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Thread Statistics | Show CCP posts - 0 post(s) |
Pete B
8
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Posted - 2012.09.27 23:12:00 -
[1] - Quote
Just want to ask if your are going to stick with the idea that the guns shoot pure energy, meaning it dissipates and becomes nullified as a threat past a certain range, or if you are going to put in a bullet drop sort of thing and say that the guns shoot plasma which solidifies after being shot, and becomes less powerful after a certain range and drops.
Its just really annoying being a Logi, and having useful equipment but an SMG, and seeing enemies run about that I can't hit because it has the range of a shotgun (also, shotguns IRL do have a longish range, just sayin). That and the hit detection has pretty much made all my classes use shotguns, HMGs or tactical rifles cause I can't seem to hit anyone with anything else.
Talking about issues, when is the next big update coming along? I am really curious on what it brings. Hope it brings a singleplayer game mode (although doubt it). Hope it adds weapon customization too, like having weapon fittings, which you can put into your dropsuit fittings. |
STB Vermaak Doe
558
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Posted - 2012.09.27 23:15:00 -
[2] - Quote
Use an ar, it's a light slot not a sidearm |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.27 23:21:00 -
[3] - Quote
AR is a plasma weapon, They are making pojectile based weapon but right now though and are working on more systems. |
Pete B
8
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Posted - 2012.09.27 23:23:00 -
[4] - Quote
STB Vermaak Doe wrote:Use an ar, it's a light slot not a sidearm
I have issues with ARs. I can't seem to hit anything with them.
I prefer games that have auto-aim/snapview-aim and the guns are pinpoint accurate, or like brink, borderlands or BF3 (I think) iron-sights are 100% accurate and its just an area of where the bullet could hit. Because things are mostly far range, the iron-sights are pinpoint accurate, and ARs don't have a large magnification, I seem to miss every time, and close range doesn't really count, cause at close range the game abides by the general twitch-shooter law of 'who ever has the fastest reflex wins' I have terrible reflexes and prefer logistics and helping rather than shooting. |
Pete B
8
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Posted - 2012.09.27 23:28:00 -
[5] - Quote
Iron Wolf Saber wrote:AR is a plasma weapon, They are making pojectile based weapon but right now though and are working on more systems.
Well then is it possible to do that with ARs? I would LOVE to put a sniper scope on an tactical AR and put into account bullet drop while defending a target.
In that note, can you guys do a king of the castle game mode? Where you take over a hill, hold it, and whoever gets to 10 minutes first wins. It would be great to have that, call down walls/cover or maybe turret installations and hold it with snipers. But alas, its just wishful thinking. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.27 23:32:00 -
[6] - Quote
Bullet drop will eventually happen and most likely will be sticking with minmatar weapons. They will be very difficult to use not from the fact that the bullet drops but varing crafting from world to world. |
Ayures II
33
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Posted - 2012.09.27 23:36:00 -
[7] - Quote
The current ARs are hybrid weapons. |
Pete B
8
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Posted - 2012.09.27 23:40:00 -
[8] - Quote
Iron Wolf Saber wrote:Bullet drop will eventually happen and most likely will be sticking with minmatar weapons. They will be very difficult to use not from the fact that the bullet drops but varing crafting from world to world.
You understand that they won't be having map packs, but have assets they will put into randomly generated planets.
They will just have to put into the code that gravity and therefore bullet drop changes with maps too.
And why only minmatar weapons? Surely pretty much all weapons would shoot hot plasma that solidifies, or they are large projectiles anyway? |
Ayures II
33
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Posted - 2012.09.27 23:45:00 -
[9] - Quote
Pete B wrote:Iron Wolf Saber wrote:Bullet drop will eventually happen and most likely will be sticking with minmatar weapons. They will be very difficult to use not from the fact that the bullet drops but varing crafting from world to world. You understand that they won't be having map packs, but have assets they will put into randomly generated planets. They will just have to put into the code that gravity and therefore bullet drop changes with maps too. And why only minmatar weapons? Surely pretty much all weapons would shoot hot plasma that solidifies, or they are large projectiles anyway?
The Minmatar still use projectile guns. Amarr generally use lasers. The Caldari and Gallente use hybrids. I'm not sure whether the currently ingame ARs are blasters or railguns (different types of hybrids), though. Railguns are... Railguns. Blasters work similar to railguns but fire a magnetically contained ball of subatomic particles instead of a solid round. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2012.09.28 00:22:00 -
[10] - Quote
Pete B wrote:Iron Wolf Saber wrote:Bullet drop will eventually happen and most likely will be sticking with minmatar weapons. They will be very difficult to use not from the fact that the bullet drops but varing crafting from world to world. You understand that they won't be having map packs, but have assets they will put into randomly generated planets. They will just have to put into the code that gravity and therefore bullet drop changes with maps too. And why only minmatar weapons? Surely pretty much all weapons would shoot hot plasma that solidifies, or they are large projectiles anyway?
The planets are already generated.......the districts will cover the maps. Each planet has different attributes in terms of mean temp, gravity etc.... |
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Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
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Posted - 2012.09.28 00:32:00 -
[11] - Quote
You would think many thousands of years into the future someone would laugh at you for using a projectile based weapon that has bullet drop. It would be kind of like bringing a cannon to a modern artillery range. |
Jotun Hiem
24
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Posted - 2012.09.28 00:45:00 -
[12] - Quote
Fiasco Llana wrote:You would think many thousands of years into the future someone would laugh at you for using a projectile based weapon that has bullet drop. It would be kind of like bringing a cannon to a modern artillery range. Dunno. The Minmatar SMG, despite being a short-ranged projectile-type weapon, has a pretty nasty reputation for tearing chunks out of people. They'd probably be a lot less vulnerable to E-warfare too, since they're (nearly) completely mechanical.
An EMP might fry a hybrid or laser weapon, but it won't affect a projectile firearm. |
Cortez The Killer
Immobile Infantry
187
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Posted - 2012.09.28 00:49:00 -
[13] - Quote
Interesting, the idea of charges other than lasers having gravity affecting the projectile in different ways on different (mass) planets. I wonder if windage will be intoduced.
I'm all for complexity, but this might be a little much? It is a fun idea, and challenging for anyone that fires outside of 50m. To do it right though, gravitational changes would have to include suits and vehicles as well. As funny as it would be to see a tank launch through the air, or planets where air support is rendered nearly useless, there does need to be a balance between the laws of physics and consistency in a sci-fi video game.
Bullet drop as a constant "m drop/per 100m range" is very practical. Even different projectile characteristics based around weight and projectile velocities would be a neat trick. It would certainly weed out the sniper class quite a bit. |
VK deathslaer
Tritan-Industries Legacy Rising
149
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Posted - 2012.09.28 00:52:00 -
[14] - Quote
Pete B wrote:Iron Wolf Saber wrote:Bullet drop will eventually happen and most likely will be sticking with minmatar weapons. They will be very difficult to use not from the fact that the bullet drops but varing crafting from world to world. You understand that they won't be having map packs, but have assets they will put into randomly generated planets. They will just have to put into the code that gravity and therefore bullet drop changes with maps too. And why only minmatar weapons? Surely pretty much all weapons would shoot hot plasma that solidifies, or they are large projectiles anyway?
you are forgetting that the plasma is contained by a electromagnetic field and dissipates. plasma is nothing more then a gas that has been energized to the point that some of the electrons break free from, but travel with, their nucleus. |
VK deathslaer
Tritan-Industries Legacy Rising
149
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Posted - 2012.09.28 00:54:00 -
[15] - Quote
VK deathslaer wrote:Pete B wrote:Iron Wolf Saber wrote:Bullet drop will eventually happen and most likely will be sticking with minmatar weapons. They will be very difficult to use not from the fact that the bullet drops but varing crafting from world to world. You understand that they won't be having map packs, but have assets they will put into randomly generated planets. They will just have to put into the code that gravity and therefore bullet drop changes with maps too. And why only minmatar weapons? Surely pretty much all weapons would shoot hot plasma that solidifies, or they are large projectiles anyway? you are forgetting that the plasma is contained by a electromagnetic field and dissipates. plasma is nothing more then a gas that has been energized to the point that some of the electrons break free from, but travel with, their nucleus. there for there is no "bullet drop"
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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.09.28 00:56:00 -
[16] - Quote
Related to the above, once the weapon types are in the game they should be treated differently depending on what type of weapon they are. A laser shouldn't behave the same way as a physical projectile (kind of regardless of how either one is acting).
Obviously there will be overlap (likely a lot of it) in how they act but to paint them all with the same brush (i.e. mechanics) would be a disservice to the game.
My 0.02 ISK Cross |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.09.28 01:00:00 -
[17] - Quote
Bullet drop only makes sense for Minmatar things only. |
Cortez The Killer
Immobile Infantry
187
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Posted - 2012.09.28 01:00:00 -
[18] - Quote
VK deathslaer wrote:VK deathslaer wrote:Pete B wrote:Iron Wolf Saber wrote:Bullet drop will eventually happen and most likely will be sticking with minmatar weapons. They will be very difficult to use not from the fact that the bullet drops but varing crafting from world to world. You understand that they won't be having map packs, but have assets they will put into randomly generated planets. They will just have to put into the code that gravity and therefore bullet drop changes with maps too. And why only minmatar weapons? Surely pretty much all weapons would shoot hot plasma that solidifies, or they are large projectiles anyway? you are forgetting that the plasma is contained by a electromagnetic field and dissipates. plasma is nothing more then a gas that has been energized to the point that some of the electrons break free from, but travel with, their nucleus. there for there is no "bullet drop"
It still has mass, and therefore affected by gravity. Even photons are affected by gravity to some degree. I don't understand your point.
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Cortez The Killer
Immobile Infantry
187
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Posted - 2012.09.28 01:03:00 -
[19] - Quote
Cross Atu wrote:Related to the above, once the weapon types are in the game they should be treated differently depending on what type of weapon they are. A laser shouldn't behave the same way as a physical projectile (kind of regardless of how either one is acting). Obviously there will be overlap (likely a lot of it) in how they act but to paint them all with the same brush (i.e. mechanics) would be a disservice to the game. My 0.02 ISK Cross
^^ This |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.09.28 01:22:00 -
[20] - Quote
I really enjoyed Militia Assault Rifle. For some reason, they hit better than any other guns in Dust. |
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Jotun Hiem
24
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Posted - 2012.09.28 01:39:00 -
[21] - Quote
Cortez The Killer wrote: It still has mass, and therefore affected by gravity. Even photons are affected by gravity to some degree. I don't understand your point.
True, but plasma is much less dense than a solid bullet. It would not sink through air nearly as quick as a bullet would, which could quite possibly give the illusion of no bullet drop within effective range. |
Cortez The Killer
Immobile Infantry
187
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Posted - 2012.09.28 02:02:00 -
[22] - Quote
Jotun Hiem wrote:Cortez The Killer wrote: It still has mass, and therefore affected by gravity. Even photons are affected by gravity to some degree. I don't understand your point.
True, but plasma is much less dense than a solid bullet. It would not sink through air nearly as quick as a bullet would, which could quite possibly give the illusion of no bullet drop within effective range.
I do not think we have different views. I would like to see different weapon/ammo types have different characteristics. I was thinking in long ranges as from a sniper, tanker, or installation gunner.
I would agree that a lesser mass projectile would be less affected by gravity, and a laser rifle/turret being virtually unaffected in the 50km maps we will be on.
I spend about 1/3 of my time with a sniper rifle. It seems pointless to have elevation and windage marks in my optics if there is none to calculate. I like the sniper class, but I'd also like to see more skill and calculation into being good as a sniper/scout. Maybe even to the point where a spotter is crucial to an effective sniper. (sound familiar?)
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Shijima Kuraimaru
WarRavens
167
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Posted - 2012.09.28 02:43:00 -
[23] - Quote
If the weapons hold true to Eve style play, they will have different ammo/charge/crystal types. The higher the damage, the shorter the range. It's simple and has worked well.
Considering the vast potential of variables, I'm not sure having external effect on ranged shots would prove viable. If they institute ground based EW, range mods, damage mods, target painting, sensor damping, etc., there will be plenty of variable effects there already. |
Cortez The Killer
Immobile Infantry
187
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Posted - 2012.09.28 07:41:00 -
[24] - Quote
Shijima Kuraimaru wrote:If the weapons hold true to Eve style play, they will have different ammo/charge/crystal types. The higher the damage, the shorter the range. It's simple and has worked well.
Considering the vast potential of variables, I'm not sure having external effect on ranged shots would prove viable. If they institute ground based EW, range mods, damage mods, target painting, sensor damping, etc., there will be plenty of variable effects there already.
You may be right. There is much that we don't see yet as it is in development still. EW, damps, and painting (EW in general) has yet to be introduced. I foresee much cheer from the anti-snipers if and when it does. I also see potential indifference from snipers that do not rely on red chevrons for their scans and shots.
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