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Xiree
Crux Special Tasks Group Gallente Federation
55
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Posted - 2012.10.03 00:05:00 -
[1] - Quote
Not saying that all guns should do it, but the vast majority of the ones that heat up.
Tanks should do this to... Have the turret barrel become ineffective, requiring repair. Tanks are effective without the barrel, you can run people over.
This would bring more use for Supply depots and require more team co-operations.
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Etero Narciss
Seraphim Initiative. CRONOS.
112
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Posted - 2012.10.03 01:53:00 -
[2] - Quote
Most of the weapon descriptions explain how the guns cool down (they basically shut down before they reach the point of no return). There's really no need for this, as it doesn't really add anything to the game.
Supply depots are already useful, and this wouldn't encourage more "teamwork" so much as make the tank driver carry a repair gun at all times (which they do anyway). |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.03 02:17:00 -
[3] - Quote
Tanks are not effective at running people over. This is a pretty silly idea to be honest. What is even the point of it? Aren't there better ways to curtail tank power, if you actually believe that's still something that needs to be done? |
Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.10.03 02:25:00 -
[4] - Quote
Um. No.
I wouldn't mind adding accidental module overheating damage if we could intentionally overheat our modules to boost their performance (we do have an unused button on the controller) at the risk of damaging our own weapons beyond the point of use.
It's the future, I imagine that there are some safeties in place to prevent overheated modules from "just blowing up" but it's very possible that they would require repair....that said I imagine it would cause latency issues & would add a significant number of extra factors that could impact server stress to keep track of for each merc on the field. |
Xiree
Crux Special Tasks Group Gallente Federation
55
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Posted - 2012.10.03 02:31:00 -
[5] - Quote
Psh...
Why should they have a lil safety, cool down diaper? I mean seriously... There is only a few games that guns explode from using in poor ways... Mainly, actually only far cry2.
A gun that explodes is just funny and really require more attention from the person to ensure it doesn't explode on them. Especially in the future when you are shooting not just bullets, but charged particles... Some dangerous stuff and volatile too.
I think it would add a sense of realism. Forcing people to pay attention to not all the hectic fight but their gun. It guages the mind to be more apparent and not expect the gun to say the gun can fire no more.
It also opens up the possibility to have guns that have unlimited ammo that shoot charged particles, but if those guns get to hot they lose it and also take a amount of damage. |
Hael Arran
Algintal Core Gallente Federation
9
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Posted - 2012.10.03 02:37:00 -
[6] - Quote
7/10 almost had me there for a sec but your second post blew it for you.
We're in space fighting with weapons that don't use conventional ammo on a planet that was discovered by a group of explorers who went through a wormhole called the "EVE Gate" that collapsed on them. Who then set up a society built massive space ships and cloning technology and all this other stuff.
And you bring in realism? |
Xiree
Crux Special Tasks Group Gallente Federation
55
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Posted - 2012.10.03 03:01:00 -
[7] - Quote
Hael Arran wrote:7/10 almost had me there for a sec but your second post blew it for you.
We're in space fighting with weapons that don't use conventional ammo on a planet that was discovered by a group of explorers who went through a wormhole called the "EVE Gate" that collapsed on them. Who then set up a society built massive space ships and cloning technology and all this other stuff.
And you bring in realism?
What are you going on about now?
You saying that astro physics are not real?
Hael, This isn't world of warcraft that is all magic and elves with staffs.
Its based on planetary and space exploration... All which are fighting over resources using a bunch of clones.
Plasma -- Is a real thing, the sun(Bright light during the day) burns plasma
Lasers -- Condensed, photonic light waves. There is even things called fusion lasers
Ion beams -- Condensed ion particles. ions are lil bitty particles that are all around us.
So... There is a gradual depth of realism, this game aims at... Futuristic warfare.
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Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.10.03 03:30:00 -
[8] - Quote
Hael Arran wrote:7/10 almost had me there for a sec but your second post blew it for you.
Agreed. 7/10. Well played, sir.
In new eden the capsuleers can & do force their weapons to work at dangerous extremes & overheat their equipment. It causes damage and wreaks modules (be they weapons, armor repair units, shield boosters, etc...) to the point that they drop offline & must be repaired before they can be used again. Safety systems are built into these to keep them from blowing up. Ships, deployables, and destructible structures will blow up if enough damage is done to them. They're quite stunning when they explode. |
Jaysin 011584
Scorpions At War
90
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Posted - 2012.10.03 07:07:00 -
[9] - Quote
Cars have safeties Guns have safeties your house has a fire alarm and you think a weapon in the future would just blow up in your face and not shut down first I don't so.....Sorry not my vote.
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Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
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Posted - 2012.10.03 07:19:00 -
[10] - Quote
Longshot Ravenwood wrote:Um. No.
I wouldn't mind adding accidental module overheating damage if we could intentionally overheat our modules to boost their performance (we do have an unused button on the controller) at the risk of damaging our own weapons beyond the point of use.
It's the future, I imagine that there are some safeties in place to prevent overheated modules from "just blowing up" but it's very possible that they would require repair....that said I imagine it would cause latency issues & would add a significant number of extra factors that could impact server stress to keep track of for each merc on the field.
I wouldn't be opposed to allowing players to overheat their modules or weapons intentionally, but carry with it the chance of something going terribly wrong.
For instance, i overheat my Forge Gun (disengaging, say, an inhibitor on the weapons capacitor and thus allowing it to overcharge for a really powerful shot) but risk an weapon capacitor explosion but doing so (keeps a really ambitious gunner from holding the chagre for too long when they pull that stunt.)
But otherwise, no accidental overheat damage, there is no reason these weapons would not have a safeguard built in.
Now, safeguards being intentionally overidden by the player is another matter, lol. |
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