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RHYTHMIK Designs
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Posted - 2012.09.24 21:40:00 -
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I'm just shooting the breeze here because I know at this point CCP won't change how skilling works. But, it would be nice if some these were implemented somehow. It would make skilling more active and in a sense streamline the skill system a little.
And I'm not saying I would want the current system gone, but rather in addition to current system (the more choices, the better right?)
These suggestions a listed in a way that build off of each other, culminating in what I would consider "active" skilling.
- Give us the option to change from the current all-or-nothing allocation system to a system that lets me allocate as much or a as little to the skill ranking up along the way until I reach the max. I.E. If it takes 10,240 to get to level 1 of a skill but only have 5000 SP, but I know for sure this is the next skill I want to level up, let me put my 5000 SP towards the skill. It would like Level 0: 5000/10240 SP. Just like in the old school RPGs.
- Give us the option to automatically allocate SP based on percentages. EVE is consider a spreadsheet game right? So this would fit right in. You can even call it something like "Active Queuing". But simply, it would allow players to assign percentages to the skill they want to level up, and the unallocated SP earned from a battle would be divide based on the percentages set by the player and automatically allocated to those skills accordingly. Once again, this would only work if suggested #1 is implemented, but you would be able to actively queue up to 100 different skills (albeit it would take you forever to get the all to max level that way).
- I'm not sure if the current SP system is real-time, but if it is not, make it real-time. This way, with the actively queued skills, we can level up mid match (possibly, enough to change the tide of a battle, that would be epic!).
- Implement a medal/commendation/milestone system to provide SP bonus (or multipliers). This is where the true activeness comes in. There would be tasks (both on a match-to-match and long term basis) that once completed would give that SP bonus or (multiplier). It would go even deeper by have certain tasks being related to certain skills, and once completed, instead give a bonus to general SP, the bonus is added to that specific related skill (i.e. killing a certain # of enemies at a certain distance will add bonus SP to the Light Weapon Sharpshooter skill that I have actively queued). Not every milestone will be related to a skill, but the ones that are will provide this bonus in addition to the players regular SP. I had more examples but the site did save the draft correctly so I lost that text and I'm a little lazy right now. But if you want more examples, I can give some more. Just ask. But yeah, I think this would dope to add because just like in real life, to get better at something you have to continuously do it, and this kinda does that.
So like I said, I'm just shooting the breeze. I know CCP would make that drastic of a change to the SP system, but I really do think if somehow they could implement suggestion #4 into the current system, that would be fresh (hell, just add the medals for bragging rights, I'd be happy with that ).
What do yo guys think? Feel free to add |
RHYTHMIK Designs
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Posted - 2012.09.24 23:32:00 -
[2] - Quote
Thx...you're probably right, but hey its here for us to discuss so hopefully more people will comment on it. |
RHYTHMIK Designs
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Posted - 2012.09.25 01:55:00 -
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Mobius Kaethis wrote:I am all for being able to freely allocate SP over the current all or nothing system as you have termed it but i do take issue with your combat medal idea. This is already something that eve corps can do and is more for fun than anything; it has no effect on SP gain and I'd like it to stay that way. I just dont like the idea that being recognised for your actions makes you learn more. It is just too unrealistic. If I get a commendation at work it doesn't make me a better worker after all (though i might feel more motivated) its seems silly that my character in a game should become better from some sort of analogous recognition.
I just medals/commendation because that how most other games do it, but CCP doesn't have to tie it to medals. The jest of what I was saying, though, is that you get extra SP for a specific skill for doing something that is directly related to that skill. Like in real life, you tend to get better at something if continue to do it. Its the same deal here. |
RHYTHMIK Designs
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Posted - 2012.09.25 03:00:00 -
[4] - Quote
Prince Ombra wrote:But you do get better at something in Dust by doing it over and over. It's called experience. Boosting SP gain with your medal proposal would just widen the gap between hard core players and the ones that can only play on the weekends. Even worse, the lower rank players would never have a chance to catch up and the high level matches would be dominated by people who were around on launch day.
Like I said before, I just used medals since that's how other games have done it. But lets not kid ourselves, Skill Point is just another way to say Experience Points. I'm not saying that the bonuses has to be huge, nor am I saying the task has be trivial in difficulty, nor every skill has to have tasks related to them.
And though you're correct in the real-life experience you gain by doing it over and over, but that only applies to certain aspects. I.E. I can use the assault rifle over and over again, get used to the kick and the dispersion, and get really good a killing people without ever having to use the Light Weapon Operation skill. That's the real-life experience you're talking about. But how can I get better at killing people at longer ranges with real-life experience. I can't because the game itself determines your max range. So if I take the initiative to try and kill be pushing my max range, and fulfill a requirement to gets me just few more SP (for that skill mind you), I don't see a problem with that.
I guess to balance it out, any skill that can translate over to real life skills won't be able to get a bonus, but any skill that can't would be eligible for the bonus. Would that work? |
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