Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.09.28 20:45:00 -
[1] - Quote
The talk to this point has been leaning toward nerfing type-II. However, I don't think they should touch the type-2 assault as far as shields too much other than a little tweek here and there. We'll be seeing lasers next week and that will have a big impact on the type-of suits people wear into what battle since shield tanked suits will be much more vulnerable in battle. I'd like to see type-II variations in every tier.
I don't want there to be the one size fit situation, I want keeping multiple fittings to matter as much as diversification in skills.
Now, to go off on a tangent.
What I would like to see is a disadvantage to stacking shield extenders that is more than just a signature increase. Quite frankly, I prefer when the enemy knows where I am if I'm nice and tanked so that's not a real disadvantage in my eyes. We're talking about a large amount of HP that comes back rather quickly and it has less of a disadvantage to stacking even more of that HP on top of the already existing largess.
Right now the disadvantage in stacking armor is quite apparent and speed kills in this game - even when the hit detection is fixed, speed will make all the difference. As far a shields, I've been mulling it over and I think rather than a basic stat drop or CPU/PG/ISK cost increase isn't the answer. I think what's in order is a hit box size increase - at least until the shield is depleted.
Make it so the shield extender literally extends the size of the shield. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.09.28 22:17:00 -
[2] - Quote
mikegunnz wrote:[quote=Ignatius Crumwald]
What would you say to maybe buffing armor plating then? Right now, one doesnt hurt your speed too much, although it's noticeable if you stack a couple on. Perhaps buff the HP bonus from the armor plating? Maybe add an additional 30-50hp? Not sure what the right answer is, but I agree, the shield extenders are DEF more useful than armor plates.
I'd disagree though, instead of any sort of "nerf" of shield extenders, I'd say maybe buff the armor plates.
Sounds ok on paper, but I would heavy suits as the example of how armor stacking has no descernable advantage over shield stacking even if speed played no factor. This pinnacle of gun-play in this game is hit and run tactics with funneling the enemy through choke points and kill boxes serving a secondary role for eliminating brain dead circle holders. As such, speed and anything that interferes with speed can be worse than leaving yourself with 1HP, but the ability to run and regain your shields effectively staying in the fight is what makes shields so advantageous to begin with. So, stacking shields will always increase one's survivability more than stacking armor, especially with how slowly they repair regardless of the HP they offer.
The net effect of having a large signature radius in Eve is that it makes your ship easier to target and therefore hit. Many a war doctrine is build around reducing this radius with some PvPers all wearing Halo implants to this end.
I feel the only proper way to express this in Dust is to make the hit box of the shield itself an easier target if extended. |