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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Khortez D
Villore Sec Ops Gallente Federation
51
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Posted - 2012.09.29 19:43:00 -
[61] - Quote
DUST Fiend wrote:Less spam, more history.
empire total war ftw ^^ |
Rugman91
Deep Space Republic
143
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Posted - 2012.09.29 20:41:00 -
[62] - Quote
Yea there are other important things in a tactical shooter but if you think kdr is not one of the most important stats then you are very foolish. The only time kdr is negligible is if your playing full support and even then you'll be more successful not being dead. These threads are annoying |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.09.29 20:44:00 -
[63] - Quote
Rugman91 wrote:Yea there are other important things in a tactical shooter but if you think kdr is not one of the most important stats then you are very foolish. The only time kdr is negligible is if your playing full support and even then you'll be more successful not being dead. These threads are annoying
where does it say DUST is a tactical shooter? |
Regis Mark V
91
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Posted - 2012.09.29 21:14:00 -
[64] - Quote
xprotoman23 wrote:Rugman91 wrote:Yea there are other important things in a tactical shooter but if you think kdr is not one of the most important stats then you are very foolish. The only time kdr is negligible is if your playing full support and even then you'll be more successful not being dead. These threads are annoying where does it say DUST is a tactical shooter?
Dust tries to be tactical but so far it's not! |
RND Avc6700
Ahrendee Mercenaries Legacy Rising
12
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Posted - 2012.09.29 21:15:00 -
[65] - Quote
Khortez D wrote:DUST Fiend wrote:Less spam, more history. empire total war ftw ^^
I just bought it for $5 on steam but no MP campaign thats wack.
As for the OP K/dr and team work both win battles but Strategy, cunning, and sheer balls win Wars.
Edit: Think bigger than just one battle |
Khortez D
Villore Sec Ops Gallente Federation
51
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Posted - 2012.09.29 21:27:00 -
[66] - Quote
RND Avc6700 wrote:Khortez D wrote:DUST Fiend wrote:Less spam, more history. empire total war ftw ^^ I just bought it for $5 on steam but no MP campaign thats wack. As for the OP K/dr and team work both win battles but Strategy, cunning, and sheer balls win Wars. Edit: Think bigger than just one battle
yeahh, but i love its GC though. addicting game ^^ |
D3aTH D3alER54
The Southern Legion
130
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Posted - 2012.09.29 22:03:00 -
[67] - Quote
Rugman91 wrote:Yea there are other important things in a tactical shooter but if you think kdr is not one of the most important stats then you are very foolish. The only time kdr is negligible is if your playing full support and even then you'll be more successful not being dead. These threads are annoying
Unfortunately that's the sad truth . |
Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2012.09.29 22:26:00 -
[68] - Quote
Cerebral Wolf Jr wrote:I'd call K/D ratio fans more of a tragic figure. They comes from a different school of internet warfare, if you will. They are the best of what "MAG" has to offer, but it just doesn't work in the reality of this game. Take for example Hannibal of Carthage, by far considered the best Hellenistic general of his time. Problem is Hellenistic warfare was hilariously unprepared for the Roman school of war. A Hellenistic general was expected maneuver and delay battle until he held an undeniable advantage. Battle would commence and he would score a victory by inflicting some casualties and getting the other army to route. In Hellenistic warfare retreat and surrender were often allowed and expected, a golden avenue was given to let the other force leave. Terms of peace shortly followed thereafter. This should sound rather familiar as our K/D ration fans believe that kill/death ratios decide the day, they expect one victory after much maneuvering to make their enemy take the golden avenue of retreat, and come terms.
Roman warfare pretty much dictated that it wasn't over till you were no longer a threat. That meant total annihilation or subjugation. Carthage itself was subdued a number of times each time attempting the throw off Roman control. Finally the Romans got pissed enough they said **** it and just burnt all of Carthage to the ground and replaced it with a Roman settlement.
Just giving you all a heads up that you're using a very old style of warfare and it's since been improved on a lot by both ancient military tactics and modern day stuff too. You've all got a lot to learn.
Oh, Edit: That reminds me the Romans had trouble with their fleet doctrine too. So they decided to turn naval battles into glorified infantry engagements. The Romans stuck a Corvus on their boat, basically it was small bridging device with two spikes on it. Once it crashed through the deck of the other ship the spikes would hold them in place. With the other ship tackled shall we say, the Romans then sent troops over onto the other ship and promptly slew sailor Carthage who couldn't withstand the the sudden numbers flooding onto their deck.
I should also mention that Carthage had a terrible time rallying an army from distant lands and cultures, while the Romans had the strength of their homogeneous cultures to pull from.
TL;DR? Culture and scorched earth tactics work much better than K/D ratios. Part of your argument supports K/D ratio just fyi. Total annihilation requires killing more than you lose or far superior numbers. This being a game with a total force limit on each side currently, the far superior numbers isn't really an option.
Also I should point out that even on the objective maps you can kill all of the enemy clones to win instead of destroying the enemy's MCC. I have seen this done twice. |
WT Sherman
Amarr Templars Amarr Empire
63
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Posted - 2012.09.29 22:51:00 -
[69] - Quote
We don't really know the mechanics for district conquest yet so we don't know just how important k/d ratio is going to be. If it is going to be last man standing controls the district then it will be very important to be the last man. If it is going to be holding a key control point at the end of the match then not as much. We have been told that the numbers fielded by each side doesn't have to be equal nor does the number of clones.
Battles and wars are won and lost for many reasons. In EVE the saying is adapt or die, well, that is pretty much true in rl wars. During the American revolution the British would line up in their formations and go marching across the open fields while the American militia would hide in the hedge rows ditches and forrest and shoot from cover.
My name sake is considered the first of the "modern" generals who used manouver as well as scorched earth without worrying about keeping a continuious train operating to the rear and resupply. He carried what he needed to fight with him which ment he was usualy able to travel faster and show up where he wasn't expected.
There is something called a Sherman bowtie in the south. He had a habit of tearing up a mile or two of railroad track, piling the ties up and burning them. He would lay the rails across the fire till they were cherry red and then bend them around trees so they could never be used again.
Germany dominated early in WW II due to the blitz, overwhelming force and speed. The French put too much faith in their unbreachable defensive line because the Germans just drove around it and ignored all the artillary, trenches, and fortified bunkers. The Poles were very brave and fought well but they fielded WW I calvary against the panzer divisions.
The final version of DUST 514 is still hidden in the fog of war. Who will win and who will lose is going to depend on who is able to field the correct fits in the numbers needed to complete the contract. |
Osiris Greywolf
Edimmu Warfighters Gallente Federation
80
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Posted - 2012.09.30 00:04:00 -
[70] - Quote
All I have to say is this: tactical victory, strategic defeat, some of you military guys might know what I mean. |
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Brahma El Indio
Bragian Order Amarr Empire
171
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Posted - 2012.09.30 00:33:00 -
[71] - Quote
Why does real life history have anything to do with kdr? You can't go negative in real life, that is you an only die once.
Comparing MAG, Hannibal, Carthage and the like is completely pointless.
There is only one thing that is logical here - whether you play killer or support - and that is to say, that if you are dead, you can't kill or support.
Therefore, protecting one's virtual life, just like protecting yourself in real life, is paramount.
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Khortez D
Villore Sec Ops Gallente Federation
51
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Posted - 2012.09.30 01:00:00 -
[72] - Quote
actually when you get a KDR thats from real life, it's usually grim. im pretty sure a lot of people have heard on news and else where, things like: 4,000 dead 200 wounded 300 survived -of course they dont talk about how many they killed, not like we take pride in this thing. but the number is there |
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