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The Black Jackal
The Southern Legion
302
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Posted - 2012.09.26 07:11:00 -
[1] - Quote
Loving the game, enjoying the depth of upcoming enhancements... only one thing bugs me...
With myself playing on Asia / Australian Servers, even at our own peak time, we are running half full matches, 1v1s, 2v2s and some 4v4s... yet, people on local from the US, or Europe are constantly saying their servers are 'full'?
I was under the distinct impression that this game would herald a Single Shard server, just like that used in EVE Online... in fact I saw somewhere that it was a 'Feature' listed as part of the game...
So why, when some of these 'battle servers' are full, and so many are empty, are we not being put into the same battles?
Answer... matchmaking is assigning us to Battle Servers... and we are not on a Single Shard System.... yet.. Singularity is a Single Shard system?
How does this work? Whenm in EVE... I don't jump to Dodixie planet IV, AUSTRALIAN Node... while my mate in the US, jumps to Dodixie planet IV, US Node......
So I want to know, where is this Single Shard that CCP made famous, and is supposed to be a feature of DUST 514 as it is in EVE? |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.09.26 08:00:00 -
[2] - Quote
jenza aranda wrote:basically Tranquility is the single shard server. if you go to any system in new eden from anywhere in the world, anyone in the world can go to that system and see you in local, they can also perform economic transactions and talk business.
The reason that currently match making is being devided into regions is to reduce lag as an american fighting on an Asian server can cause a horrendous amount of lag and impact gameplay.
from what i understand, this is what it will be like for high sec games. Matching players up on skill and geographic locations to reduce lag. However Low sec will not be match maker. anyone can join or initiate a battle in a planet in low sec and it will just be a matter of risk.
I hope this clears a few things up
Singularity is also a Single Shard... that's why they test EVE on it (now EVE and DUST) and it behaves the same way with EVE as Tranquility does.
High sec should be no different.
I'm all for 'Battle Servers' in general.. as 'quick match' options... but leaving one geographical location so threadbare as the Asia Pacific region, wheras in previous builds pre-Asia Server... I played with lag, and still managed to have fun... you compensate for said 'latency' after a while... and being Australian, we've had it with almost every single MMO out...
What I'm saying is, that in addition to core gameplay mechanics, this should be a high priority... high sec battles should be able to be run with AU, US, and UK people as well... regional limitations will... limit what can happen.. and EVE is about no limits...
As in EVE, it shouldn't matter where you play, you should still share the same space as everyone else.. battlefields on planets included... or, as a hypothetical situation...
Month 1) New player uses Quick Battles to get used to the game, get some SP, etc. does fairly well... while assigned to Server location A with stable 20ms latency.
Month 2) Said new player joins Corp Alpha... they are a Factional Warfare Corporation and suddenly... he's dealing with 100-200ms latency... he's gotten used to the pre-factional latency and now he's screwed... he has a large adjustment to make, while still trying to maintain his profit margins, equipment, and prove he''s useful to his new corp.
Get the picture?
If he'd been at 100ms stable from the start (even if they artificially instigate a 100ms latency on people in those locations) there is no period of adjustment. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.09.26 21:14:00 -
[3] - Quote
Just logged intoa game at 6:30am AEST...
I got put into a Skirmish, from the start, by myself...
I waited, and waited, but not a single other person joined me...
0630 AEST (+10 UTC)
Equivalent roughly to:
2030 (+0 UTC) 8:30pm London / Iceland Time... should should have been a fair few European Gamers online in my opinion.
1530 (-5 UTC) 3:30pm US Time... Granted I'm not sure on what 'School Days' entail in the United States as to times... but generally US gamers in other MMOs, and FPS are swarming over the servers...
Even someone complaining on the local about servers being full...
Now... tell me what is wrong with that picture. One entire game onb the 'Asia Pacific Servers' from start to finish for ONE person... while people can't get into a game due to 'Full Servers'...
Also, on the same topic... I play Battlefield 3 these days (legacy of my brother) on both Asia Pacific Servers, and US Servers, and while there is obviously some additonal lag on US Servers, the impact of this on the game is minimal... And I live in Australia, one of the worst gaming countries in the world for MMOs due to high latencies anywhere but in our own region.
I don't want this to fail. I want this game to be the epic monster I believe it will be. I'm even organising my own Corporation built around DUST 514... I have mates I gave codes to get into Beta so they'd enjoy it and bug hunt alongside me. I want the interaction with EVE to go off the scale, and this 'world first' cross-platform / cross-genre monolith to redefine the way games interact.
But, this is a huge hole in the fabric of the game. Single Shard Servers, lag minimization, cross-continental games when regional servers are empty...
Please, for the love of New Eden (which I adore beyond compare in MMO Gaming) do this game the justice it so richly deserves.
The Black Jackal |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.09.27 05:57:00 -
[4] - Quote
The opint I'm making is that there shouldn't be regional servers...
None at all...
Single Shard = Centralized Server with nodes... not multiple servers each servicing a region.
And the point was actually the reverse if using the battle servers... they were getting full servers, we were empty.... now wouldn't it be an idea to move those players who complain of full sertvers to empty servers?
Matchmaking atm... for UK/ US Servers
Queue in for Instant Battle... Server Full... Unqueued
Queue in for Instant Battle... Server Full... Unqueued
Queue in for Instant Battle... Server Full... Unqueued
Queue in for Instant Battle... Enter Game near end... 1 minute shooting Game ends.
Queue in for Instant Battle... Server Full... Unqueued
Queue in for Instant Battle... Server Full... Unqueued
Queue in for Instant Battle... Server Full... Unqueued
Now for AU Players...
Queue in for Instant Battle... Enter Game with 5-6 people.
Queue in for Instant Battle... Enter Game with 3-4 people.
Queue in for Instant Battle... Enter Game... All alone...
So even under the 'Battle Servers' method, this doesn't work... One Region is completely dead, the other flooded...
I still support Single Shard... Not Regional Servers! |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.09.27 09:32:00 -
[5] - Quote
Kristoff Atruin wrote:I see a lot of people here missing the point. Single shard doesn't have anything to do with details of how infrastructure works behind the scenes. Most MMOs divide players up by server names (shards), and you can create a character on any of them. If you're on the Tunare server you can't interact with someone who is on the Vallon Zek server. You are forever divided by that barrier. Eve doesn't have that. It's a single universe, meaning that I can fly to any system in the galaxy and talk to / attack / scam whoever is there.
Dust shares the same backbone as Eve, meaning our Dust mercs are actually present in one of those solar systems and can interact with Eve players inside the game. That is what single shard means. No more, no less. The idea that all the fps servers would be kept in a single location in the world is patently absurd. No amount of fancy technical trickery to improve the performance of the servers themselves will overcome the fact that a player on the other side of the planet will have an atrocious level of latency. Individual battles will have a capped number of players on each team. CCP has even talked about this, and how they'd like to eventually raise it to 64 players on each side.
That ability to interact with the Eve players is the one thing that sets Dust apart. It means that the battles we fight will have a larger impact than your k/d ratio. It means you'll have a reason to fight that isn't just bragging rights.
It is not the one thing that sets it apart. It is one thing of many.
Loss of investment.. economy, both are things that this game has that sets it apart.
Now, back to the issue at hand... Single Shard is, as you have stated, interacting with everyone at your 'in game' location. Being able to fleet, group, join with said people, or kill them... no matter where in the world you are.
Now, as I have stated above, this does not happen. How do you determine what 'server' a battle takes place on in Factional Warfare? Multiple people from across the globe will want in on Factional Warfare... and in the same battle. Should two of the stated regions be hampered because one was selected over the other.
In this instance, Single Shard should mean that, even if they have to artificially create latency for the 'home region' server to level the playing field.
I play from AU, I join game 'Attack Slave Encampment' alongside 3 UK guys, 3 US guys, and 3 other AU guys. Now, how do we determine latency? Do we attempt to minimise lag for everyone and pick a point in the middle of the three locations to have the server? giving everyone of those people a 50ms lag... nice hey?
Wait.. that server is in... let's say Hong Kong. Suddenly 2 players from Hong kong log into the same match. Their latency is 10-20ms... now they, with equal skills to the other players, gain a large edge in dominating the battlefield.
As said before. I play Battlefield 3 on US Servers as well as Australian... The 'LAG' is barely noticeable... why? I have no idea... that's DICE's secret to have. But that same principal should be applied here to allow cross continental and cross TZ play... I HATE being online for hours with solo matches constantly one after the other, or facing the same group of people (no matter how fun it is to play with them) over and over again.
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