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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 10:33:00 -
[1] - Quote
Found this info on the Buckingham Server.
Dropsuit Command 1 - Unlocks Assault Suits Dropsuit Command 2 - Unlocks Scout and Logistics Suits Dropsuit Command 3 - Unlocks Heavy suits Dropsuit Command 4 - Dropsuit Command 5 - Unlocks Specialization Suits
As well as the -5% reduction to your profile signature per level.
Have fun ranting guys. |
Darky SI
232
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Posted - 2012.09.24 10:52:00 -
[2] - Quote
why giving the heavy users a hard time CCP? we are NOT death machines we barely hold our own against scouts why you hate Heavy suit so much that you make it hard to train/attain every time you introduce something new. If you want to eliminate the heavy suit do it at once no need for all this BS you are throwing at us, its enough we are running the most underpowered and most difficult suit to train in the beta.
/rant over and so my days with the heavy suit |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 11:05:00 -
[3] - Quote
Darky SI wrote:why giving the heavy users a hard time CCP? we are NOT death machines we barely hold our own against scouts why you hate Heavy suit so much that you make it hard to train/attain every time you introduce something new. If you want to eliminate the heavy suit do it at once no need for all this BS you are throwing at us, its enough we are running the most underpowered and most difficult suit to train in the beta.
/rant over and so my days with the heavy suit
Falls in line better with Eve Online skill training - can't fly a Caldari Frigate until you have Spaceship Command, for instance. This just makes more sense and I'm honestly not complaining that I have to get a 15% reduction to my profile to run with the largest frakking profile of any infantry class. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.24 11:38:00 -
[4] - Quote
Getting to Lv 3 on a x1 skill is so easy a drone could do it. Even if they were to up it to x3, it would still be ok.
Should be interesting, if they change it like this. |
Darky SI
232
|
Posted - 2012.09.24 11:52:00 -
[5] - Quote
Aeon Amadi wrote:Darky SI wrote:why giving the heavy users a hard time CCP? we are NOT death machines we barely hold our own against scouts why you hate Heavy suit so much that you make it hard to train/attain every time you introduce something new. If you want to eliminate the heavy suit do it at once no need for all this BS you are throwing at us, its enough we are running the most underpowered and most difficult suit to train in the beta.
/rant over and so my days with the heavy suit Falls in line better with Eve Online skill training - can't fly a Caldari Frigate until you have Spaceship Command, for instance. This just makes more sense and I'm honestly not complaining that I have to get a 15% reduction to my profile to run with the largest frakking profile of any infantry class. I understand where you came from but the heavy dropsuits is just another suits it doesn't have any advantage (in fact it has many disadvantages compared to the other suits) or special abilities so why making us wait longer to use while other classes can access there suits form the get go unless they gave it something in return, its just stupid and don't make sense. |
Sees-Too-Much
332
|
Posted - 2012.09.24 11:53:00 -
[6] - Quote
Probably going to involve a change to starting kits, then. Might not be able to start out as heavy if it requires more SP in dropsuit command.
'Course it looks like I'll have to get it to V for my pilot suit. Which makes sense, I guess, given how powerful pilot suits have the potential to be. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 11:55:00 -
[7] - Quote
Darky SI wrote:Aeon Amadi wrote:Darky SI wrote:why giving the heavy users a hard time CCP? we are NOT death machines we barely hold our own against scouts why you hate Heavy suit so much that you make it hard to train/attain every time you introduce something new. If you want to eliminate the heavy suit do it at once no need for all this BS you are throwing at us, its enough we are running the most underpowered and most difficult suit to train in the beta.
/rant over and so my days with the heavy suit Falls in line better with Eve Online skill training - can't fly a Caldari Frigate until you have Spaceship Command, for instance. This just makes more sense and I'm honestly not complaining that I have to get a 15% reduction to my profile to run with the largest frakking profile of any infantry class. I understand where you came from but the heavy dropsuits is just another suits it doesn't have any advantage (in fact it has many disadvantages compared to the other suits) or special abilities so why making us wait longer to use while other classes can access there suits form the get go unless they gave it something in return, its just stupid and don't make sense.
You do realize it's only 256,000 SP to get that skill to level 5 right?
Sees-Too-Much wrote:Probably going to involve a change to starting kits, then. Might not be able to start out as heavy if it requires more SP in dropsuit command.
'Course it looks like I'll have to get it to V for my pilot suit. Which makes sense, I guess, given how powerful pilot suits have the potential to be.
Not quite. Specialist suits are in reference to things like the Shock Assault Suit and the Titan Heavy Suit. |
STB Vermaak Doe
558
|
Posted - 2012.09.24 11:56:00 -
[8] - Quote
I still can't decide, Atlas or Titan heavy suit. |
STB Vermaak Doe
558
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Posted - 2012.09.24 11:58:00 -
[9] - Quote
Aeon Amadi wrote:Darky SI wrote:Aeon Amadi wrote:Darky SI wrote:why giving the heavy users a hard time CCP? we are NOT death machines we barely hold our own against scouts why you hate Heavy suit so much that you make it hard to train/attain every time you introduce something new. If you want to eliminate the heavy suit do it at once no need for all this BS you are throwing at us, its enough we are running the most underpowered and most difficult suit to train in the beta.
/rant over and so my days with the heavy suit Falls in line better with Eve Online skill training - can't fly a Caldari Frigate until you have Spaceship Command, for instance. This just makes more sense and I'm honestly not complaining that I have to get a 15% reduction to my profile to run with the largest frakking profile of any infantry class. I understand where you came from but the heavy dropsuits is just another suits it doesn't have any advantage (in fact it has many disadvantages compared to the other suits) or special abilities so why making us wait longer to use while other classes can access there suits form the get go unless they gave it something in return, its just stupid and don't make sense. You do realize it's only 256,000 SP to get that skill to level 5 right? Sees-Too-Much wrote:Probably going to involve a change to starting kits, then. Might not be able to start out as heavy if it requires more SP in dropsuit command.
'Course it looks like I'll have to get it to V for my pilot suit. Which makes sense, I guess, given how powerful pilot suits have the potential to be. Not quite. Specialist suits are in reference to things like the Shock Assault Suit and the Titan Heavy Suit.
So we get a.disadvantage of having to put the most sp into something we don't really need if we're content with the regular heavy suit |
Darky SI
232
|
Posted - 2012.09.24 11:59:00 -
[10] - Quote
DUST Fiend wrote:Getting to Lv 3 on a x1 skill is so easy a drone could do it. Even if they were to up it to x3, it would still be ok.
Should be interesting, if they change it like this. Amarr Dropsuit Operation already at X8 i don't have problem with that but delaying the access to certain suit with out any apparent advantage doesn't make sense. All suits should be available for all form the start isn't this common sense in any game that has different classes (dropsuits) to specialize on ? |
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DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.24 12:00:00 -
[11] - Quote
Darky SI wrote:DUST Fiend wrote:Getting to Lv 3 on a x1 skill is so easy a drone could do it. Even if they were to up it to x3, it would still be ok.
Should be interesting, if they change it like this. Amarr Dropsuit Operation already at X8 i don't have problem with that but delaying the access to certain suit with out any apparent advantage doesn't make sense. All suits should be available for all form the start isn't this common sense in any game that has different classes (dropsuits) to specialize on ?
They're still tweaking and adding things, such as the new HMG. Perhaps they're adding more for heavies. Also, putting the forge gun just a little bit back is probably a good thing >_< |
Darky SI
232
|
Posted - 2012.09.24 12:05:00 -
[12] - Quote
Aeon Amadi wrote: You do realize it's only 256,000 SP to get that skill to level 5 right?
1. Its not the amount of SP am talking about its the concept for delaying the heavy users i mean why? whats the point? 2. On release the SP gain will be much much less than the current one (4 times less to be exact) so 256K will take time later when the game is released. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 12:08:00 -
[13] - Quote
STB Vermaak Doe wrote:
So we get a.disadvantage of having to put the most sp into something we don't really need if we're content with the regular heavy suit
Again - it's 256,000 SP. You put more into Assault Rifle Operation 5.
Darky SI wrote:Aeon Amadi wrote: You do realize it's only 256,000 SP to get that skill to level 5 right?
1. Its not the amount of SP am talking about its the concept for delaying the heavy users i mean why? whats the point? 2. On release the SP gain will be much much less than the current one (4 times less to be exact) so 256K will take time later when the game is released.
I disagree. The 4x skill-point gain was removed at the beginning of this build. 256,000 sp is a night's worth of matches at most and that's if you're running solo and -ONLY- making kills/assists. |
Darky SI
232
|
Posted - 2012.09.24 12:09:00 -
[14] - Quote
DUST Fiend wrote:Darky SI wrote:DUST Fiend wrote:Getting to Lv 3 on a x1 skill is so easy a drone could do it. Even if they were to up it to x3, it would still be ok.
Should be interesting, if they change it like this. Amarr Dropsuit Operation already at X8 i don't have problem with that but delaying the access to certain suit with out any apparent advantage doesn't make sense. All suits should be available for all form the start isn't this common sense in any game that has different classes (dropsuits) to specialize on ? They're still tweaking and adding things, such as the new HMG. Perhaps they're adding more for heavies. Also, putting the forge gun just a little bit back is probably a good thing >_< Yeah unless there is something special about the heavy suit, this whole new system is just weird maybe am missing something |
Vane KoS
Royal Uhlans Amarr Empire
30
|
Posted - 2012.09.24 12:11:00 -
[15] - Quote
If you select a heavy when you create your character you will already have the pre-requesite so no big deal really. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 12:11:00 -
[16] - Quote
Darky SI wrote:DUST Fiend wrote:Darky SI wrote:DUST Fiend wrote:Getting to Lv 3 on a x1 skill is so easy a drone could do it. Even if they were to up it to x3, it would still be ok.
Should be interesting, if they change it like this. Amarr Dropsuit Operation already at X8 i don't have problem with that but delaying the access to certain suit with out any apparent advantage doesn't make sense. All suits should be available for all form the start isn't this common sense in any game that has different classes (dropsuits) to specialize on ? They're still tweaking and adding things, such as the new HMG. Perhaps they're adding more for heavies. Also, putting the forge gun just a little bit back is probably a good thing >_< Yeah unless there is something special about the heavy suit, this whole new system is just weird maybe am missing something
Heavy Weaponry.... Atlas / Titan suits will expand more on this with one sacrificing it's heavy weapon ability for more versatility and the other increasing it's protection at the expense of mobility.. It -is- special... |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 12:11:00 -
[17] - Quote
Vane KoS wrote:If you select a heavy when you create your character you will already have the pre-requesite so no big deal really.
True. Good call. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.24 12:14:00 -
[18] - Quote
Aeon Amadi wrote:Vane KoS wrote:If you select a heavy when you create your character you will already have the pre-requesite so no big deal really. True. Good call.
They might remove these starter kits to fit the new skill progression, we'll have to see. As to the person that said 256k SP is a nights worth of matches, I'm PRAYING that we are put on a SIGNIFICANTLY more passive SP gain model, or else people are going to max out very quickly, and it's just gonna be stupid. Very, very stupid. |
Darky SI
232
|
Posted - 2012.09.24 12:14:00 -
[19] - Quote
Aeon Amadi wrote:STB Vermaak Doe wrote:
So we get a.disadvantage of having to put the most sp into something we don't really need if we're content with the regular heavy suit
Again - it's 256,000 SP. You put more into Assault Rifle Operation 5. Darky SI wrote:Aeon Amadi wrote: You do realize it's only 256,000 SP to get that skill to level 5 right?
1. Its not the amount of SP am talking about its the concept for delaying the heavy users i mean why? whats the point? 2. On release the SP gain will be much much less than the current one (4 times less to be exact) so 256K will take time later when the game is released. I disagree. The 4x skill-point gain was removed at the beginning of this build. 256,000 sp is a night's worth of matches at most and that's if you're running solo and -ONLY- making kills/assists. are you sure the 4x SP gain is not in effect? i never read anything about this anywhere if that the case then so much for 7 years to max out all skills cause currently with booster i can avg 50k per match!
My first point still stand though |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 12:18:00 -
[20] - Quote
DUST Fiend wrote:Aeon Amadi wrote:Vane KoS wrote:If you select a heavy when you create your character you will already have the pre-requesite so no big deal really. True. Good call. They might remove these starter kits to fit the new skill progression, we'll have to see. As to the person that said 256k SP is a nights worth of matches, I'm PRAYING that we are put on a SIGNIFICANTLY more passive SP gain model, or else people are going to max out very quickly, and it's just gonna be stupid. Very, very stupid.
Passive Skill Boosters are being implemented from what I can see - but they're Aurum based just like the Active Skill Boosters. Having both could be interesting, to say the least.
Even then I'm almost positive the SP/ISK values we're going to make are going to be scaled by the area we're in - with hi sec being the least returns. |
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Darky SI
232
|
Posted - 2012.09.24 12:18:00 -
[21] - Quote
DUST Fiend wrote:Aeon Amadi wrote:Vane KoS wrote:If you select a heavy when you create your character you will already have the pre-requesite so no big deal really. True. Good call. They might remove these starter kits to fit the new skill progression, we'll have to see. As to the person that said 256k SP is a nights worth of matches, I'm PRAYING that we are put on a SIGNIFICANTLY more passive SP gain model, or else people are going to max out very quickly, and it's just gonna be stupid. Very, very stupid. Exactly we don't know what will happen to the pre-requisites they might change it to fit the new system! |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.09.24 12:22:00 -
[22] - Quote
Yes the 4x sp boost was removed after the last build. You should have seen the amount of SP we could earn then. I'm talking about poor players getting 60k sp a match and good ones getting more like 120k sp. By comparison the current build is tediously slow though you can still get great sp if you know a trick or two. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 12:26:00 -
[23] - Quote
Mobius Kaethis wrote:Yes the 4x sp boost was removed after the last build. You should have seen the amount of SP we could earn then. I'm talking about poor players getting 60k sp a match and good ones getting more like 120k sp. By comparison the current build is tediously slow though you can still get great sp if you know a trick or two.
Used to make 200k+
I know a few good secrets on how to make 80k+ in this build that I only reveal to my corp-mates =) |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.24 12:28:00 -
[24] - Quote
Aeon Amadi wrote: Used to make 200k+
I know a few good secrets on how to make 80k+ in this build that I only reveal to my corp-mates =)
Hopefully it's not glitches or exploits, otherwise you're not being a very good tester >_< (by not reporting it, that is) |
mongo flash
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.24 12:33:00 -
[25] - Quote
DUST Fiend wrote:Aeon Amadi wrote: Used to make 200k+
I know a few good secrets on how to make 80k+ in this build that I only reveal to my corp-mates =)
Hopefully it's not glitches or exploits, otherwise you're not being a very good tester >_< (by not reporting it, that is)
Wrong. It is our duty as testers to find and exploit asxmany glitches and broken mechani,cs as possible. If you are not trying to break the game as a beta tester you are doing it wrong. Breaking and exploiting and then reporting is our only real usefulness to ccp at this stage in development. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.24 12:37:00 -
[26] - Quote
-5% reduction to your profile signature per level should be a skill in its self. Should not be linked to unlocking suits if you ask me. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.24 12:40:00 -
[27] - Quote
mongo flash wrote:DUST Fiend wrote:Aeon Amadi wrote: Used to make 200k+
I know a few good secrets on how to make 80k+ in this build that I only reveal to my corp-mates =)
Hopefully it's not glitches or exploits, otherwise you're not being a very good tester >_< (by not reporting it, that is) Wrong. It is our duty as testers to find and exploit asxmany glitches and broken mechani,cs as possible. If you are not trying to break the game as a beta tester you are doing it wrong. Breaking and exploiting and then reporting is our only real usefulness to ccp at this stage in development.
Perhaps you missed the part where I said it's bad if you aren't reporting it. |
mongo flash
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.24 12:42:00 -
[28] - Quote
Why? there are many skills in eve that not only unlock new mods and ships but also have a bonus attached to them. Battlecruiser skill gives bonuses to battlecruisers and command ships and also unlocks ships at different training lvls. Welcome to EVE |
Darky SI
232
|
Posted - 2012.09.24 12:42:00 -
[29] - Quote
BTW guys i hear you talking about Atlas/Titan suits it looks like I AM missing something, a link please? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.24 12:52:00 -
[30] - Quote
DUST Fiend wrote:Aeon Amadi wrote: Used to make 200k+
I know a few good secrets on how to make 80k+ in this build that I only reveal to my corp-mates =)
Hopefully it's not glitches or exploits, otherwise you're not being a very good tester >_< (by not reporting it, that is)
I'll give you a hint - it involves lots of coordination among the squad and one big kitten Forge Gun =P |
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