|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.07 02:40:00 -
[1] - Quote
cool story fam |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.07 05:36:00 -
[2] - Quote
Personally I like the cap. It allows for players who actually have lives to play the game somewhat at the same level that "no-lifers" do. It alleviates the competitive grind that this game used to have that forced people to play ridiculous amounts of hours per-day to actually be able to compete against people.
CCP has done some questionable BS with this game in the past, but this is a welcomed addition and I can actually tip my hat to them. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.07 05:53:00 -
[3] - Quote
Sleepy Zan wrote:xprotoman23 wrote:Personally I like the cap. It allows for players who actually have lives to play the game somewhat at the same level that "no-lifers" do. It alleviates the competitive grind that this game used to have that forced people to play ridiculous amounts of hours per-day to actually be able to compete against people.
CCP has done some questionable BS with this game in the past, but this is a welcomed addition and I can actually tip my hat to them. Ya this game needs some sort of cap to keep hardcore grinders under control, but having the reset every week is ridiculous. By the last few days you will be getting no where ween it comes to sp gain. It does need to be longer than every day but it has to be shorter than a week or alot of the player base will end up quieting by the end of the week.
The reset every week is nice. Some of us actually have children, school, jobs, clients, and real life obligations that keep us from grinding all ******* day. This is probably the best move CCP has made with this game.
If you hit the cap make another ******* character if you love the game that much. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.07 15:28:00 -
[4] - Quote
Vane KoS wrote:xprotoman23 wrote:Personally I like the cap. It allows for players who actually have lives to play the game somewhat at the same level that "no-lifers" do. It alleviates the competitive grind that this game used to have that forced people to play ridiculous amounts of hours per-day to actually be able to compete against people.
CCP has done some questionable BS with this game in the past, but this is a welcomed addition and I can actually tip my hat to them. I agree tbh. I have seen games which have no cap before and the hardcore players will burn out and leave anyway for the next FOTM (actually they will leave with or without a cap) The people left - that would be the majority, will finance this game. CCP is right to cater for the majority. The real hardcore players don't need extra help from the leveling system to own the rest of us so I don't get why they are crying over the cap.
"hardcore players" feel like they're getting slapped in the face for playing the game too much. That's probably the biggest load of BS i've ever heard. If people actually think about it the level cap and diminishing returns actually keeps the progression system balanced in comparison to other shooters such as BF or COD that allow for the "hardcore" "no lifer" crowd to get ahead simply because they have more free time than anyone else.
This game has changed to the point where gear trumps player skill, and if CCP continues to go down this road then they made the right call by introducing the SP cap along with the diminishing returns.
If people are "so hardcore" and enthusiastic about this game to the point where they reach the SP cap then they should simply start a new character. |
|
|
|