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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.09.26 09:04:00 -
[1] - Quote
Ya know I keep seeing these threads about how the only thing that matters is KDR?? I was wondering if any Goonswarm can help out to show a contrary viewpoint in line with EVE?? (when ISK transfers go live). The KDR kittens think that getting kills gets them ISK as if a few hundred Ks worth is money??
They forget that the winner of a match is the side who has a SURVIVING MCC and not the KDR kittens waving an AR. What am I on about?? Low skilled folks wipeing the floor with the KDR kittens.
What decides an MCC versus MCC match is the amount of damage done to an MCC. Folks with a lot! of ISK but few skills versus folks with a lot! of skills but hardly any ISK. Follow??
The MILITIA null cannons do the most damage to the MCC.(so far in this build) PROTO deployable null cannons do a lot more damage but cost a lot more.(maybe in this next build).
One side has no money to buy these. One side has the ISK to buy them.
What happens when one side has ten proto null cannons and the other side can barely PURCHASE five MILITIA null cannons?
DPS.
What side is going to have more DPS?? The no skill but ISK rich folks.
KDR means nothing!! if you are UNABLE to field a good level of equipment.
Controlling five militia level null cannons means nothing if the enemy can field ten proto null cannons at the red zone. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.26 17:54:00 -
[2] - Quote
Berserker007 wrote:The dark cloud wrote:jenza aranda wrote:in any case 1 bil really isnt that much ISK, considering that the Warbarge is carrier, if not super carrier sized which can cost up to tens of billions of isk!
but also yes, skill over gear every time for a dust player 1 billion would be damn alot. Maybe not for a Eve player but you have to consider the payment we get at the moment. that is true, a billion is quite a lot for us; hell ive got 62mil ISK, and i feel im quite comfy w/ how my wallet is
The "cheap" base militia?? MCC version runs 120 Million ISK BEFORE expensive mods. The KDR kitties are going to balk at spending 500 M on a twenty M contract but EVE players will have no probs with such small amounts if it gets a win.
If there are proto MCC versions are the KDR kitties going to be able to afford them? Probably not.
Just look at tanks that cost a paltry two Million ISK and they went Casper the ghost with the new AV hotfix. In fact a lot of dusties that were tankers decided to put the tanks away due to "cost".
The best AR is a proto MCC. Work in progress and all that jazz.
I do notice that in games where we have ten clone baits and four or more fast runner scouts/cappers versus the KDR kitties the result is we win since they concentrate on kills and are easy to distract away from objectives.
But this only works if we are using ten clones for bait. Think outside the box.
Welcome to EVE and all that entails.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.09.27 05:50:00 -
[3] - Quote
Brumae Verres wrote:Another aspect lacking right now is in a corp you run missions with the same group. While STD and a handful of others already run together, things will change when everyone is used to how their team plays. Kdr kittens get most of their kills on solo stragglers and new guys. When each squad is formed with friends, they will have to change their game just like the tankers.
There will always be the 'oh crap! Sonso is here!' moments. But those will become more focused to corps/alliances than certain players.
On the money concepts flying around. A corp is going to be a bit more pissed that their mercs lost the 2bill isk MCC than they'll be happy that you topped the chart again. I don't care what suit your in or how much it costs, the goal is always the win. Glory hounds need to go back to cod or mag and leave us alone. Oh wait, they left those games cause they weren't fun anymore. Oh, why is that? Cause everyone's a glory hound and a pain in the a**? Ahh. That's too bad
Agreed. Also we have yet to see the effects of transport fees to reach a distant war will have on the amount of equipment available.
I.e. a contract is live on a distant planet and two Corps say go!! One of them are so so players but they have vast amounts of ISK and the other Corp has KDR kittens but few ISK resources.
On reaching the battlefield the news is that yes! the War is on but HAVs now cost 30 M per instead of two M per , deployment per clone death went from free to 1 M per spawn and the best part is MCC costs went from 120M to twenty billion.
I see the poor Corporation haveing to concede with out a shot fired. Market manipulation can make a simple contract a very spiny and prickly problem for those that are ISK poor.
Hmmmm scamming some Dust mercs may be fun!!! A Dust version of EVEs delivery on Jita Contracts. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.27 06:15:00 -
[4] - Quote
VK deathslaer wrote:STB Vermaak Doe wrote:Will we even have deployable null cannons or even proto null cannons considering they're an objective? And wouldn't any behind the redline push the redline back to avoid nub insta win its ccp we're talking about here ofc u will! Just cause we have these lame pre-made objectives doesn't mean that thats it. some player owned territories i imagine will have null cannons set by them. so in other words your going after realish objectives that players have invested time and real money into. for instance players in eve can make stations, in null sec that station might be a tactical objective for the attacking side. again time and money was spent on that station.
Agreed. For example a proto nullcannon and two heavy armour/shield repair installations and three heavy blaster installations in case some AR user decides to come close and a heavy proto railgun installation all next to each other.
Good luck if some isk poor Corporation tries to take those installations. The game of chess in a FPS with the Art of War. Fun times are going to be here.
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