Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.10.07 08:23:00 -
[1] - Quote
I think that it is unfiar that if you revive someone with a milita nanite injector you get 60 WP and if you revive someone with a hihger value nanite injector you still get 60 WP.
Why this? When you revive someone with a milita nanite injector he gets a fairly small amount of HP. When you revive someone with a hihger value injector he gets much more HP, which means that you should get more WP as you have used much more ISK to use them. |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2012.10.07 12:59:00 -
[2] - Quote
I can see where you come from, but i dont agree with you. Using that logic you could argue, that people with prototype assault rifles should get more wp per kill. These higher tiers allow you to be more efficient in your specialization. Thats more than enough of an advantage if you ask me. Although i agree that its a bit counterproductive logistic wise, as militia nanite injectors allow you to heal more health possibly gaining more wp for healing. |
S Park Finner
BetaMax.
89
|
Posted - 2012.10.07 13:18:00 -
[3] - Quote
I suspect the reason proportional rewards aren't implemented is because the record keeping in-game is too difficult. That being said I feel strongly that a player should be compensated for the amount of value they provide in any thing they do.
Get rewards for kills on the basis of damage contributed if the killed player doesn't recover fully before they die. Get rewards for repairs on the amount repaired. Get rewards for heals on the health / shield / armour the revived player receives.
Right now the fixed amounts with thresholds don't, IMO, reflect the contribution of players fairly. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.07 14:18:00 -
[4] - Quote
Gcember wrote:I think that it is unfiar that if you revive someone with a milita nanite injector you get 60 WP and if you revive someone with a hihger value nanite injector you still get 60 WP.
Why this? When you revive someone with a milita nanite injector he gets a fairly small amount of HP. When you revive someone with a hihger value injector he gets much more HP, which means that you should get more WP as you have used much more ISK to use them.
You're not the only one thinking along those lines https://forums.dust514.com/default.aspx?g=posts&m=346910#post346910
The current system de-incentivises the use of gear above milita and of Skill Point investment into the related skills. For more details see the linked thread.
Cheers, Cross |
Vickers S Grunt
Seraphim Initiative. CRONOS.
67
|
Posted - 2012.10.07 16:49:00 -
[5] - Quote
He is right but for the wrong reason if u use a high level injector then there are less points available as u then have less armor damage for the logi to rep .
So compensating for the lost points for the logi kinda makes sense where as u don't lose any points for using a better AR to kill someone . |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.10.07 16:55:00 -
[6] - Quote
Mag had a similar system. The low level injectors gave you half the points of the higher ones and also healed less.
I don't think it's a huge issue that both give the same in this game tbh, but I would welcome the change if it was made.
As it stands you make far more WP with crappy gear than you do with top end proto stuff, which is a bit daft considering they're leagues apart in efficiency.
Hopefully once the game is fleshed out a bit more the logi's will get some proper attention, but for now I'd rather have a stable build without gimped playstyles and raining OB's. As they're definately the main issue at the minute. |
Supercakers
Algintal Core Gallente Federation
45
|
Posted - 2012.10.07 19:12:00 -
[7] - Quote
What someone else said, instead of using a higher nanite, use the militia one and then repair everyone you bring back up and get more wp for it. Although in a combat/near combat situation you may be better off with one that gives them more armor. |
|
|
|
Pages: 1 :: [one page] |