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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.23 03:33:00 -
[1] - Quote
Ok so the Av and tank hotfix shined some light on the dropship and gave it some attention for a bit. So I decided to check out dropships and fly them around a bit to see if it was reasonable to ask for a change in flight mechanics. Well 12 vipers later crashing 9 of them and getting 2 more shoot out of the sky im an expert at dropship crashing so this is my take on the issue of dropships.
First for a vehicle design to pick up move and drop off troops the dropship is poorly designed for this, its hard to land and easy to destroy and is such a pain to fly it would turn some people away. Its blimp like flying brick flight is hard to control especially for a craft that should be designed around landing and taking off. The dropship should be far more stable in flight and accidentally doing a barrel role or lining the whole thing vertical, or getting stuck side ways shouldn't be that easy. The dropship is supposed to transport troops not dodge swarms slowing it down and increasing its HP along with resistance module bonuses would be far better for it.
So to recap
Make it more stable in the air Make it easy to land and take off Give it easier controls to master Slow it down Increase its armor Give it bonuses for resistance modules
Now I request this because a dropship should be able to quickly take off and land so it can quickly pick up and drop troops off its controls should reflect this. Now a dropship isn't going to be moving around very much when it is landing so it should focus and taking hits rather than avoiding them. A dropship is supposed to be able to protect the infantry it is transporting so thick armor and capability to take some AA fire is important. A dropship should have to worry about accidentally barrel rolling or going complete vertical or anything else I managed to do in my trails, a dropship should be aligned with the ground always for quicker boarding and off loading so a more stable platform is important.
A dropship is not a gunship or fighter it doesn't need to be able to pull extreme maneuvers so there's no point for its current flight mechanics. Of all Arial vehicles dropships should be the easiest to get into with gunship and fighters having more difficult controls. I can understand pilots wanting to take pride in flying but dropships should be relatively easy to fly where as gunship and fighters should be for masters. |
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.23 04:28:00 -
[2] - Quote
I don't think landing gears would affect the flight mechanics they might make it safer to land but its still hard to fly or start landing or to stop.
Also I could see fighters being more like the current dropship flight mechanic. And the gunship flight mechanic could be more unstable than the one I suggest which would make dropship the easiest to fly and gunship next then fighter the hardest.
I really hope CCP looks at dropship flight mechanic a vehicle that's meant to transport pick up and drop off troops should have a flight mechanic that reflects that. |
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.23 15:04:00 -
[3] - Quote
Has anyone managed to land, and become complete still during this build, not glide across the ground but land as in complete stop? How many of flipped their dropships? What's the point of a dropshipbeing able to barrelroll its meant to move troops so a stable platform is much better. Has anyone managed to land, pick up people and fly them somewhere?
Dropships need to have flight mechanics that reflect their roll on the field. The don't need to be fast since their role entails slowing down and landing then picking up people which leaves a dropship Unable to do maneuvers. Because of that armor would be better for a adropship rather than speed. A dropship does need to be able to flip or barrelroll because there is no point for it to a stable platform
As for dropships crushing people from the last build make vehicles that hit people take damage from running into them. So simple doing this would make people reconsider plowing into people |
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.23 16:11:00 -
[4] - Quote
So it is easy to hover in the air than to even attempt to use the dropships for what they were made for? Landing in a dropship should be easy since that what its designed for.
The dropship should be the easiest to get into, with gunship next then fighters |
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.23 18:21:00 -
[5] - Quote
These flight mechanics would be far better suited to a fighter or gunship not a dropship, though. It needs to be able to easly land and take off and have flight mechanics and stats that are built around that. It should require huge amounts of effort to land or take off unless your trying to do flybin tight places. Dropships should be the introduction to flying for newbs to get into it with gunships and fighters getting progressively harder to handle.
There current flight mechanics are hard to master or even use under ideal circumstances and need to be looked at in relationship to their role. It is to difficult to land as is, especially for vehicle that should be getting noobs into yhe idea of flying. |
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.23 19:27:00 -
[6] - Quote
its a dropship it should be able to fly In, stop drop to the ground and offload or pick up troops without having to worry about gliding into a wall, or rolling them selfs onto the ground. |
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.23 20:49:00 -
[7] - Quote
dropships need to be the easiest vehicle to fly so it can get people into the idea, with gunships and fighters being harder and more difficult to fly.
A dropship doesn't need to maneuver to avoid blows it should be naturally be able to take blows since have the time it should be on the ground and therefore unable to maneuver anyway, its tank should be focused on taking blows not dodging them. |
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.23 21:09:00 -
[8] - Quote
if you need to extract someone from a fight then being able to land under fire is important, i say more stable let the lighter gunships and fighter get knocked off balance. |
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