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Darky SI
232
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Posted - 2012.09.24 10:52:00 -
[1] - Quote
why giving the heavy users a hard time CCP? we are NOT death machines we barely hold our own against scouts why you hate Heavy suit so much that you make it hard to train/attain every time you introduce something new. If you want to eliminate the heavy suit do it at once no need for all this BS you are throwing at us, its enough we are running the most underpowered and most difficult suit to train in the beta.
/rant over and so my days with the heavy suit |
Darky SI
232
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Posted - 2012.09.24 11:52:00 -
[2] - Quote
Aeon Amadi wrote:Darky SI wrote:why giving the heavy users a hard time CCP? we are NOT death machines we barely hold our own against scouts why you hate Heavy suit so much that you make it hard to train/attain every time you introduce something new. If you want to eliminate the heavy suit do it at once no need for all this BS you are throwing at us, its enough we are running the most underpowered and most difficult suit to train in the beta.
/rant over and so my days with the heavy suit Falls in line better with Eve Online skill training - can't fly a Caldari Frigate until you have Spaceship Command, for instance. This just makes more sense and I'm honestly not complaining that I have to get a 15% reduction to my profile to run with the largest frakking profile of any infantry class. I understand where you came from but the heavy dropsuits is just another suits it doesn't have any advantage (in fact it has many disadvantages compared to the other suits) or special abilities so why making us wait longer to use while other classes can access there suits form the get go unless they gave it something in return, its just stupid and don't make sense. |
Darky SI
232
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Posted - 2012.09.24 11:59:00 -
[3] - Quote
DUST Fiend wrote:Getting to Lv 3 on a x1 skill is so easy a drone could do it. Even if they were to up it to x3, it would still be ok.
Should be interesting, if they change it like this. Amarr Dropsuit Operation already at X8 i don't have problem with that but delaying the access to certain suit with out any apparent advantage doesn't make sense. All suits should be available for all form the start isn't this common sense in any game that has different classes (dropsuits) to specialize on ? |
Darky SI
232
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Posted - 2012.09.24 12:05:00 -
[4] - Quote
Aeon Amadi wrote: You do realize it's only 256,000 SP to get that skill to level 5 right?
1. Its not the amount of SP am talking about its the concept for delaying the heavy users i mean why? whats the point? 2. On release the SP gain will be much much less than the current one (4 times less to be exact) so 256K will take time later when the game is released. |
Darky SI
232
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Posted - 2012.09.24 12:09:00 -
[5] - Quote
DUST Fiend wrote:Darky SI wrote:DUST Fiend wrote:Getting to Lv 3 on a x1 skill is so easy a drone could do it. Even if they were to up it to x3, it would still be ok.
Should be interesting, if they change it like this. Amarr Dropsuit Operation already at X8 i don't have problem with that but delaying the access to certain suit with out any apparent advantage doesn't make sense. All suits should be available for all form the start isn't this common sense in any game that has different classes (dropsuits) to specialize on ? They're still tweaking and adding things, such as the new HMG. Perhaps they're adding more for heavies. Also, putting the forge gun just a little bit back is probably a good thing >_< Yeah unless there is something special about the heavy suit, this whole new system is just weird maybe am missing something |
Darky SI
232
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Posted - 2012.09.24 12:14:00 -
[6] - Quote
Aeon Amadi wrote:STB Vermaak Doe wrote:
So we get a.disadvantage of having to put the most sp into something we don't really need if we're content with the regular heavy suit
Again - it's 256,000 SP. You put more into Assault Rifle Operation 5. Darky SI wrote:Aeon Amadi wrote: You do realize it's only 256,000 SP to get that skill to level 5 right?
1. Its not the amount of SP am talking about its the concept for delaying the heavy users i mean why? whats the point? 2. On release the SP gain will be much much less than the current one (4 times less to be exact) so 256K will take time later when the game is released. I disagree. The 4x skill-point gain was removed at the beginning of this build. 256,000 sp is a night's worth of matches at most and that's if you're running solo and -ONLY- making kills/assists. are you sure the 4x SP gain is not in effect? i never read anything about this anywhere if that the case then so much for 7 years to max out all skills cause currently with booster i can avg 50k per match!
My first point still stand though |
Darky SI
232
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Posted - 2012.09.24 12:18:00 -
[7] - Quote
DUST Fiend wrote:Aeon Amadi wrote:Vane KoS wrote:If you select a heavy when you create your character you will already have the pre-requesite so no big deal really. True. Good call. They might remove these starter kits to fit the new skill progression, we'll have to see. As to the person that said 256k SP is a nights worth of matches, I'm PRAYING that we are put on a SIGNIFICANTLY more passive SP gain model, or else people are going to max out very quickly, and it's just gonna be stupid. Very, very stupid. Exactly we don't know what will happen to the pre-requisites they might change it to fit the new system! |
Darky SI
232
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Posted - 2012.09.24 12:42:00 -
[8] - Quote
BTW guys i hear you talking about Atlas/Titan suits it looks like I AM missing something, a link please? |
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