Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.22 07:47:00 -
[1] - Quote
Fiasco Llana wrote:The drop ships are seriously the weakest thing in the game right now and have so many bugs I don't even know where to begin.
1: Orbital Strikes can target a dropship inside the main spawn. This is very annoying. As if getting lit up by swarms isn't enough, I go to my spawn, land, get out, start repairing with my buddies, orbital strike comes down and hits us IN OUR MAIN SPAWN. In the red zone. That's bull.
currently orbital strikes telegraph their imminent arrival with a SFX and GFX, it isnt hard to get out of the way.... most times
Fiasco Llana wrote:2: Spawning in a dropship, get in it, only to have it explode for absolutely no reason. Makes no sense.
not sure about this one... if i die suddenly i usually look for the UI feedback saying what killed me... also refer to next response...
Fiasco Llana wrote:3: Spawning in a dropship, get in it, take off, fly for about 3 seconds and expode for no reason. Happens to me pretty much every game now.
type 1 level breach forge gun now hits for 2100 damage, the assault version hits for around 1200 damage (iirc). With 2 complex damage mods I can one shot most militia drop ship fits. If i have a forge gun outfit on, and i see a vehicle being DELIVERED, then I am already making plans to kill it.
Fiasco Llana wrote:4: Repair tool hurting the drop ship instead of repairing it, and then punish me -75 points per repair. Seriously, destroy my dropship, and punish me? Repair tool is for repairing, not damaging.
ow that sucks...
Fiasco Llana wrote:5: Gunners able to shoot the side of my drop ship and tilt me 90 degrees while they jump out to safety. By far the most annoying thing about drop ships. Gunner shoots one rocket tilted all the way to the side of the ship, and it hits the dropship, plummeting me into the earth.
turning the nose(right analog stick) tilts the DS sideways, when you find yourself being tilted in a manner that may cause the DS to die, use the right analog to tilt in the opposite direction AND use the TILT (left analog stick) to also force the DS to roll back upright.
6: Swarm missiles vs. dropships are stupidly unbalanced. For higher level dropships with upgrades this doesn't matter as much. But one volley of missiles and a militia ship is dead. I think they should be a tad stronger.
rumour has it that anti-air counter measures are due with next build.
7: Tanks can take out a drop ship in .05 seconds. Seriously? It's supposed to be Air>Ground vehicles>Infantry>Air vehicles. The tank should not be able to aim 90 degrees in the air and shoot me down. That's also bull. They're made for ground combat not Ground to Air combat. What idiot at CCP decided that was a good idea? Tanks can take out dropships faster then dropships can take out tanks.
most turrets aren't able to achieve any notable vertical elevation, tanks can over come this by parking nose up on a decent slope, thus allowing them to aim higher... of course this means they are now vulnerable from the rear... ..I can't remember which turrets can aim higher then which, but turret rotational speed nerfs now favor DSvsTank.
8: Punishing me for my ship being destroyed. This is also stupid. I never get any negative points when I destroy my LAV.
9: taking 95% damage from the worlds softest landing is the stupidest thing I've seen yet.
not sure how this works.... I'm so used to coming in fairly hard and bringing the nose up with thruster blast, then dumping the whole thing onto the ground, the damage isnt usually alot, I've also had damage+repair matches when me and a teamy spawn with no opposition into a match... slamming the DS into the ground is fairly much needed in this case, and generally speaking 15 metres up then down as hard as you can, isnt killing my militia fit gorgon. 3-5 metre's up and slam down repeatedly only just out paces a remote repair tool.
also rumoured next build possibly... landing gear...
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