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Goliath Raven
Osmon Surveillance Caldari State
80
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Posted - 2012.09.27 17:50:00 -
[1] - Quote
I doubt this will ever be implemented, seeing as the hp between Eve and Dust is no even 1:1. I'm not sure if an effective scale could even be implemented. For example.
My Golem in Eve: Approx 10k ehp in shields. Can tank 2k dps And can deal out 800 or so dps with missiles and drones.
By Dust standards, this roughly 3 billion isk setup would equate to basically 1 Sagaris before the hotfix if it was 1:1. (I trade off Regen rate for the extra 10k ehp tanks used to have.)
And the hp of my ship is laughable compared to a MCC. Which leads me to believe that there would have to be some kind of scale in place.
Now if I remember correctly, MCC's have something like 100k shp, someone correct me if I got this wrong, I don't have the game in front of me. But if memory serves me well, that would mean to make my golem have as much hp as a MCC it would need almost a 1:10 scale, which would pump up my dps to 8000. This would give me over a 50k alpha strike damage against the mcc. I could kill it in 2-4 shots.
The only way CCP could make this work is to implement the kind of shield boosters we have in Eve into Dust, but if they do that, the kind of damage a Null cannon currently does would be like a mosquito bite, and battles would have to be won by Fleet forces in orbit.
Maybe CCP could pump up the dps of Null Cannons... I would hate to be in a battle where the enemy could just infinitely tank all of the maps null cannons.
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Goliath Raven
Osmon Surveillance Caldari State
80
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Posted - 2012.09.27 18:11:00 -
[2] - Quote
Cross Atu wrote:Ten-Sidhe wrote:Yes, it hits mcc, damage is not worth it apparently though.
MCC is a small ship by eve standards, dreads would have trouble hitting it and have many misses causing huge blasts radius around battle field.
MCC and Warbarge can not be targeted for game balance, for realism they should be target-able. If CCP comes up with way to balance EvE ships targeting Dust ships they'll add it. It's a tough problem to solve though, so a fluff excuse or ignore why they can't be targeted is more likely. Maybe the planets proximity interferes with target lock? Planets much have one kitten of a sig radius so I'd buy that as a fluffy patch
I don't know if I'd believe that a civilization, 21334 years in the future, could not figure out how to target a position on a planets surface from space. Something we were able to do in the 60's. Frankly I find the idea that we need target painters on the ground to guide our shots laughable. But gameplay must be protected.
If CCP wanted to make this as real as possible, dust simply would not happen. It would be far cheaper to simply park your dread's over an enemy planet and drop 1 or 2 shots to wipe out an entire installation and then replace them with your own. Well, maybe I speak in haste, Maybe the free market will adjust prices to the point that using Mercenaries will actually be cheaper than a few missiles. How would we like to be paid a few pennies for our efforts on the ground? Maybe buy a tank for 10 isk? |
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