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Cortez The Killer
Immobile Infantry
187
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Posted - 2012.09.28 00:49:00 -
[1] - Quote
Interesting, the idea of charges other than lasers having gravity affecting the projectile in different ways on different (mass) planets. I wonder if windage will be intoduced.
I'm all for complexity, but this might be a little much? It is a fun idea, and challenging for anyone that fires outside of 50m. To do it right though, gravitational changes would have to include suits and vehicles as well. As funny as it would be to see a tank launch through the air, or planets where air support is rendered nearly useless, there does need to be a balance between the laws of physics and consistency in a sci-fi video game.
Bullet drop as a constant "m drop/per 100m range" is very practical. Even different projectile characteristics based around weight and projectile velocities would be a neat trick. It would certainly weed out the sniper class quite a bit. |
Cortez The Killer
Immobile Infantry
187
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Posted - 2012.09.28 01:00:00 -
[2] - Quote
VK deathslaer wrote:VK deathslaer wrote:Pete B wrote:Iron Wolf Saber wrote:Bullet drop will eventually happen and most likely will be sticking with minmatar weapons. They will be very difficult to use not from the fact that the bullet drops but varing crafting from world to world. You understand that they won't be having map packs, but have assets they will put into randomly generated planets. They will just have to put into the code that gravity and therefore bullet drop changes with maps too. And why only minmatar weapons? Surely pretty much all weapons would shoot hot plasma that solidifies, or they are large projectiles anyway? you are forgetting that the plasma is contained by a electromagnetic field and dissipates. plasma is nothing more then a gas that has been energized to the point that some of the electrons break free from, but travel with, their nucleus. there for there is no "bullet drop"
It still has mass, and therefore affected by gravity. Even photons are affected by gravity to some degree. I don't understand your point.
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Cortez The Killer
Immobile Infantry
187
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Posted - 2012.09.28 01:03:00 -
[3] - Quote
Cross Atu wrote:Related to the above, once the weapon types are in the game they should be treated differently depending on what type of weapon they are. A laser shouldn't behave the same way as a physical projectile (kind of regardless of how either one is acting). Obviously there will be overlap (likely a lot of it) in how they act but to paint them all with the same brush (i.e. mechanics) would be a disservice to the game. My 0.02 ISK Cross
^^ This |
Cortez The Killer
Immobile Infantry
187
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Posted - 2012.09.28 02:02:00 -
[4] - Quote
Jotun Hiem wrote:Cortez The Killer wrote: It still has mass, and therefore affected by gravity. Even photons are affected by gravity to some degree. I don't understand your point.
True, but plasma is much less dense than a solid bullet. It would not sink through air nearly as quick as a bullet would, which could quite possibly give the illusion of no bullet drop within effective range.
I do not think we have different views. I would like to see different weapon/ammo types have different characteristics. I was thinking in long ranges as from a sniper, tanker, or installation gunner.
I would agree that a lesser mass projectile would be less affected by gravity, and a laser rifle/turret being virtually unaffected in the 50km maps we will be on.
I spend about 1/3 of my time with a sniper rifle. It seems pointless to have elevation and windage marks in my optics if there is none to calculate. I like the sniper class, but I'd also like to see more skill and calculation into being good as a sniper/scout. Maybe even to the point where a spotter is crucial to an effective sniper. (sound familiar?)
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Cortez The Killer
Immobile Infantry
187
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Posted - 2012.09.28 07:41:00 -
[5] - Quote
Shijima Kuraimaru wrote:If the weapons hold true to Eve style play, they will have different ammo/charge/crystal types. The higher the damage, the shorter the range. It's simple and has worked well.
Considering the vast potential of variables, I'm not sure having external effect on ranged shots would prove viable. If they institute ground based EW, range mods, damage mods, target painting, sensor damping, etc., there will be plenty of variable effects there already.
You may be right. There is much that we don't see yet as it is in development still. EW, damps, and painting (EW in general) has yet to be introduced. I foresee much cheer from the anti-snipers if and when it does. I also see potential indifference from snipers that do not rely on red chevrons for their scans and shots.
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