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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.09.19 19:39:00 -
[1] - Quote
I shoot the enemy MCC with a large railgun and it dies a bit fast with four folks shooting non stop from installations.
I think the MCC needs a bit of a health boost?? Or is it at the intended point?? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.19 19:46:00 -
[2] - Quote
MCC testing numbers. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.19 19:50:00 -
[3] - Quote
NM. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.19 19:59:00 -
[4] - Quote
NM. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.19 20:06:00 -
[5] - Quote
NM, |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.19 20:11:00 -
[6] - Quote
Sleepy Zan wrote:Tech Ohm Eaven wrote:Shiro Mokuzan wrote:This makes no sense. It's a bad idea and you should feel bad. Yeah, yeah you are right! its not like if a clone has SHIELD MANAGEMENT at L5 and the HAV has 6000 HP and then the clone gets INSIDE the HAV and the HAV shield HP RISES!! Geez! and its not like on a game of skirmish where the enemy team had all the letters but I shot the enemy MCC with an installation railgun and they lost and we won. Its not the MCC that bends its the server game rules. ?... are you sure you do know how much hp an MCC has right? Or was the hp already low and your MCC's XL turrets took care of it.
Since I suck! at the game this leads me to testing the games envelope. Pre E3 build the MCC had 150 health at A, B and 180 health at A. B and C.
I singlehandedly won many matches using an installation railgun. The new MCC health buff is a response to that. But yes if folks focus fire on the MCC from installations this does cut down MCC shield and armour.
Critical if the enemy is holding all the letters. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.19 20:23:00 -
[7] - Quote
Sleepy Zan wrote:Tech Ohm Eaven wrote:Since I suck! at the game this leads me to testing the games envelope. Pre E3 build the MCC had 150 health at A, B and 180 health at A. B and C.
I singlehandedly won many matches using an installation railgun. The new MCC health buff is a response to that. But yes if folks focus fire on the MCC from installations this does cut down MCC shield and armour.
Critical if the enemy is holding all the letters. But not even with all the installations on the map along with several tanks you couldn't hope to match the dps of all the anti MCC cannons combined.
Perhaps if someone else posts about installations killing the MCC?
"wtf! was playing an objective match last night. my teams' MCC got down to like no health but at last minute we took over all objectives enemies MCC was also low health and even with all the objectives capped some ass in the enemy safe area, with a missle installation popped our MCC by himself!
wtf is that CCP? one man! one turret! out to conquer the universe?
i call bullshit on that defeat and i demand my soma fit back! lol"
https://forums.dust514.com/default.aspx?g=posts&t=37081&find=unread |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.19 20:29:00 -
[8] - Quote
NM. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.19 20:32:00 -
[9] - Quote
Bendtner92 wrote:Tech Ohm Eaven wrote:Sleepy Zan wrote:Tech Ohm Eaven wrote:Since I suck! at the game this leads me to testing the games envelope. Pre E3 build the MCC had 150 health at A, B and 180 health at A. B and C.
I singlehandedly won many matches using an installation railgun. The new MCC health buff is a response to that. But yes if folks focus fire on the MCC from installations this does cut down MCC shield and armour.
Critical if the enemy is holding all the letters. But not even with all the installations on the map along with several tanks you couldn't hope to match the dps of all the anti MCC cannons combined. Perhaps if someone else posts about installations killing the MCC? "wtf! was playing an objective match last night. my teams' MCC got down to like no health but at last minute we took over all objectives enemies MCC was also low health and even with all the objectives capped some ass in the enemy safe area, with a missle installation popped our MCC by himself! wtf is that CCP? one man! one turret! out to conquer the universe? i call bullshit on that defeat and i demand my soma fit back! lol" https://forums.dust514.com/default.aspx?g=posts&t=37081&find=unread No. The MCC's have turrets shooting at each other. Those ended the game, not the guy in the installation.
Tell ya what next few skirmishes I am going to just sit in installations and forego any SP or kills just to see someone else post about how the MCC died from a railgun or heavy missile. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.19 20:57:00 -
[10] - Quote
Skytt Syysch wrote:Tech Ohm Eaven wrote:Skytt Syysch wrote:I can't wait to watch my tank blow up because the passengers get out to hack an objective and it lowers my tank's health. Yeah but a solution like that will cut down on HAV lone wolfs where its just the driver going 50 0. It's a terrible solution in all honesty, simply for the reason I provided. Dropships would suffer even worse if 6 passengers jumped out to take over an area. This would hurt every vehicle, not just lone wolves. It'd weaken lone wolves, but actively harm anyone trying to use the vehicles as transport. Tech Ohm Eaven wrote: Tell ya what next few skirmishes I am going to just sit in installations and forego any SP or kills just to see someone else post about how the MCC died from a railgun or heavy missile.
Not sure if you've noticed, but the installations should have an efficiency rating of 0 against the MCCs, meaning they do no damage.
Ok agreed on the vehicles but the MCC part stands. Go test it and see for yourself.
140,000 MCC shield....shoots railgun....138,000....shoots railgun....136,000. Reaches armour......shoots railgun....until MCC reaches 0.
If its dumb but it hurts the MCC then its not dumb. Testing FTW.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.19 21:11:00 -
[11] - Quote
Sleepy Zan wrote:Tech Ohm Eaven wrote:Since I suck! at the game this leads me to testing the games envelope. Pre E3 build the MCC had 150 health at A, B and 180 health at A. B and C.
I singlehandedly won many matches using an installation railgun. The new MCC health buff is a response to that. But yes if folks focus fire on the MCC from installations this does cut down MCC shield and armour.
Critical if the enemy is holding all the letters. But not even with all the installations on the map along with several tanks you couldn't hope to match the dps of all the anti MCC cannons combined.
Lets talk what ifs. If we had four deployable installations and three noobs wanting to help me out. DPS? Ok.
I spawn and hop into a large railgun and 2000 hp aprox. goes bye, bye, per shot as you run towards a letter then as it takes a while to control a letter and my team is also trying to control letters....yes??
Meanwhile as I continue to shoot your MCC it begins to loose shields as the DPS of continual fire mounts up. The lesson of the bees is this: A single bee sting on the MCC does nothing but a hundred bee stings will kill it.
2000 versus nullcannon 8000 is nothing but factor in continual fire at 2000 aprox. per second or so the entire match and it does help.
Now if I had three more total noobs on my team that instead of being dead, dead and dead! instead go for an installation and we do 8000 per shot then thats close to a nullcannon and add in continual fire the entire match from the get go! and thats the same as controlling two or more letters.
Just saying gun game or hav game is not the end all. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.19 21:39:00 -
[12] - Quote
Skytt Syysch wrote:Tech Ohm Eaven wrote: Ok agreed on the vehicles but the MCC part stands. Go test it and see for yourself.
140,000 MCC shield....shoots railgun....138,000....shoots railgun....136,000. Reaches armour......shoots railgun....until MCC reaches 0.
If its dumb but it hurts the MCC then its not dumb. Testing FTW.
Which map and installation were you using? I've tried before, and I have yet to see one that can actually hit an MCC. I'm not saying they definitely can't, but I haven't noticed any that do. Even driving my tank around I haven't gotten within range to have higher than zero efficiency rating, even with missiles which have a much longer range than railguns.
Skirmish map with a,b,c,d and e. Hop into either a large missile or railgun. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.19 21:48:00 -
[13] - Quote
Agreed. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.19 22:00:00 -
[14] - Quote
Mavado V Noriega wrote:Tech Ohm Eaven wrote:Skytt Syysch wrote:I can't wait to watch my tank blow up because the passengers get out to hack an objective and it lowers my tank's health. Yeah but a solution like that will cut down on HAV lone wolfs where its just the driver going 50 0. @Skytt IKR LOL such a bad idea @ tech tanks dont go 50/0 now and TBQH if u let ONE tank no matter pre nerf or post nerf go 50/0 YOUR team is terrible dont blame the tank because u were th only one running AV while ur randoms ran around with nothing
I was killing the enemy MCC and going for the win and by the way we won that round despite the high casualties on our side.
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