|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
|
Posted - 2012.10.03 11:55:00 -
[1] - Quote
I do not put it lightly when I say this problem is gamebreaking. I've mainly experienced the framedrops on what I believe is one of the new maps (it has 5 capture point's with 2 inside a large base at the centre/bottom of the map, also containing a tall structure, if my memory serves me).
The problem doesn't happen every game, but if had to guess how often then I'd say between a third and half of the time I play on that map. Generally what happens is that the fps is mostly stable at first, and then I usually start to notice audio issues with the verbal announcements. They can slow down, stutter or even skip completely, half way through the sentence. fps gradually gets worse and I find the game becomes unplayable around 5 or 10 minutes into the match, where I get between 10-20 frames per second and sometimes even less. Once I actually called a dropship at the start of one of these games and I managed to get stuck in midair with less than 1fps and got shot down a couple of minutes later (I think I saw quite a few missiles pass through the ship before I finally went down).
Something I do notice when the framerate issues occur is that my PS3s hard drive indicator is flashing at almost a solid orange. This could mean that my Dust install is partially corrupted, or the HDD is fragmented, but I doubt it since it's mainly this one map where the problems happen. Personally I believe it's the PS3s RAM limitation being reached. Because it's a large map, there are more textures and assets being loaded than usual. The variations in the level of framedrops could be down to the number of players and how many different types of drosuits, weapons and vehicles are being used, which all have an effect on the amount of memory being taken up. But of course only a Dust developer would know for sure if RAM limitations are a likely cause of the issues I'm suffering.
I would be grateful if anybody who's experienced similar problems can speak up, and if a dev could possibly give feedback then that would be great. |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
|
Posted - 2012.10.03 12:46:00 -
[2] - Quote
Yeah I have experienced frame drops on other maps as well, it's just that the new map was the one that stood out to me as becoming completely unplayable. I have noticed textures failing to load occasionally as well, sometimes even when the fps is ok, but a game without textures is still at least playable, so it's less of a concern to me. |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
|
Posted - 2012.10.10 22:06:00 -
[3] - Quote
I've edited the title, although I'm pretty sure some people from CCP have already seen the topic. The silence is most likely due to this kind of problem not being something they're allowed to openly talk about. Maybe like a type of NDA for PS3 development.
Anyway an update from my perspective; there are at least 2 maps where frame drops are a regular occurrence (both have a base with a tall structure). It happens on both ambush and skirmish gamemodes, although still more prevalent in skirmish. The issue does seem more likely to happen after a few hours of playing, although I have had problems after only playing one or two games. I'm not 100% sure on this but the performance drop may be slightly contagious and sometimes carry onto other maps after I've played a crappy one and left (without restarting the PS3 system). Although I have exited games with low fps and continued to play for a few hours after, to at least an acceptable level. |
|
|
|