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Crimson MoonV
Amarr Templars Amarr Empire
658
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Posted - 2012.10.05 21:25:00 -
[1] - Quote
The problem with the gunplay at its core is the health to movement ratio. The movement we have now is designed for tactical shooters, while the amount of health we have is more for strafe and shoot games. We have 2 extremes that are designed for different type of shooters. In replication, gunfights would last forever and everyone would spin for days. Now the strafe speed is nerfed to hell but we still have insane amounts of health so gunfights still last forever. The gunfights have turned into turtle warfare in this past build. Quite tedious imho.
This isn't about tactical shooters vs arcade shooters. The problem on our hands is much more complicated then that. Health and movement speed need to be able to match each other in a smooth way. Either health needs to be lowered to match the incredibly slow strafe speeds, or they need to bring back strafing to match the insane amounts of health so that skill will be a factor in in this game again. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.05 21:32:00 -
[2] - Quote
Iron Wolf Saber wrote:Mavado V Noriega wrote:1. slow strafe speed that was nerfed AGAIN (no one asked for this CCP) 2. game still feels stiff and sluggish 3. frame rate drops really affect the gunplay
@iron wolf halo has a similar scope same as Resistance marksman. u dont necessarily need to see the gun, too many ppl accustom to other more military shooters. Anyway weapon customisation will solve this along with bringing back that caldari AR with the reflex sight
PS: side note.......CCP fix the tact AR and bring it back to single shot. kthnxbai 1. Acutally it was asked numerous times, mostly from HMG users that was having a scout dodge between bullets of an HMG going full bore on them instead of circle strafing around them. 2. File under control lag. 3. File under stability. These are not gun play issues. There was nothing wrong with the strafe speed. It was the garbage hit detection. People were crying nerf before we even got to see how the game ran with proper hit detection. The community will ruin the game in the end. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.07 04:19:00 -
[3] - Quote
Lonewolf514 wrote:Crimson MoonV wrote:The problem with the gunplay at its core is the health to movement ratio. The movement we have now is designed for tactical shooters, while the amount of health we have is more for strafe and shoot games. We have 2 extremes that are designed for different type of shooters. In replication, gunfights would last forever and everyone would spin for days. Now the strafe speed is nerfed to hell but we still have insane amounts of health so gunfights still last forever. The gunfights have turned into turtle warfare in this past build. Quite tedious imho.
This isn't about tactical shooters vs arcade shooters. The problem on our hands is much more complicated then that. Health and movement speed need to be able to match each other in a smooth way. Either health needs to be lowered to match the incredibly slow strafe speeds, or they need to bring back strafing to match the insane amounts of health so that skill will be a factor in in this game again. someone tell this guy to sit down and stfu:P then pass him a beer. I thought my post was quite constructive. If I remember correctly I was already drinking when I posted this. Thanks for the brew but I got it covered. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.07 04:26:00 -
[4] - Quote
SkIlL Sh0oTeR wrote:The gunplay in this is just down right boring it takes forever to get to the main battle and then you spend most of the time running (speed walking) around trying to find an enemy and when you do it doesn't matter who has more skill cause its just who ever shoots who first win the battle. Its just way to slow, you can even at at someone when your scoped because either it doesn't move or it moves way to much.
i think DUST needs to move in the direction of MAG yes MAG i know its a sin to say that word but thats the one things Zipper got right with that game. You were able to move fast enough so that you can get around the map. you were able to strafe but not to the point were people were unable to aim at you, and jumping wasn't a big deal because you just adjusted your aim a little bit and that was it, also once you jumped you stopped shooting so that really reduce the amount of jumping in a gun fight.
But in IMO people who say to "ADAPT" to this new build should actually follow their own advice because in a FPS you are able to strafe jump and dodge in order to kill the enemy. This isn't an FPS anymore its just stand and hope that the person your shooting at runs out of HP before you do.
O and no i don't play COD. Mag had the perfect amount of health and movement speed. You could turn on a scrub that is camping and win the gunfight if he sucks. I hate CoD style camping games where who ever sees the other person first wins. That takes no skill. You outsmarted the other person by hiding in a corner but does that doesn't make you better. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.07 04:37:00 -
[5] - Quote
SkIlL Sh0oTeR wrote:Crimson MoonV wrote:SkIlL Sh0oTeR wrote:The gunplay in this is just down right boring it takes forever to get to the main battle and then you spend most of the time running (speed walking) around trying to find an enemy and when you do it doesn't matter who has more skill cause its just who ever shoots who first win the battle. Its just way to slow, you can even at at someone when your scoped because either it doesn't move or it moves way to much.
i think DUST needs to move in the direction of MAG yes MAG i know its a sin to say that word but thats the one things Zipper got right with that game. You were able to move fast enough so that you can get around the map. you were able to strafe but not to the point were people were unable to aim at you, and jumping wasn't a big deal because you just adjusted your aim a little bit and that was it, also once you jumped you stopped shooting so that really reduce the amount of jumping in a gun fight.
But in IMO people who say to "ADAPT" to this new build should actually follow their own advice because in a FPS you are able to strafe jump and dodge in order to kill the enemy. This isn't an FPS anymore its just stand and hope that the person your shooting at runs out of HP before you do.
O and no i don't play COD. Mag had the perfect amount of health and movement speed. You could turn on a scrub that is camping and win the gunfight if he sucks. I hate CoD style camping games where who ever sees the other person first wins. That takes no skill. You outsmarted the other person by hiding in a corner but does that doesn't make you better. the gunplay is one of the main reasons i played MAG it worked and made it fun. I put up with all the Zipper crap, the lag and the freezing because the gunplay made it fun. Exactly, the smooth gunplay pulled you in and the mmo aspects kept you playing. Just sucks we didn't get all the mmo aspects in mag that we needed. If we had clan battles I think mag would still be going strong as one of the best cult following fps out there. **** you sony for saying no to clan battles.
If dust can come even close to the smoothness that mag achieved I will play this game forever just because of all the great mmo aspects. I'm hoping for the best, yet fearing the worst. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.07 04:46:00 -
[6] - Quote
Bosse Ansgar wrote:Crimson MoonV wrote:SkIlL Sh0oTeR wrote:The gunplay in this is just down right boring it takes forever to get to the main battle and then you spend most of the time running (speed walking) around trying to find an enemy and when you do it doesn't matter who has more skill cause its just who ever shoots who first win the battle. Its just way to slow, you can even at at someone when your scoped because either it doesn't move or it moves way to much.
i think DUST needs to move in the direction of MAG yes MAG i know its a sin to say that word but thats the one things Zipper got right with that game. You were able to move fast enough so that you can get around the map. you were able to strafe but not to the point were people were unable to aim at you, and jumping wasn't a big deal because you just adjusted your aim a little bit and that was it, also once you jumped you stopped shooting so that really reduce the amount of jumping in a gun fight.
But in IMO people who say to "ADAPT" to this new build should actually follow their own advice because in a FPS you are able to strafe jump and dodge in order to kill the enemy. This isn't an FPS anymore its just stand and hope that the person your shooting at runs out of HP before you do.
O and no i don't play COD. Mag had the perfect amount of health and movement speed. You could turn on a scrub that is camping and win the gunfight if he sucks. I hate CoD style camping games where who ever sees the other person first wins. That takes no skill. You outsmarted the other person by hiding in a corner but does that doesn't make you better. Not hating on you for the cod comment, I hate COD and campers in general, however camping is a valid military tactic no matter how much it irritates you. It's not outsmarting people to camp, but it is punishing people who aren't careful to avoid open areas and wandering around without looking around. In fact sniping is nothing but camp-move-camp-move-etc. Also, this game isn't as balanced as MAG because MAG didn't have the same system of gear and skills that this game has. You cannot expect this game to balance the same unless they entirely remove the different tiers of dropsuits and just have one of each type that basically would equate to perks in COD. Heavy would be damage resistant and slow, scout would be fast and weak, logistics would be somewhat weak, somewhat fast, and allow you to carry more items, and assault would be somewhat damage resistant and somewhat slower. I know its a legit tactic. I get drunk with my friends and play CoD occasionally. A certain amount of finesse is needed to play CoD. You have to somewhat camp and control the map/spawns. The people that just sit in one corner all game is pretty weak and actually makes for some really boring gameplay imho. There are ways to eliminate camping in fps though. Or at least limit its effectiveness.
I don't want a spin and strafe game. I do want enough movement and health to be able to turn on a camping scrub and kill them. I don't think that's asking to much. We have the health for it. We just need the movement speed to make this game more competitive. |
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