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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.10.08 06:21:00 -
[1] - Quote
As with your posts regarding sniping prior to Codex I have the following (still unanswered) questions.
- As someone high up the rankings among snipers how do you see your experiences comparing to those of the average sniper?
- You've stated in a few posts that sniping has a low skill entry threshold. On the character skill side what is the numeric threshold of Skill Points invested where use of a role/class becomes non-trivial/not "low" any longer? On the player skill side if little player skill is required to be successful as a sniper please outline the method by which someone new to dust/sniping/fps could take up sniping and be effective in the manner you describe (after all if folks can follow your method and rise up the leaderboard that supports your point).
- How do you account for maintaining the usefulness of sniping gear for other playstyles outside of the 'mostly stationary unless found, establish kill zone, maintain maximum range' version of sniping as you've described it in other posts? (Note: I'm not interested in a debate regarding what is or is not in fact sniping. The point here is how to allow gear/suits to be useful in more than one narrowly defined battledfield role).
- Teamwork: The description of sniping you present in the OP (and prior posts) is very detached from squad/team adaptive play. Yes killing X number of opposing players while being killed only Y number of times provides some benefit to the team but what about players who's use of sniper gear is outside that bandwidth, how do your balance suggestions and concerns accommodate their ability to play a more team orinted role (one which would necessitate a net increase of risk as compared to what what you describe in both your 'ease of use' and 'safety' sections.
To reiterate something I've said in your threads before (and thus far never gotten a direct response to). As you state yourself you're an experienced sniper who's attained high rankings on the leaderboards in more than one build. Clearly that experience affords you some perspective an insight which others will not have, however it also means definitively that proper balance cannot use your experiences as a baseline because you are not an average player. (Note: saying proper balance cannot be based around you =/= saying your feedback is invalid or that you shouldn't post. Just so we're 100% clear on that.
EDIT:
One more question.
In your perception what are the numbers as which a sniper would be "properly balanced". In other words what should the average per match numerical value, for the average sniper, be for the following.
- KDR
- WP
- ISK
- ISK Cost per fit
- Minimum SP investment to be effective
- Median SP investment (to be optimal be still below top Meta)
- Top Flight SP investment (to be among the best of the best)
- How long (in real time hours played) before a player should expect to be an effective sniper
To reiterate, above I am asking for the number that in your perception would be ideal, not an assessment of the numbers as they stand now. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.09 01:53:00 -
[2] - Quote
My responses will be given in the same order as the item they're directed at :) (can't quote character limit)
No worries, those threads did get pretty epic so I can totally see how they might have been missed (I believe you were debating with Sleepy Zan at the time).
I'll give the thread you mention another read through and try to apply its ideas with my militia sniper fit, I'll see how it works for me and report back with details. To provide context my Player Skill is likely on the low end. I've enjoyed sniping in other games but the last FPS I played with any seriousness/length was Unreal Tournament 2004, so one could say I'm rusty at best :P Regarding Character skill, I haven't upped any of the damage output skills related to sniping so my results will be pretty much all me (base gear, base skills).
I can see for the in squad roles you describe how your suggestions wouldn't alter much, thanks for the explanation on that front. I suppose my own sniper experiences within Dust have been in the "mid" range? The times I run sniper I'm usually running with my squad but not directly among them. Setting up Overwatch points either to provide covering fire as they advance or to protect their six. This requires being highly mobile and a lot of "shoot then move" behavior (personally I don't try to 'hip fire' a sniper rifle unless bull-rushed by someone who catches me off guard). so whatever biases I may have are drawn from there.
My personal experiences with running sniper fits generally play out in one of two ways. Either I can execute well enough to protect my squad and we break through (I'll net 1-5 kills/assists on average in these instances) or I'll be unable to find the right position etc. and be essentially useless. My sense is that when averaged together these two states are roughly analogous to the assault players (but I'm aware that my lone experiences 'do not a data set make'). Perhaps the best way to describe what I do is Sniper/Scout (not just the gear but the actual role). Providing Intel, remaining highly mobile, giving covering fire and taking targets of opportunity.
I feel like I was going somewhere with that but now for the life of me I cannot recall where that was :P so I'll call it here and post back with more findings when I've run a few matches going pure sniper/mulled the issue over some more.
Thanks for the response, Cross
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