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Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.09.24 08:56:00 -
[1] - Quote
Ieukoplast wrote:
It's a little deeper than that dude, seriously.... You only hurt the game by implying the aiming mechanics are fine.
Yeah CCP should remove that line of code:
If player has skill, then gimp aiming mechanics. If player is kitten, then give 100% hit chance.
Yeah OK another crappy player blaming hit detection which may or may not be an issue but if it is, it's an issue for everyone not just skilled players.
Go practice. |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.09.24 09:29:00 -
[2] - Quote
Ieukoplast wrote:
Aiming is gimped for everybody, only a very slight few know how to adapt, I deem them as "special" cases.
Aiming is wrong, please don't be a fanboy and accept it for how it is and ruin it for the rest of us.
IMHO lag is a little bad atm which has many effects the important 1 is:
You are 1000ms behind the server. Your Client is 1000ms behind the server. The dude infront of you is rendered by your client which is 1000ms behind the server. You point your gun at dude infront of you and crosshair is red so you shoot. The client which is 1000ms behind the server thinks you hit which causes a shield flare, however meanwhile at HQ (on the server) where you shot, was empty space so no damage is taken from the dude infront of you. Meanwhile you rage on about hit detection.
The special few as you refer to them, do what you should always do in FPS's and thats lead your shot, shoot where the guy will be not where he was just standing.
Once the lag issues are resolved this wont be as much of an issue but i still recommend you lead your shot when it is fixed/ |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.09.24 10:11:00 -
[3] - Quote
Ieukoplast wrote:
You don't understand, I am not talking about hit detection due to lag (which is a problem as well, don't get me wrong), I am talking about just the aiming aspect of the game. Which has nothing to do with lag or anything tied to the network.
Aiming is simply BAD. The feel is wrong, the acceleration is wrong, the deadzone is wrong... everything about the aiming is wrong! It is very unnatural aiming in this game, which is counter-intuitive to what it should be.
Unfortunately its a FPS and aiming is important. I find when i aim at a player and shoot he dies fairly quick if he doesn't get me first.
When aiming at the hip or sight aiming all i do is twiddle the left analogue stick until my crosshair/dot is over the enemy and fire. Similarly when using mouse and keyboard if i move the mouse my crosshair moves, i line it up with the enemy. It all appears to be working. I haven't got PSMove so cannot comment if that allows you to aim but i suspect it does.
But aim is player/skill dependent so if the aim is bad it might be time to practice. |
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