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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.03 01:48:00 -
[1] - Quote
Everyone is sick of the overused strikes. They are a serious balance issue, they happen way too often, and just let people pad their their stats without any real effort. I propose this 3 part solution based on ideas I found around the forums.
1_ Double the war points required to use them. It way too easy to get one right now. EDIT: Maybe doubling is too much, a 50% increase would suffice i think. EDIT: Another way to limit them could be with a cooldown that affects the entire team. For example, each team can only use a strike once every 4 minutes.
2_ War points earned from strike kills should not contribute to obtaining more strikes. If strikes contribute to getting more strikes, then it just leads to a vicious cycle. (credited to DUST Fiend)
3_ Kills from strikes should only count as assists, since all the strike's caller did was point at an area on the map. The whole squad should also get an assist for every strike kill, since it was their collective war points that led to the squad leader obtaining the strike. (credited to Longshot Ravenwood, and DUST Fiend)
EDIT: The squad leader doesn't earn them on his own, its based on the squad's collective ar points. Why should he be the only one who gets rewarded? The squad leader might not even do anything at all in the game, and just get a strike by virtue of having good squad members. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.03 01:55:00 -
[2] - Quote
It counts as a KILL. No effort is put in to actually KILL someone. All you do is pick a place on the map, you're not the one doing the KILLING, so you should not get a KILL. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.03 02:04:00 -
[3] - Quote
The squad leader doesn't earn them on his own, its based on the squad's collective ar points. Why should he be the only one who gets rewarded? The squad leader might not even do anything at all in the game, and just get a strike by virtue of having good squad members. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.03 02:28:00 -
[4] - Quote
I'm not exactly sure what the point you're making is, might be how you phrased it.
If getting a strike is a collective effort, why shouldn't the reward be shared as well? Would you prefer if the points from the assists were proportional to the war points contributed by each squad member? Can you link the source for corporations saving up war points? I was sure war points was suppose to be non-persistent. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.03 03:37:00 -
[5] - Quote
Another way to limit them could be with a cooldown that affects the entire team. For example, each team can only use a strike once every 4 minutes. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.03 03:48:00 -
[6] - Quote
Longshot Ravenwood wrote:KAGEHOSHI Horned Wolf wrote:I'm not exactly sure what the point you're making is, might be how you phrased it.
If getting a strike is a collective effort, why shouldn't the reward be shared as well? Would you prefer if the points from the assists were proportional to the war points contributed by each squad member? Can you link the source for corporations saving up war points? I was sure war points was suppose to be non-persistent. Already linked in red above the quote, but didn't get enough information to know how the system itself works. The points for the assists could be proportional to the warpoints contributed (which would make sense - or be allocated in a lottery fashion randomly based on the proportions for warpoints contributed), but it still depends on what's actually being done on the back-end. It looks like it'd be a nice addition, but we'd want to make sure it wasn't going to be an abuseable reward for WP farmers (since part of your SP gain is based on the WP you rake in).
The quote you linked said nothing about the war points earned in one battle being usable to call strikes in another battle. It only said that basically once you have enough points to call a precision strike, you can choose not to spend it, and then wait for war points to keep getting higher so you can use it for to call an orbital strike. It never said that the orbital strike would be in a different battle. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.03 04:16:00 -
[7] - Quote
WP gains required to call a strike is squad specific. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.04 21:16:00 -
[8] - Quote
I hope CCP reads this |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.04 22:17:00 -
[9] - Quote
Precision strikes will be from the war barge, IDK who will control it in low or null sec. Orbital strikes will definitely be from EVE players. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.06 04:22:00 -
[10] - Quote
RedBleach LeSanglant wrote:KAGEHOSHI Horned Wolf wrote:The squad leader doesn't earn them on his own, its based on the squad's collective ar points. Why should he be the only one who gets rewarded? The squad leader might not even do anything at all in the game, and just get a strike by virtue of having good squad members. That is your job as a soldier. Leaders get the glory, you get some credit, but mostly it is just stories you can tell to your kids when you get old. That is the way the military has worked for a long time. They will credit the soldiers but the general or commander who pulled it off/ thought of the plan gets the points. You get honorable mention. Except in this game you can trade off being squad leader if you really want and have your turn at uber points.
We aren't soldiers of any military, we are mercenaries. A squad leader is just someone who is randomly assigned the temporary position, not some general. We don't get old, we just get new bodies. Just because that's how how something works in real life doesn't me it should apply here. |
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