Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.10.06 16:11:00 -
[1] - Quote
As a non FPS aficionado the thing that I find the most frustrating about the gunplay is waiting for the game to catch up. It feels like there is a total lack of moment to moment gameplay.
Even though my reflexes are slow, the game is slower still. From turn and strafe speed, to throwing a grenade, to switching out weapons, to transitions between sprint and crouching, strafing and sprinting. This to me is a terrible thing on a multiplayer console shooting game because it almost totally negates the possibility of the player reacting to what is going on around them at the speed at which they can push buttons and move the sticks on the controller. So that hand eye coordination aspect of gaming, in this case gunplay, that has been a part of games since at least pong, or missile command, is noticeably absent from moment to moment "gunplay" where you are shooting at stuff and trying to avoid getting shot in return.
It feels more like I am playing a turn based strategy game, or RPG, or something like a Final Fantasy game, where you get your character into position, then the character or the player's fighting forces execute the attacks they are capable of with the gear they have equipped with minimal further input from the player.
This does make for great strategic gaming, but it is almost to the point where you can't even play as just a dude or lady that wants to jump into a game and shoot some stuff and blow some stuff up. It isn't that the game is better when playing as a team, it is almost not possible to play any other way. Your squad's position on the map relative to the enemy, the balance of gear between the members of a squad and a team, are now almost the entire focus of the game.
So I don't feel that like an individual merc, immersed in a war, where my own unique fighting skills actually matter on the battle field, moment to moment. That visceral and palpably physical connection to the game, where every second counts, where every nudge of the controller is meaningful, is not really there in this build.
Or, to put it succinctly, the game is too slow.
The good thing about this build is that so far it feels the most solid and balanced. And the strategic and abstract gameplay is very close to being balanced with the moment to moment physical gunplay. As others have said, if the speed of the game gets turned up a notch, across the board, without changing the speed of any one portion of the game relative to any other, that would be a huge improvement. |