8404-0000 GREEN
Zumari Force Projection Caldari State
20
|
Posted - 2012.10.06 15:20:00 -
[1] - Quote
Fire and Maneuver! Get to cover! Flank!
This is all team based ideas and I like that its turning into a team effort rather than single person hero. I think its fantastic that you can get your squad to come around the side of the main objective open fire and watch as the those below panic and become "dust". Get caught in the open alone by a few members of the other team and your burning up another clone.
For some this might be the first time they've played a game where you can't just blindly jump-prone-strafe- like a rabbit and succeed. However, diagonal movement works great and really is harder to hit than left and right pray and spray.
I'm kinda surprised there isn't a cover system of some kind built in, when you look at other games on the Unreal engine you know the potential is there...
Like others have said...its BETA there are place holders. I'm confident there will be different kinds of scopes and such for this game, I've seen the skill in the models that are done for EVE and if they take that same time for our weaponry we'll can have some great optics.
Right now you don't have close in optics at all really, and that's the biggest hindrance, shoot the from the hip has a big penalty AS IT SHOULD but we need a close quarters rifle fitment/iron-sight/reflex etc. From 300 yards the iron-sights of a M4 can be placed a person sized object and slow fire effectively.
I understand for balance that ranges will be scaled down but right now in BETA form, mid-close is kinda out of whack, the "urban" range so to speak. The advantage the reflex/ironsight brings is situational awareness, you loose that completely with these scopes. Find large, bring up the sights, see other target do the same is missing close in. Which to me indicates more skill than sitting out and slowly clicking at each like robo cops. Love it to be needing the Mind of a chess player but the hand eye of a catcher. Feels like I'm looking through a peephole the whole game, the mechanics now are setup for a 3rd person shooter it feels like.
Also don't dismiss your sidearm, might be power of suggestion but I certainly felt more maneuverable with it, which makes sense from a real world perspective and the above becomes null and void for CQB tactics with a good pistol and it has the quick down the sights approach....maybe what this game needs is a removal of cross hairs and an improvement in sights. Hip>>>>down the barrel>>>>>>sight view kind of deal. Just throwing ideas out there!
Honestly this game has a sense of "futuristic realism" if that makes any sense. Many complain of how fast they use up their expensive fittings and the cost to do the business of war....well if one began to treat their gear as it cost, the games would certainly be more strategic, especially when the Corp mechanism is implemented and you have a budget for your battle...especially if one team knows they are hot **** so they allot as many clones, there's a bragging right!
Whats nice is the mechanism for the big picture, it is appears that game will have two paths, the lone-wolf hoping around for the thrill and the Corp company man pushing for his group that effects more than a leader board. Like eve I'm sure the lonewolfer will eventually be seduced by PvP corporations.
Now if only I can train myself to remember to melee. (love crack of a butt stock on another individual.) |
8404-0000 GREEN
Zumari Force Projection Caldari State
20
|
Posted - 2012.10.09 21:21:00 -
[3] - Quote
Magpie Raven wrote:Just gotta say, some people talking about camping. There is a diffrence between camping and defending.
Camping= hiding in a bush, under a vehicle, behind a one way mirror type wall.
Defending= picking a spot, staying nearby covering bottlenecks and hitting people in your FOV
Also i dont like COD. First MW was good. Then just went downhill from there
fine line behind camping and defending, but ultimately your missing the part where defending is objective based and helps the team and actually sometimes shows good discipline, camping is done oneself and in secluded areas 1 way in, 1 way out areas. |