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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 10:33:00 -
[1] - Quote
Found this info on the Buckingham Server.
Dropsuit Command 1 - Unlocks Assault Suits Dropsuit Command 2 - Unlocks Scout and Logistics Suits Dropsuit Command 3 - Unlocks Heavy suits Dropsuit Command 4 - Dropsuit Command 5 - Unlocks Specialization Suits
As well as the -5% reduction to your profile signature per level.
Have fun ranting guys. |
Darky SI
232
|
Posted - 2012.09.24 10:52:00 -
[2] - Quote
why giving the heavy users a hard time CCP? we are NOT death machines we barely hold our own against scouts why you hate Heavy suit so much that you make it hard to train/attain every time you introduce something new. If you want to eliminate the heavy suit do it at once no need for all this BS you are throwing at us, its enough we are running the most underpowered and most difficult suit to train in the beta.
/rant over and so my days with the heavy suit |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 11:05:00 -
[3] - Quote
Darky SI wrote:why giving the heavy users a hard time CCP? we are NOT death machines we barely hold our own against scouts why you hate Heavy suit so much that you make it hard to train/attain every time you introduce something new. If you want to eliminate the heavy suit do it at once no need for all this BS you are throwing at us, its enough we are running the most underpowered and most difficult suit to train in the beta.
/rant over and so my days with the heavy suit
Falls in line better with Eve Online skill training - can't fly a Caldari Frigate until you have Spaceship Command, for instance. This just makes more sense and I'm honestly not complaining that I have to get a 15% reduction to my profile to run with the largest frakking profile of any infantry class. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.24 11:38:00 -
[4] - Quote
Getting to Lv 3 on a x1 skill is so easy a drone could do it. Even if they were to up it to x3, it would still be ok.
Should be interesting, if they change it like this. |
Darky SI
232
|
Posted - 2012.09.24 11:52:00 -
[5] - Quote
Aeon Amadi wrote:Darky SI wrote:why giving the heavy users a hard time CCP? we are NOT death machines we barely hold our own against scouts why you hate Heavy suit so much that you make it hard to train/attain every time you introduce something new. If you want to eliminate the heavy suit do it at once no need for all this BS you are throwing at us, its enough we are running the most underpowered and most difficult suit to train in the beta.
/rant over and so my days with the heavy suit Falls in line better with Eve Online skill training - can't fly a Caldari Frigate until you have Spaceship Command, for instance. This just makes more sense and I'm honestly not complaining that I have to get a 15% reduction to my profile to run with the largest frakking profile of any infantry class. I understand where you came from but the heavy dropsuits is just another suits it doesn't have any advantage (in fact it has many disadvantages compared to the other suits) or special abilities so why making us wait longer to use while other classes can access there suits form the get go unless they gave it something in return, its just stupid and don't make sense. |
Sees-Too-Much
332
|
Posted - 2012.09.24 11:53:00 -
[6] - Quote
Probably going to involve a change to starting kits, then. Might not be able to start out as heavy if it requires more SP in dropsuit command.
'Course it looks like I'll have to get it to V for my pilot suit. Which makes sense, I guess, given how powerful pilot suits have the potential to be. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 11:55:00 -
[7] - Quote
Darky SI wrote:Aeon Amadi wrote:Darky SI wrote:why giving the heavy users a hard time CCP? we are NOT death machines we barely hold our own against scouts why you hate Heavy suit so much that you make it hard to train/attain every time you introduce something new. If you want to eliminate the heavy suit do it at once no need for all this BS you are throwing at us, its enough we are running the most underpowered and most difficult suit to train in the beta.
/rant over and so my days with the heavy suit Falls in line better with Eve Online skill training - can't fly a Caldari Frigate until you have Spaceship Command, for instance. This just makes more sense and I'm honestly not complaining that I have to get a 15% reduction to my profile to run with the largest frakking profile of any infantry class. I understand where you came from but the heavy dropsuits is just another suits it doesn't have any advantage (in fact it has many disadvantages compared to the other suits) or special abilities so why making us wait longer to use while other classes can access there suits form the get go unless they gave it something in return, its just stupid and don't make sense.
You do realize it's only 256,000 SP to get that skill to level 5 right?
Sees-Too-Much wrote:Probably going to involve a change to starting kits, then. Might not be able to start out as heavy if it requires more SP in dropsuit command.
'Course it looks like I'll have to get it to V for my pilot suit. Which makes sense, I guess, given how powerful pilot suits have the potential to be.
Not quite. Specialist suits are in reference to things like the Shock Assault Suit and the Titan Heavy Suit. |
STB Vermaak Doe
558
|
Posted - 2012.09.24 11:56:00 -
[8] - Quote
I still can't decide, Atlas or Titan heavy suit. |
STB Vermaak Doe
558
|
Posted - 2012.09.24 11:58:00 -
[9] - Quote
Aeon Amadi wrote:Darky SI wrote:Aeon Amadi wrote:Darky SI wrote:why giving the heavy users a hard time CCP? we are NOT death machines we barely hold our own against scouts why you hate Heavy suit so much that you make it hard to train/attain every time you introduce something new. If you want to eliminate the heavy suit do it at once no need for all this BS you are throwing at us, its enough we are running the most underpowered and most difficult suit to train in the beta.
/rant over and so my days with the heavy suit Falls in line better with Eve Online skill training - can't fly a Caldari Frigate until you have Spaceship Command, for instance. This just makes more sense and I'm honestly not complaining that I have to get a 15% reduction to my profile to run with the largest frakking profile of any infantry class. I understand where you came from but the heavy dropsuits is just another suits it doesn't have any advantage (in fact it has many disadvantages compared to the other suits) or special abilities so why making us wait longer to use while other classes can access there suits form the get go unless they gave it something in return, its just stupid and don't make sense. You do realize it's only 256,000 SP to get that skill to level 5 right? Sees-Too-Much wrote:Probably going to involve a change to starting kits, then. Might not be able to start out as heavy if it requires more SP in dropsuit command.
'Course it looks like I'll have to get it to V for my pilot suit. Which makes sense, I guess, given how powerful pilot suits have the potential to be. Not quite. Specialist suits are in reference to things like the Shock Assault Suit and the Titan Heavy Suit.
So we get a.disadvantage of having to put the most sp into something we don't really need if we're content with the regular heavy suit |
Darky SI
232
|
Posted - 2012.09.24 11:59:00 -
[10] - Quote
DUST Fiend wrote:Getting to Lv 3 on a x1 skill is so easy a drone could do it. Even if they were to up it to x3, it would still be ok.
Should be interesting, if they change it like this. Amarr Dropsuit Operation already at X8 i don't have problem with that but delaying the access to certain suit with out any apparent advantage doesn't make sense. All suits should be available for all form the start isn't this common sense in any game that has different classes (dropsuits) to specialize on ? |
|
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.24 12:00:00 -
[11] - Quote
Darky SI wrote:DUST Fiend wrote:Getting to Lv 3 on a x1 skill is so easy a drone could do it. Even if they were to up it to x3, it would still be ok.
Should be interesting, if they change it like this. Amarr Dropsuit Operation already at X8 i don't have problem with that but delaying the access to certain suit with out any apparent advantage doesn't make sense. All suits should be available for all form the start isn't this common sense in any game that has different classes (dropsuits) to specialize on ?
They're still tweaking and adding things, such as the new HMG. Perhaps they're adding more for heavies. Also, putting the forge gun just a little bit back is probably a good thing >_< |
Darky SI
232
|
Posted - 2012.09.24 12:05:00 -
[12] - Quote
Aeon Amadi wrote: You do realize it's only 256,000 SP to get that skill to level 5 right?
1. Its not the amount of SP am talking about its the concept for delaying the heavy users i mean why? whats the point? 2. On release the SP gain will be much much less than the current one (4 times less to be exact) so 256K will take time later when the game is released. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 12:08:00 -
[13] - Quote
STB Vermaak Doe wrote:
So we get a.disadvantage of having to put the most sp into something we don't really need if we're content with the regular heavy suit
Again - it's 256,000 SP. You put more into Assault Rifle Operation 5.
Darky SI wrote:Aeon Amadi wrote: You do realize it's only 256,000 SP to get that skill to level 5 right?
1. Its not the amount of SP am talking about its the concept for delaying the heavy users i mean why? whats the point? 2. On release the SP gain will be much much less than the current one (4 times less to be exact) so 256K will take time later when the game is released.
I disagree. The 4x skill-point gain was removed at the beginning of this build. 256,000 sp is a night's worth of matches at most and that's if you're running solo and -ONLY- making kills/assists. |
Darky SI
232
|
Posted - 2012.09.24 12:09:00 -
[14] - Quote
DUST Fiend wrote:Darky SI wrote:DUST Fiend wrote:Getting to Lv 3 on a x1 skill is so easy a drone could do it. Even if they were to up it to x3, it would still be ok.
Should be interesting, if they change it like this. Amarr Dropsuit Operation already at X8 i don't have problem with that but delaying the access to certain suit with out any apparent advantage doesn't make sense. All suits should be available for all form the start isn't this common sense in any game that has different classes (dropsuits) to specialize on ? They're still tweaking and adding things, such as the new HMG. Perhaps they're adding more for heavies. Also, putting the forge gun just a little bit back is probably a good thing >_< Yeah unless there is something special about the heavy suit, this whole new system is just weird maybe am missing something |
Vane KoS
Royal Uhlans Amarr Empire
30
|
Posted - 2012.09.24 12:11:00 -
[15] - Quote
If you select a heavy when you create your character you will already have the pre-requesite so no big deal really. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 12:11:00 -
[16] - Quote
Darky SI wrote:DUST Fiend wrote:Darky SI wrote:DUST Fiend wrote:Getting to Lv 3 on a x1 skill is so easy a drone could do it. Even if they were to up it to x3, it would still be ok.
Should be interesting, if they change it like this. Amarr Dropsuit Operation already at X8 i don't have problem with that but delaying the access to certain suit with out any apparent advantage doesn't make sense. All suits should be available for all form the start isn't this common sense in any game that has different classes (dropsuits) to specialize on ? They're still tweaking and adding things, such as the new HMG. Perhaps they're adding more for heavies. Also, putting the forge gun just a little bit back is probably a good thing >_< Yeah unless there is something special about the heavy suit, this whole new system is just weird maybe am missing something
Heavy Weaponry.... Atlas / Titan suits will expand more on this with one sacrificing it's heavy weapon ability for more versatility and the other increasing it's protection at the expense of mobility.. It -is- special... |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 12:11:00 -
[17] - Quote
Vane KoS wrote:If you select a heavy when you create your character you will already have the pre-requesite so no big deal really.
True. Good call. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.24 12:14:00 -
[18] - Quote
Aeon Amadi wrote:Vane KoS wrote:If you select a heavy when you create your character you will already have the pre-requesite so no big deal really. True. Good call.
They might remove these starter kits to fit the new skill progression, we'll have to see. As to the person that said 256k SP is a nights worth of matches, I'm PRAYING that we are put on a SIGNIFICANTLY more passive SP gain model, or else people are going to max out very quickly, and it's just gonna be stupid. Very, very stupid. |
Darky SI
232
|
Posted - 2012.09.24 12:14:00 -
[19] - Quote
Aeon Amadi wrote:STB Vermaak Doe wrote:
So we get a.disadvantage of having to put the most sp into something we don't really need if we're content with the regular heavy suit
Again - it's 256,000 SP. You put more into Assault Rifle Operation 5. Darky SI wrote:Aeon Amadi wrote: You do realize it's only 256,000 SP to get that skill to level 5 right?
1. Its not the amount of SP am talking about its the concept for delaying the heavy users i mean why? whats the point? 2. On release the SP gain will be much much less than the current one (4 times less to be exact) so 256K will take time later when the game is released. I disagree. The 4x skill-point gain was removed at the beginning of this build. 256,000 sp is a night's worth of matches at most and that's if you're running solo and -ONLY- making kills/assists. are you sure the 4x SP gain is not in effect? i never read anything about this anywhere if that the case then so much for 7 years to max out all skills cause currently with booster i can avg 50k per match!
My first point still stand though |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 12:18:00 -
[20] - Quote
DUST Fiend wrote:Aeon Amadi wrote:Vane KoS wrote:If you select a heavy when you create your character you will already have the pre-requesite so no big deal really. True. Good call. They might remove these starter kits to fit the new skill progression, we'll have to see. As to the person that said 256k SP is a nights worth of matches, I'm PRAYING that we are put on a SIGNIFICANTLY more passive SP gain model, or else people are going to max out very quickly, and it's just gonna be stupid. Very, very stupid.
Passive Skill Boosters are being implemented from what I can see - but they're Aurum based just like the Active Skill Boosters. Having both could be interesting, to say the least.
Even then I'm almost positive the SP/ISK values we're going to make are going to be scaled by the area we're in - with hi sec being the least returns. |
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Darky SI
232
|
Posted - 2012.09.24 12:18:00 -
[21] - Quote
DUST Fiend wrote:Aeon Amadi wrote:Vane KoS wrote:If you select a heavy when you create your character you will already have the pre-requesite so no big deal really. True. Good call. They might remove these starter kits to fit the new skill progression, we'll have to see. As to the person that said 256k SP is a nights worth of matches, I'm PRAYING that we are put on a SIGNIFICANTLY more passive SP gain model, or else people are going to max out very quickly, and it's just gonna be stupid. Very, very stupid. Exactly we don't know what will happen to the pre-requisites they might change it to fit the new system! |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.09.24 12:22:00 -
[22] - Quote
Yes the 4x sp boost was removed after the last build. You should have seen the amount of SP we could earn then. I'm talking about poor players getting 60k sp a match and good ones getting more like 120k sp. By comparison the current build is tediously slow though you can still get great sp if you know a trick or two. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 12:26:00 -
[23] - Quote
Mobius Kaethis wrote:Yes the 4x sp boost was removed after the last build. You should have seen the amount of SP we could earn then. I'm talking about poor players getting 60k sp a match and good ones getting more like 120k sp. By comparison the current build is tediously slow though you can still get great sp if you know a trick or two.
Used to make 200k+
I know a few good secrets on how to make 80k+ in this build that I only reveal to my corp-mates =) |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.24 12:28:00 -
[24] - Quote
Aeon Amadi wrote: Used to make 200k+
I know a few good secrets on how to make 80k+ in this build that I only reveal to my corp-mates =)
Hopefully it's not glitches or exploits, otherwise you're not being a very good tester >_< (by not reporting it, that is) |
mongo flash
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.24 12:33:00 -
[25] - Quote
DUST Fiend wrote:Aeon Amadi wrote: Used to make 200k+
I know a few good secrets on how to make 80k+ in this build that I only reveal to my corp-mates =)
Hopefully it's not glitches or exploits, otherwise you're not being a very good tester >_< (by not reporting it, that is)
Wrong. It is our duty as testers to find and exploit asxmany glitches and broken mechani,cs as possible. If you are not trying to break the game as a beta tester you are doing it wrong. Breaking and exploiting and then reporting is our only real usefulness to ccp at this stage in development. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.24 12:37:00 -
[26] - Quote
-5% reduction to your profile signature per level should be a skill in its self. Should not be linked to unlocking suits if you ask me. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.24 12:40:00 -
[27] - Quote
mongo flash wrote:DUST Fiend wrote:Aeon Amadi wrote: Used to make 200k+
I know a few good secrets on how to make 80k+ in this build that I only reveal to my corp-mates =)
Hopefully it's not glitches or exploits, otherwise you're not being a very good tester >_< (by not reporting it, that is) Wrong. It is our duty as testers to find and exploit asxmany glitches and broken mechani,cs as possible. If you are not trying to break the game as a beta tester you are doing it wrong. Breaking and exploiting and then reporting is our only real usefulness to ccp at this stage in development.
Perhaps you missed the part where I said it's bad if you aren't reporting it. |
mongo flash
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.24 12:42:00 -
[28] - Quote
Why? there are many skills in eve that not only unlock new mods and ships but also have a bonus attached to them. Battlecruiser skill gives bonuses to battlecruisers and command ships and also unlocks ships at different training lvls. Welcome to EVE |
Darky SI
232
|
Posted - 2012.09.24 12:42:00 -
[29] - Quote
BTW guys i hear you talking about Atlas/Titan suits it looks like I AM missing something, a link please? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 12:52:00 -
[30] - Quote
DUST Fiend wrote:Aeon Amadi wrote: Used to make 200k+
I know a few good secrets on how to make 80k+ in this build that I only reveal to my corp-mates =)
Hopefully it's not glitches or exploits, otherwise you're not being a very good tester >_< (by not reporting it, that is)
I'll give you a hint - it involves lots of coordination among the squad and one big kitten Forge Gun =P |
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 12:52:00 -
[31] - Quote
Sha Kharn Clone wrote: -5% reduction to your profile signature per level should be a skill in its self. Should not be linked to unlocking suits if you ask me.
There is a new skill called Scan Dampening that does this I believe, but it also unlocks the actual Scan Dampener module. It's possible to use both skills in unison with one another to reduce the likeliness of you -ever- coming up on radar. |
Shadows Maker
Seituoda Taskforce Command Caldari State
129
|
Posted - 2012.09.24 12:55:00 -
[32] - Quote
Aeon Amadi wrote: I'll give you a hint - it involves lots of coordination among the squad and one big kitten Forge Gun =P
If you mean damaging and repairing vehicles at the main spawn, then its already in effect by many dusters lol |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.24 13:00:00 -
[33] - Quote
Aeon Amadi wrote:Sha Kharn Clone wrote: -5% reduction to your profile signature per level should be a skill in its self. Should not be linked to unlocking suits if you ask me. There is a new skill called Scan Dampening that does this I believe, but it also unlocks the actual Scan Dampener module. It's possible to use both skills in unison with one another to reduce the likeliness of you -ever- coming up on radar.
I'm so happy now |
Drako Death
22
|
Posted - 2012.09.24 13:01:00 -
[34] - Quote
Shadows Maker wrote:Aeon Amadi wrote: I'll give you a hint - it involves lots of coordination among the squad and one big kitten Forge Gun =P
If you mean damaging and repairing vehicles at the main spawn, then its already in effect by many dusters lol Nope, that's a lame tactic! He's talking about something else. |
Sees-Too-Much
332
|
Posted - 2012.09.24 13:09:00 -
[35] - Quote
In my experience "I know X, but I'm not telling you" is code for "I don't know ****, but I want to sound mysterious and tricky." |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.24 13:18:00 -
[36] - Quote
He's talking about damaging oneself with the Forge splash and getting repaired by one's squaddies. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.24 13:23:00 -
[37] - Quote
What are you complaining about Dropsuit Command V is one of those skills you want and need at V |
Shadows Maker
Seituoda Taskforce Command Caldari State
129
|
Posted - 2012.09.24 13:24:00 -
[38] - Quote
Tarn Adari wrote:He's talking about damaging oneself with the Forge splash and getting repaired by one's squaddies. it has the same concept damage then repair, a group of my friends did that with vehicles the whole match and each came out with 100+k SP! of course this glitch is already known to CCP so we don't have to worry about it next build. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.09.24 13:42:00 -
[39] - Quote
Aeon Amadi wrote:Found this info on the Buckingham Server.
Dropsuit Command 1 - Unlocks Assault Suits Dropsuit Command 2 - Unlocks Scout and Logistics Suits Dropsuit Command 3 - Unlocks Heavy suits Dropsuit Command 4 - Dropsuit Command 5 - Unlocks Specialization Suits
As well as the -5% reduction to your profile signature per level.
Have fun ranting guys.
I like. Merc's a fool not to train the Dropsuit command skill to 3 anyway. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 13:43:00 -
[40] - Quote
Man - you guys are all a bunch of assumptive little lads aren't you? I'm no primitive, I earn my SP by real means.
Here's another hint:
"RDV Request Failed" |
|
Shadows Maker
Seituoda Taskforce Command Caldari State
129
|
Posted - 2012.09.24 13:53:00 -
[41] - Quote
Aeon Amadi wrote:Man - you guys are all a bunch of assumptive little lads aren't you? I'm no primitive, I earn my SP by real means.
Here's another hint:
"RDV Request Failed" I really don't care how you get your SP, its reporting a glitch that matter |
Shadows Maker
Seituoda Taskforce Command Caldari State
129
|
Posted - 2012.09.24 13:59:00 -
[42] - Quote
Vrain Matari wrote:Aeon Amadi wrote:Found this info on the Buckingham Server.
Dropsuit Command 1 - Unlocks Assault Suits Dropsuit Command 2 - Unlocks Scout and Logistics Suits Dropsuit Command 3 - Unlocks Heavy suits Dropsuit Command 4 - Dropsuit Command 5 - Unlocks Specialization Suits
As well as the -5% reduction to your profile signature per level.
Have fun ranting guys. I like. Merc's a fool not to train the Dropsuit command skill to 3 anyway. actually according to the order of the unlocks and your post, The heavy suit should be at lvl 1 because its not like you will sneak into someone with fat slow suit! the heavy will be first to spot no matter what lvl they are at in fact the scouts need this more than anyone else to be able to get up and close unnoticed.
So yeah unlocking the heavy suit at lvl 3 is useless |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 14:02:00 -
[43] - Quote
Shadows Maker wrote:Vrain Matari wrote:Aeon Amadi wrote:Found this info on the Buckingham Server.
Dropsuit Command 1 - Unlocks Assault Suits Dropsuit Command 2 - Unlocks Scout and Logistics Suits Dropsuit Command 3 - Unlocks Heavy suits Dropsuit Command 4 - Dropsuit Command 5 - Unlocks Specialization Suits
As well as the -5% reduction to your profile signature per level.
Have fun ranting guys. I like. Merc's a fool not to train the Dropsuit command skill to 3 anyway. actually according to the order of the unlocks and your post, The heavy suit should be at lvl 1 because its not like you will sneak into someone with fat slow suit! the heavy will be first to spot no matter what lvl they are at in fact the scouts need this more than anyone else to be able to get up and close unnoticed. So yeah unlocking the heavy suit at lvl 3 is useless
The Heavy suit is a more powerful variant both defensively and offensively... It's like saying you would want a more powerful frigate available earlier than a lesser one... Honestly - why are you complaining about 100k SP? |
Shadows Maker
Seituoda Taskforce Command Caldari State
129
|
Posted - 2012.09.24 14:09:00 -
[44] - Quote
Aeon Amadi wrote:Shadows Maker wrote:Vrain Matari wrote:Aeon Amadi wrote:Found this info on the Buckingham Server.
Dropsuit Command 1 - Unlocks Assault Suits Dropsuit Command 2 - Unlocks Scout and Logistics Suits Dropsuit Command 3 - Unlocks Heavy suits Dropsuit Command 4 - Dropsuit Command 5 - Unlocks Specialization Suits
As well as the -5% reduction to your profile signature per level.
Have fun ranting guys. I like. Merc's a fool not to train the Dropsuit command skill to 3 anyway. actually according to the order of the unlocks and your post, The heavy suit should be at lvl 1 because its not like you will sneak into someone with fat slow suit! the heavy will be first to spot no matter what lvl they are at in fact the scouts need this more than anyone else to be able to get up and close unnoticed. So yeah unlocking the heavy suit at lvl 3 is useless The Heavy suit is a more powerful variant both defensively and offensively... It's like saying you would want a more powerful frigate available earlier than a lesser one... Honestly - why are you complaining about 100k SP? I could careless about the heavy suit am HAV user but the logic behind the new dropsuit command training forcing everyone to start with assault suit so does that mean no more starter fits?
Edit: we don't know yet what is the new multiplier |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 14:21:00 -
[45] - Quote
Shadows Maker wrote:Aeon Amadi wrote:Shadows Maker wrote:Vrain Matari wrote:Aeon Amadi wrote:Found this info on the Buckingham Server.
Dropsuit Command 1 - Unlocks Assault Suits Dropsuit Command 2 - Unlocks Scout and Logistics Suits Dropsuit Command 3 - Unlocks Heavy suits Dropsuit Command 4 - Dropsuit Command 5 - Unlocks Specialization Suits
As well as the -5% reduction to your profile signature per level.
Have fun ranting guys. I like. Merc's a fool not to train the Dropsuit command skill to 3 anyway. actually according to the order of the unlocks and your post, The heavy suit should be at lvl 1 because its not like you will sneak into someone with fat slow suit! the heavy will be first to spot no matter what lvl they are at in fact the scouts need this more than anyone else to be able to get up and close unnoticed. So yeah unlocking the heavy suit at lvl 3 is useless The Heavy suit is a more powerful variant both defensively and offensively... It's like saying you would want a more powerful frigate available earlier than a lesser one... Honestly - why are you complaining about 100k SP? I could careless about the heavy suit am HAV user but the logic behind the new dropsuit command training forcing everyone to start with assault suit so does that mean no more starter fits? Edit: we don't know yet what is the new multiplier
Dude.... Okay... Please pay attention...
1.) Starter Suits are Militia Suits. 2.) Militia Suits are Free. 3.) Militia Suits DO NOT REQUIRE SKILLS to use. 4.) Someone specializing in a Heavy suit -SHOULD- go through the others before having that sort of power so they can know what they're getting into.
And -AGAIN- it's 100,000 SP, what does it freaking matter you put more into even more useless skills like Turret Operation - which up until the next build does ABSOLUTELY NOTHING.
EDIT: Just saying bro - Megaman didn't just start with all his frakking upgrades in Megaman X. |
Shadows Maker
Seituoda Taskforce Command Caldari State
129
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Posted - 2012.09.24 14:32:00 -
[46] - Quote
Aeon Amadi wrote: Dude.... Okay... Please pay attention...
1.) Starter Suits are Militia Suits. 2.) Militia Suits are Free. 3.) Militia Suits DO NOT REQUIRE SKILLS to use. 4.) Someone specializing in a Heavy suit -SHOULD- go through the others before having that sort of power so they can know what they're getting into.
And -AGAIN- it's 100,000 SP, what does it freaking matter you put more into even more useless skills like Turret Operation - which up until the next build does ABSOLUTELY NOTHING.
EDIT: Just saying bro - Megaman didn't just start with all his frakking upgrades in Megaman X.
lol ok |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.09.24 14:58:00 -
[47] - Quote
Scout should be the last. Just like in Killzone 2. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.09.24 16:34:00 -
[48] - Quote
To everyone complaining about needing to level one or two more levels of dropsuit command...
For one, reduction of your signature profile is VERY important, and as such everyone should get that skill to level V regardless
Secondly, the Heavy is completely armor tanked (Save the Type II suit) meaning that the most important skill for it is Mechanics, a x1 skill which boosts armor by 5% per level. However, the other suit types, especially Scout suits, have a MUCH higher Shield to Armor ratio than the Heavy, meaning they are more Hybrid/Shield tanked. Shield Management boosts Shields by 5%, but it is a x3 skill AND requires Shield Operation to IV to even start training it.
The point of the matter is that its going to take you well over 3x as long to max out your shield capacity than it will to max out your armor capacity, and because Heavies benefit the most from the added +25% armor, it actually takes heavies much less time to properly skill up their defensive capabilities. So while you're complaining about 1-2 levels over a x1 skill, it's taking the other classes significantly longer to max out their main defenses. |
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