want to take a minute to actually read my post so that you can find some things I actually said with which to disagree. |
Fivetimes Infinity
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Posted - 2012.10.08 20:18:00 -
[9] - Quote
Vincam Velmoriar wrote:Yeah, you're totally right about ISK. But if you want to earn war points, there are a lot of easier ways to do it. It's not overpowered from that standpoint. KDR? Yeah, but not war points, which is another reason I don't think it's OP.
About standing around- anecdotal as well, so it's not something to go back and forth over, but you play sniper and I have been playing logi, and I can tell you that I rarely get sniped. I guess I don't understand how it's that much of a problem if I (and average player) haven't run into it being annoying.
War Points are something I always lag behind it, but I don't particularly care about that. It's just a metric for other people to judge their performance by, whereas snipers would use KDR instead. But sniping being highly inexpensive by comparison is a real issue that speaks to the ease at which sniping tends to occur. It's that ease I'd see done away with. The ISK stuff will balance out if sniping is made more difficult and dangerous.
Quote:Yes, your Fivetimes toon plays as a sniper. But there are some on this forum who have alts, and use those alts as a means of nerfing weapons they eventually will not play come launch. This is the EVE universe, after all. Not outright accusing you, but I'm not ruling it out. You wanted a nerf last build, but now, for some reason, that wasn't enough, even though you say you play as a sniper. That seems strange to me....
It wasn't enough this build because my main points weren't addressed with this nerf. The only thing that changed is the ability to one-shot people was made far less common. A victory for Dust players of all stripes, certainly, but not definitive, and only one of the things I'd advocated for last build.
Regardless, you need to give CCP more respect. They no doubt have the ability to track stats about weapon usage and etc to a great degree. Although sniping is an imbalance I experience regularly and, thus, is something I speak out against, at the end of the day there are people at CCP more informed and better at deciding what is good for Dust than myself. They're the ones who are ultimately making the decisions about what to nerf or buff or whatever. I don't think any single person on this forum has ever been responsible for something being nerfed. It could be that the opinion of someone here happened to align with the opinion of CCP devs, but they aren't going to just do whatever we want them to to their game. Big, multimillion dollar projects like Dust aren't going to make decisions based on the ramblings of some random ******* like me. The only thing I hope to accomplish is to maybe get the CCP people thinking a bit more about where sniping is, and where it ought to be.
Quote:But you didn't address my biggest point: Snipers do not ruin gameplay. Having too many snipers on a team has never won a game, thus the sniper is not OP. If it was OP like other things people have complained about, the snipers would be the deciding factor in most battles (see HAV's, etc), but they're not. And in fact, the number of snipers is directly proportional to how likely a team is to lose. A couple of good snipers on a team full of good infantry can do well, but a team full of good snipers will lose every time. I think we can both agree on that. Anyway, all of this means that snipers are not OP.
I don't agree with the conclusion, that it means snipers aren't OP if a team full of them won't win a game. Snipers just aren't about taking objectives. That doesn't mean they aren't too powerful at killing infantry given their player skill/ISK requirements. And if sniping is too powerful for what you put into it, then while it may not ruin the game in this case, it'll be enough of a detriment to it that it'll do more harm than good. Which doesn't sound as dramatic as it ruining the game, but still warrants a look. |
Fivetimes Infinity
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Posted - 2012.10.09 03:22:00 -
[10] - Quote
Vincam Velmoriar wrote:So, you agree that snipers lag behind in war points? Good, I think we're getting somewhere. You can get way more war points on the ground hacking objectives, turrets, CRU's, Depots, reviving, repairing, and getting an occasional kill than you can sitting up on a hill taking pot shots.
All of that being said, we know (as CCP has stated) that war points, not number of kills, is what determines both ISK and SP. Therefore, because snipers get less war points, as we both have said, then snipers will get less SP and less ISK. So the ease at which someone can snipe is more than made up by the fact that they won't get much in return. Thus, it's pretty balanced (and by the way, I'm not sure if you're talking about ISK or SP, in terms of being cheap, but my logi build costs about the same as my sniper build, and as far as SP goes, it's the same as assault, to where you can't level up damage until you spec the sway- AR's being spray).
This is an interesting point. I wasn't aware that this is how SP/ISK gain is calculated (at least in part) if what you say is true.
Quote:So one shotting is less common. Agreed. If they went with a further nerf, then snipers wouldn't get any kills at all. If we know it takes at least 2 shots to kill most infantry, and after the first shot the sway is so bad that you can't get off another, then 99% percent of the snipers, including myself, would never get a kill.
Yes, I'm fine with the power of snipers being such that it takes two hits to drop someone at full health. That's about where I'd want it to go. My only issue is that, even using a charge rifle, I can still kill a number of people crossing an open area before they reach the other side. The map with the skyfire cannon, or whatever it's called, I've killed what I guess was an entire squad crossing the gap from Point A to the central structure together with a couple other (crappy) snipers. I hate to see that. I hate seeing people get just plain shut down like that. It actually bothers me a lot when I eliminate what looks like a
Quote:I need to give CCP more respect? You're the one making up the thread. Scratching my head on that comment.
As I said, I'm trying to raise an issue to the front of consciousness. I'm not so presumptuous that I think presenting my thoughts on something would be enough to get that something changed. Being suspected of having this character as an alt with the sole purpose of getting snipers nerfed is what I'm saying you need to give CCP more credit over. They aren't going to nerf anything just because I or anyone else made a post.
Quote:And yes, they have the ability to track stats, and I'm pretty certain those stats show that the sniper is not OP. Maybe they don't. I've been wrong before and will be wrong again, but you're saying you're a sniper and it's too hard for infantry. I'm saying I play half the time as infantry, and it hasn't been a problem for me. Anecdotal on both our parts, so it's a wash I guess.
I'm saying snipers are too strong for the ease at which being a sniper is presented to people. I imagine the people I'm shooting are getting frustrated, and although I can't speak for other players specifically I can say that in general getting shut down by snipers is an unpleasant experience based on my own history playing FPS games.
Quote:It's just strange that I've only seen 2 threads about sniping being too poweful, and they both come from you. If you were an AR user, it wouldn't be that strange, but you're the first person to come on here and ask- no beg- for a nerf for the role that you play, not once, but twice. CCP nerfed it, which is what you wanted, and now you're calling for another nerf. You say you're playing as a sniper. I have no doubt. But the question is, will you be playing as a sniper come launch? Can you see how strange this might look from a casual observer's point of view? Asking for a second nerf after there already has been one for the gun that you use? I guess I just don't get it. Either you're the most benevolent gamer I've ever come in contact with, or something is afoot.
I play a sniper almost exclusively. It's the only thing I can really speak on. |
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Fivetimes Infinity
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Posted - 2012.10.09 03:48:00 -
[11] - Quote
The nerf was a total loss of 15% damage by snipers. It's similar to the damage reduction experienced by everyone else as a result of skill changes though, so it isn't unfair to snipers or something, and was a much-deserved nerf indeed.
Necrodermis wrote:the only thing that is being QQed is OP and whining about how sniping is ruining the fun for him.
I am a sniper. Read the first ******* sentence of my OP sometime. I'm not saying snipers are ruining the fun for me. I eat enemy snipers for lunch. I'm saying that I'm making the game less fun for other people, with a minimal skill/ISK investment involved. |
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