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Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.09.19 19:48:00 -
[1] - Quote
no comment |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.19 19:53:00 -
[2] - Quote
Shiro Mokuzan wrote:This makes no sense. It's a bad idea and you should feel bad. ok for some reason this made me laugh irl |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.19 20:02:00 -
[3] - Quote
Tech Ohm Eaven wrote:Shiro Mokuzan wrote:This makes no sense. It's a bad idea and you should feel bad. Yeah, yeah you are right! its not like if a clone has SHIELD MANAGEMENT at L5 and the HAV has 6000 HP and then the clone gets INSIDE the HAV and the HAV shield HP RISES!! Geez! and its not like on a game of skirmish where the enemy team had all the letters but I shot the enemy MCC with an installation railgun and they lost and we won. Its not the MCC that bends its the server game rules. ?... are you sure you do know how much hp an MCC has right? Or was the hp already low and your MCC's XL turrets took care of it. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.09.19 20:14:00 -
[4] - Quote
Tech Ohm Eaven wrote:Since I suck! at the game this leads me to testing the games envelope. Pre E3 build the MCC had 150 health at A, B and 180 health at A. B and C.
I singlehandedly won many matches using an installation railgun. The new MCC health buff is a response to that. But yes if folks focus fire on the MCC from installations this does cut down MCC shield and armour.
Critical if the enemy is holding all the letters.
But not even with all the installations on the map along with several tanks you couldn't hope to match the dps of all the anti MCC cannons combined. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.19 21:43:00 -
[5] - Quote
Tech Ohm Eaven wrote:Skytt Syysch wrote:Tech Ohm Eaven wrote: Ok agreed on the vehicles but the MCC part stands. Go test it and see for yourself.
140,000 MCC shield....shoots railgun....138,000....shoots railgun....136,000. Reaches armour......shoots railgun....until MCC reaches 0.
If its dumb but it hurts the MCC then its not dumb. Testing FTW.
Which map and installation were you using? I've tried before, and I have yet to see one that can actually hit an MCC. I'm not saying they definitely can't, but I haven't noticed any that do. Even driving my tank around I haven't gotten within range to have higher than zero efficiency rating, even with missiles which have a much longer range than railguns. Skirmish map with a,b,c,d and e. Hop into either a large missile or railgun.
I think its time to rename the thread at this point |
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