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Cortez The Killer
Immobile Infantry
188
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Posted - 2012.09.25 01:04:00 -
[31] - Quote
SYST3M 0V3RL0AD wrote:Villore Isu wrote:Dammit, Unless they do something similar in EVE, there goes any chance of transferring AUR between the 2 Hmmm. This does complicate things. But only very slightly as far as i can tell. (I'm not an EVE player). I mean, fictional currency is really just arbitrary; not based on any particular thing, so there's no reason why CCP can't just apply the x10 factor of Aurum to EVE as well and just adjust the costs of things to reflect that. It's certainly something they can change in a single maintenance period without disrupting anything. Maybe they will allow Aurum exchange across the two, maybe they won't. If they did make this x10 change in both games simultaneously it would've stirred a whole bunch of speculation so maybe they are just testing the x10 factor in Dust first and will implement it in EVE later to quell the speculators for the time being. I wouldn't say this currency adjustment is in any way a deathblow to inter-game currency exchange. Just have to wait it out and see what CCP have up their sleeve. The market is just as vital as the FPS gameplay and with the fact that EVE and Dust players can be in the same corporations i trust they will create a system that works in the best way possible.
Maybe, and maybe not. Eve does have a self sustaining economy. It has all the ebbs and flows of a RL economy, with the base resources produced and developed for sale by players. The interaction of Dust in general, much less AUR (that directly puts US$/Euros/whatever) into that economy is never a small thing. It may be fictional currency in a fictional world, but it is operating on real world economic mechanics.
It may be a simple code change for the Dev team to "adjust" the value of any currency or commodity in Eve/Dust, but what would happen to active economy when say a trillion USD in unbacked funds suddenly appears within an economy? The adjustments are rarely insignificant, and I would imagine the cost changes were very well thought out by people that you might not expect to see on a video game development team.
I'm also curious to see what happens. Doubling AUR banks and costs seems like a big move. If they were to need to revert, the crying would be much louder than it is now, even if the equipment was reduced, folks still only focus on the fact that half their AUR bank is reduced . |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.25 07:11:00 -
[32] - Quote
SYST3M 0V3RL0AD wrote:My guess is they are inflating the value of AUR in preparation for a new,much larger range of AUR items. Right now we likely only have a very small fraction of the inventory that will be available later. If a top level weapon only costs say 5 AUR, and you add 10 additional levels of lower end items below that, you'd have to start getting into fractional currency to be in line with the perceived value of each item and what people would be willing to pay. If you inflate everything by a factor of 10 and your top weapon is now 50 AUR, you can price less desirable items anywhere from 1 to 49 without having to get into fractions.
This is a very good thing for us as players, really. It creates a broader range of prices and the ability to price things cheaper! (In theory, that is. If they don't price anything lower than 10 AUR, the point is moot and we'll probably be getting screwed, lol.)
That is at least what I got from the dev post on the subject.
They simply need higher granularity pricing for lower end AUR items. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.25 07:13:00 -
[33] - Quote
Cerebral Wolf Jr wrote:Villore Isu wrote:Dammit, Unless they do something similar in EVE, there goes any chance of transferring AUR between the 2 Dont remind me, i've been buying AUR tokens for awhile now.
From what I understand, there were never any plans on allowing AUR transfer between players. We can't do this in EVE, and I doubt they'll do it in Dust. |
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