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Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.22 08:00:00 -
[1] - Quote
lately i've been playing my sniper a little again....
I've noticed that maps now have nighttime variants. Whilst the red enemy markers allow for general targeting, and during the day its still possible at all but the most extreme long range, to have something other then the red chevron to guide sniper aim, for the night time maps, the red chevron is fairly much all a sniper has to guide their shot.
[request] night vision module/weapon
so either a specific weapon variant whose scope is pure infrared (?) green display doo-dad-thingy-jig
or
a module that can be fit to allow for all vision to be low light green screen, allowing mercs to have specific fittings for night time maps. The down side being the obvious light flare when you get caught in a vehicles head lights......etc.
just an idea... I mean i could probably adjust contrast and brightness on my TV and such, but would be nice for an in-game feature rather then a real world fix. |
RedBleach
50
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Posted - 2012.09.22 16:24:00 -
[2] - Quote
That might go along with us actually knowing the conditions we are going into. Without any advance notice of the environment and conditions we do get screwed sometimes. Perhaps this will change in the future, we will know what we are getting into and be able to prep better.
As far as night vision, or something like it, I figure that my suit would have something like that. Even a thermal, or UV wave (this is the future so I would prefer that it not be green like most night vision stuff). or some other wave/frequency. Perhaps energy signatures? Who knows, but it seems like there would be some variant in this game. (remember, just a beta) |
Xavier Hastings
ZionTCD Legacy Rising
243
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Posted - 2012.09.22 16:28:00 -
[3] - Quote
Billi Gene wrote:lately i've been playing my sniper a little again....
I've noticed that maps now have nighttime variants. Whilst the red enemy markers allow for general targeting, and during the day its still possible at all but the most extreme long range, to have something other then the red chevron to guide sniper aim, for the night time maps, the red chevron is fairly much all a sniper has to guide their shot.
[request] night vision module/weapon
so either a specific weapon variant whose scope is pure infrared (?) green display doo-dad-thingy-jig
or
a module that can be fit to allow for all vision to be low light green screen, allowing mercs to have specific fittings for night time maps. The down side being the obvious light flare when you get caught in a vehicles head lights......etc.
just an idea... I mean i could probably adjust contrast and brightness on my TV and such, but would be nice for an in-game feature rather then a real world fix. I would figure a Space Age War Suit would have some type of thermal vision built in. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.23 20:56:00 -
[4] - Quote
well considering the modabilty why build something into the suit and waste cpu/pgnon something it wont always need. i would assume there module that we would fit if we needed enhanced vision |
THUNDERGROOVE
ZionTCD Legacy Rising
33
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Posted - 2012.09.23 23:54:00 -
[5] - Quote
Avenger 245 wrote:well considering the modabilty why build something into the suit and waste cpu/pgnon something it wont always need. i would assume there module that we would fit if we needed enhanced vision Just buy a few and have a special loadout for it..? |
Noob Noobuler
Algintal Core Gallente Federation
79
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Posted - 2012.09.24 03:23:00 -
[6] - Quote
TLDNR 2nd post but i agree,maybe have different "scopes"also the view of most scopes look kinda lame |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.24 08:39:00 -
[7] - Quote
I'd have suggested that the suits would have this stuff built in... but the DS3 is already running out of buttons... perhaps having a streamlined menu system built into Select, for the teams roster, vehicle summoning and map, might free up some buttons for using stuff like night/heat vision.
But given that this isnt the case as of.....'now'.... i'd go for a module, and specific fittings for night combat... it isnt so hard to see that a map is in the night phase of the planet when you get onto the first spawn request/map. So calling in a nightvision suit isnt that much of a Hit or Miss.
Yes this is supposed to be a future world, and I can't see why the suits dont just have enhanced vision based on parameter's detected with various suit sensors, even if said enhanced vision washed out color and flared in bright light, it would still create immersion.
As to PG/CPU... the suits already have built in sensor rigs and visual/cortical readout/displays, I cant see such systems impinging on the suits resources.
TLDR? if there is no button for it, make night vision a module, if a button can be freed to cycle thru vision types... EVEN BETTER!!! |
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