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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.10.04 21:08:00 -
[1] - Quote
I feel even in High sec this needs to happen.
Red dots defending an objective your team is hitting and their squad leaders call in a strike right now their own team without fear of team killing.
The strikes need to kill everyone in the area. No matter which side they are on.
That all for this post. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.04 21:57:00 -
[2] - Quote
The issue is the ease at which people acquire orbital strikes. The solution isn't to let people kill their own team via orbital strikes, it's to make it so that situations like that don't happen very often. Enemy guys standing safely amidst a friendly strike is a lesser evil than letting people annihilate friendly infantry and vehicles with orbital strikes for laughs.
Although I guess an alternative would be to prevent orbital strikes from being called in too near to friendlies in a highsec game. Still make it so that there's no friendly fire, but also make it so that the strikes can't be called down if they'd otherwise be in danger of harming allies. That's a decent compromise, isn't it? |
Magpie Raven
ZionTCD Legacy Rising
161
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Posted - 2012.10.04 22:16:00 -
[3] - Quote
I agree. the issue is that there are too many strikes at the moment. But i think this idea will come into effect when friendly fire comes on. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.10.04 22:16:00 -
[4] - Quote
Fivetimes Infinity wrote:The issue is the ease at which people acquire orbital strikes. The solution isn't to let people kill their own team via orbital strikes, it's to make it so that situations like that don't happen very often. Enemy guys standing safely amidst a friendly strike is a lesser evil than letting people annihilate friendly infantry and vehicles with orbital strikes for laughs.
Although I guess an alternative would be to prevent orbital strikes from being called in too near to friendlies in a highsec game. Still make it so that there's no friendly fire, but also make it so that the strikes can't be called down if they'd otherwise be in danger of harming allies. That's a decent compromise, isn't it?
Never stated it was a solution to the exploit.
But I really think it should damage or kill friendlies
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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.10.05 00:16:00 -
[5] - Quote
We've not even played with friendly fire. It NEEDS beta testing.
Turn it on CCP. For EVERYTHING :D |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.05 00:27:00 -
[6] - Quote
RolyatDerTeufel wrote:Never stated it was a solution to the exploit.
But I really think it should damage or kill friendlies
I never said you did. I said that the problem with it is that you get a dozen strikes per game, so situations like this happen relatively often. If orbital strikes were more rare, it'd be much less common that you'd encounter this issue.
As for the issue with it killing friendlies, surely you realize that letting orbital strikes kill friendlies would simply result in people targeting their own team with orbital strikes, just to grief them for fun? You'd be addressing one issue by creating an entirely new one. It's not a good solution. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.10.05 00:52:00 -
[7] - Quote
Friendly fire needs to be on. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.05 03:51:00 -
[8] - Quote
Well it isn't going to be on outside of nullsec, so come up with other solutions to this issue. |
V4DOL
Osmon Surveillance Caldari State
20
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Posted - 2012.10.05 04:02:00 -
[9] - Quote
There are times when the tactical advantage of FF (In a world where you're going to respawn) outweighs the deaths incurred. While defending point A, you are under heavy fire by a bulk of the enemy team. Call in an Air Strike on your own position and wipe em out, while taking your own loses as well. Then respawn at point A to regroup and defend.
Those that grief and Teamkill won't find themselves in corps for long... |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.05 13:16:00 -
[10] - Quote
Most players will not be in a corporation other than the default one. Most players will play it like any other FPS and not get too wrapped up in it. Same way most people play EVE and just fart around empire space. So for those people, teamkilling with orbital strikes or with anything else wouldn't faze them. |
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Titus Stryker
Internal Error. Negative-Feedback
35
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Posted - 2012.10.05 13:59:00 -
[11] - Quote
Fivetimes Infinity wrote:RolyatDerTeufel wrote:Never stated it was a solution to the exploit.
But I really think it should damage or kill friendlies
I never said you did. I said that the problem with it is that you get a dozen strikes per game, so situations like this happen relatively often. If orbital strikes were more rare, it'd be much less common that you'd encounter this issue. As for the issue with it killing friendlies, surely you realize that letting orbital strikes kill friendlies would simply result in people targeting their own team with orbital strikes, just to grief them for fun? You'd be addressing one issue by creating an entirely new one. It's not a good solution. Yes and CCP expects that to happen... |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.05 21:21:00 -
[12] - Quote
That's theoretically a nullsec fight. There will be friendly fire in nullsec. That's fine. What the OP is asking for is friendly fire in highsec matches, which is what we're playing now. That is a ridiculous solution to this issue and would cause a far greater problem than it presumes to solve. |
Stile451
Red Star.
76
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Posted - 2012.10.06 16:25:00 -
[13] - Quote
Turning FF on for orbital strikes and giving negative WP for team kills when using them will help with the multiple orbital strikes problem. |
zero fool
Villore Sec Ops Gallente Federation
6
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Posted - 2012.10.06 16:43:00 -
[14] - Quote
Stile451 wrote:Turning FF on for orbital strikes and giving negative WP for team kills when using them will help with the multiple orbital strikes problem.
Agreed, in a related matter it should apply to the use of grenades as well. Nothing salts my goose more than being in a heavy firefight with enemies in tight quarters than to have a grenade kill me, yet have no effect on anyone close to me from the opposition.
I once had a minus score posted in a skirmish match when I swarmed a LAV just when a team member started hacking it. Teammate was killed in the explosion and i got a -50. Only saw it the once though...
...zero |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.06 19:05:00 -
[15] - Quote
RolyatDerTeufel wrote:I feel even in High sec this needs to happen.
Red dots defending an objective your team is hitting and their squad leaders call in a strike right now their own team without fear of team killing.
The strikes need to kill everyone in the area. No matter which side they are on.
That all for this post. We need Friendly Fire in general. |
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