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Kurumu Kuruno
6
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Posted - 2012.09.18 13:56:00 -
[31] - Quote
Vickers S Grunt wrote:I whish i could draw or use photoshop realy well ...its just i have this image of me and the other 90% of dust mercs bathing in a shower of tankers tears whith a grin on my face as as thay fall in shower from tank heaven PS might actualy start playing again now . PPS One guy SHOULD be able to take out anything given the right situashon and the right gear after all i could take out a bs in a frigate in eve whith a bit of luck .
There is no place for luck on the battlefield.
And you said right "given the right situation and the right gear". Not the militia gear vs proto HAV. |
Vickers S Grunt
Seraphim Initiative. CRONOS.
67
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Posted - 2012.09.18 14:01:00 -
[32] - Quote
Kurumu Kuruno wrote:Vickers S Grunt wrote:I whish i could draw or use photoshop realy well ...its just i have this image of me and the other 90% of dust mercs bathing in a shower of tankers tears whith a grin on my face as as thay fall in shower from tank heaven PS might actualy start playing again now . PPS One guy SHOULD be able to take out anything given the right situashon and the right gear after all i could take out a bs in a frigate in eve whith a bit of luck . There is no place for luck on the battlefield. And you said right "given the right situation and the right gear". Not the militia gear vs proto HAV.
The right gear in this case is any a swarm launcher or a forge gun
BTW milita swarm has exact same damage as standerd swarm and the proto hav is a blackopps not maruader
So buy that logic a standerd swarm should not hurt a advanced hav
ps And again yes a milita swarm should be capable of taking out any tank whith reloads imagine if u will a tank thats stuck lets say between two boxes/hills whatever .
Now buy your logic i should never be able to kill him no matter how much he fucks up or how well i use the gear that i have (which is desined to kill tanks )
So whats the point of having the milita gear in the game ??
Luck = chance or probabilaty and it has a place everywhere no good commander would ever make a plan based on it but nether would thay ignore the chance of it all going wrong |
Kengfa
138
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Posted - 2012.09.18 14:23:00 -
[33] - Quote
The effect this would have had if you aren't an idiot: You survive 5-8 hits. You don't move into combat alone like a moron. You learn how to fit your tank for what you need. Not one fit, suits all. You don't get 40 kills a game while you're drunk. |
Wakko03
Better Hide R Die
134
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Posted - 2012.09.18 14:45:00 -
[34] - Quote
This is so much fail, nobody is taking out a proto tank with militia grade gear....... VIDEO or it didn't happen.
That unlimited ammo and gas / energy /power still working out for you, my forge only has 18 shots before I am out of ammo, and 3 AV grenades.....which are primarily for the 2 LAVs that are determined to run my fat suit wearing tuckus over on the way to any battle with the tank, and an smg to deal with the scout suits gimmicking their shield recharge while throwing out an endless supply of thukker grenades......while my fat suit can run for maybe 5 seconds before being tired.
You all seemed to keep your mouths shut when AV took a 25% hit, I have seen more games whereby a tank did stomp the yard, the same tank for many games....oh you had to drop some isk to pull out your talent - I can kill anything but nobody better scratch the shields on my baby; so have I, I spent close to 12mil in suits and skill books in order to live long enough to even get a shot off at a tank. Does the tanks aim go to bullplop when they are hit.....no, does a forge gunner look at the sky when hit, yes....can a forge gunnner aim....no hip fire for the win.
Can snipers pick off the driver or operator of your missle turrets? Did you have 2 dedicated logistics using a repair tool on your tank as the only fat suited heavy with a forge gun capable of doing damage to a proto or advanced tank? Even then I only lasted long enough to get the tank down to armor, By the time we respawned the tank was on the far side of the map and its replacement was front and center... ie the other tank, while a third was shooting down the RDV carry someones LAV.
Lets talk SP.... still having your 150,000 SP + games as a tank driver? Because you are so greedy and neurotic you drive around the battlefield not really helping the team, that is until all installations are destroyed, then you focus on RDV's destroying any other vehicle the enemy fields, before it even hits the ground.
What about the tankers response to anyone around the time of the AV nerf..... get your whole team to shot at us and we die....you have to wait to make any judgements because you don't have E-warfare items.....get good.....you are whinning? Wow has the pendellum swung the other way and once again hypocrisy is the order of the day.
A ancillary effect, the enemy team getting stomped pulls out whatever suit lets them stay in the game but reduces their cost, further robbing the tankers fellow team mates of points, because it does work along the lines of the gear arrayed against you.
The only way that Militia gear is bringing down tanks as easily as most of you are describing is the fact that 12 to 14 people are probably throwing grenades at you, but you don't know because with that many being tossed the beta servers don't show them all.
Take your lumps, AV nerf lasted 3 1/2 weeks, you've only been slightly unreasonably inconvenienced for about a full week..... oh and to those that are pointing out numbers of players dropping since the tank nerf..... I wonder what real life correlation can be garnered from this, didn't school and university start up? And I figure the hit to the games numbers is just that, kids going back to school and having to study.....but what are the chances I could be this right..... don't forget borderlands 2 just got released at midnight. |
Shadows Maker
Seituoda Taskforce Command Caldari State
129
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Posted - 2012.09.18 14:52:00 -
[35] - Quote
Calm down peeps, the balance between Tanks & AVs is not done yet why are you arguing! its going to change next build so wait till then and see what will happen. NO ONE is saying the current situation of HAVs and AVs perfect or balanced but it needs few tweaks to make it so, lets just wait for the next fix and test it again hopefully we will be done with Tanks vs AVs because honestly i feel this problem is dragging down the fix on other issues like Hit Detection and Guns balance. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.09.18 15:09:00 -
[36] - Quote
EnglishSnake wrote:Already done it but unlike you i didnt QQ for a ultrameganerf to tanks to turn DUST into COD
Search my posts I've never asked for a tank "nerf" I have however suggested changes including not having infinite ammo and destructible small turrets. I never thought tanks were an issue last build because I had protoswarms for armor tanks and protoforge for shield tanks.
I however I did start the thread that got REs nerfed |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.09.18 15:16:00 -
[37] - Quote
STB-stlcarlos989 EV wrote:EnglishSnake wrote:Already done it but unlike you i didnt QQ for a ultrameganerf to tanks to turn DUST into COD Search my posts I've never asked for a tank "nerf" I have however suggested changes including not having infinite ammo and destructible small turrets. I never thought tanks were an issue last build because I had protoswarms for armor tanks and protoforge for shield tanks. I however start the thread that got REs nerfed
I already asked for that change to tanks well before you, you hopped on my bandwagon
And no you didnt |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.09.18 15:29:00 -
[38] - Quote
EnglishSnake wrote:STB-stlcarlos989 EV wrote:EnglishSnake wrote:Already done it but unlike you i didnt QQ for a ultrameganerf to tanks to turn DUST into COD Search my posts I've never asked for a tank "nerf" I have however suggested changes including not having infinite ammo and destructible small turrets. I never thought tanks were an issue last build because I had protoswarms for armor tanks and protoforge for shield tanks. I however I did start the thread that got REs nerfed I already asked for that change to tanks well before you, you hopped on my bandwagon And no you didnt
Infinite Ammo Thread
Small Turret Destruction
RE Nerf
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.09.18 15:33:00 -
[39] - Quote
STB-stlcarlos989 EV wrote:EnglishSnake wrote:STB-stlcarlos989 EV wrote:EnglishSnake wrote:Already done it but unlike you i didnt QQ for a ultrameganerf to tanks to turn DUST into COD Search my posts I've never asked for a tank "nerf" I have however suggested changes including not having infinite ammo and destructible small turrets. I never thought tanks were an issue last build because I had protoswarms for armor tanks and protoforge for shield tanks. I however I did start the thread that got REs nerfed I already asked for that change to tanks well before you, you hopped on my bandwagon And no you didnt Infinite Ammo ThreadSmall Turret DestructionRE Nerf
https://forums.dust514.com/default.aspx?g=posts&t=28015
Also im the one who has given 25pts for spawning |
OG DonHel
65
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Posted - 2012.09.18 16:04:00 -
[40] - Quote
EnglishSnake wrote:OG DonHel wrote:Tyas Borg wrote:You seriously don't see the issue here?. Sure you've got it easy now with little to no threat against you.Of course your going to defend the current state of the game, it's made it so you can face roll matches.
The decent players are steam rolling teams now as much as the tanks ever did, because there's nothing to keep them in check and when someone does call a tank in it turns into a turkey shoot.
It amazes me quite frankly where all this AV has come from, considering it was so "Crap" last patch, yet people suddenly have tonnes of it now it's ridiculously OP. When it was balanced / required teamwork nobody gave a toss about it, they'd rather whine it was broken and spec into their AR's and DS's.
Anybody with even the slightest Eve background would see that what they've done to vehicles is a joke. It's certainly not what I bought into when I saw the game being made.
Frigates vs Battlecruisers. That's a pretty good analogy right there both for risk and investment. Yet all these CoD kiddies crying they can't take a tank out because they haven't specced to do so just don't see that. A lot of the people I see complaining about it didn't even have AV pre-nerf yet I bet they do now.
It's pathetic, your all going to ruin this game and turn it into some bs spawn of Halo and CoD if you keep this crap up.
The AV was there before... it just got pwnd before it could even dent most HAV... There is absolutly no reason people should be riding a tank every damn minute of every damn match either... I dont care wth you say, it is just LOL stupid imo, sure tanks got hit a little to hard and should be given a little bit of its status back.. but regardless.. 1 guy should be able to take out your tank, there are many RL examples of this having happened in the past, so it is not something unreal or out of the imagination.. however he should have to work for taking out that tank, which is why we needed a balance.. because before AV was so **** that you had to lob and lob and lob more crap at the tank until he just got pissed off and splash damaged you..ccp is on the right track, they will scale this nerf back some I am sure.. just remember YOU CAN NOT BE INVINCIBLE, 1 MAN SHOULD NEVER BE ABLE TO WIPE OUT AN ENTIRE OPOSING TEAM WITH LITTLE TO NO RISK.. our suits cost isk to ya know You cannot use RL example We do not have the ability to plant a bomb under the road and wait for the tank 1 guy with basic AV should not be able to solo a proto tank
I have yet to see a proto tank get taken out by a solo noob swarm.. proof or didnt happen... or the driver fell asleep.. or wait, maybe he didnt go " hey team, theres a swarm on that mountain that keeps ducking in and out yet I cant get a hit on him, sniper please assist" because from what I understand, that guy would need to release 8-10 swarm volleys with a slow reload in between volleys.. plenty of time to react.. |
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Corban Lahnder
ZionTCD Legacy Rising
158
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Posted - 2012.09.18 16:38:00 -
[41] - Quote
All these things are here to make you think twice about putting your hard earned isk on the line. When your fighting over real facilities in low sec null sec then you can pull out the big guns, as the FW Null secers will be paying top dollar for your time. Clearly if npc matches and TDM is not worth the risk to your tank dont use it.
But thank you for the constructive post Op(Heartfelt not sacastic). The only way meaningful changes will be made is if we can have a civil open dialogue about these changes. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.18 16:58:00 -
[42] - Quote
Separate the driver from the main gun, and then buff HAVs and AV back up to E3 build stats. Oh, and limited ammo counts. |
Goliath Raven
Osmon Surveillance Caldari State
80
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Posted - 2012.09.18 17:29:00 -
[43] - Quote
Corban Lahnder wrote:All these things are here to make you think twice about putting your hard earned isk on the line. When your fighting over real facilities in low sec null sec then you can pull out the big guns, as the FW Null secers will be paying top dollar for your time. Clearly if npc matches and TDM is not worth the risk to your tank dont use it.
But thank you for the constructive post Op(Heartfelt not sacastic). The only way meaningful changes will be made is if we can have a civil open dialogue about these changes.
You're most welcome. And thank you for your civility as well!
I do think we have to be very cautious about looking to the future of the game when trying to balance it now. It's true that this game will go through a LOT of changes before launch but ccp has to balance the game through all these stages to get adequate beta testing of all aspects of the game. People are not using dropships and therefor bugs/exploits/quirks/feedback in using dropships are possibly being missed. The same was happening for AV a few weeks ago, the same will happen to tanks. We need to strive to encourage a diverse community now to adequately test all the current aspects of the game so CCP can move forward off a solid base with lots of constructive feedback.
In the end tanks will need to be adjusted to work balance with new equipment and new classes and new vehicles. However looking at changes in the future is not an excuse to neglect balance today.
Eventually there will possibly be a Titan class vehicle in this game that will cost a billion or more isk and be impervious to all ground troops but likely unable to damage ground troops effectively as well. A kind of mobile anti-tank/anti-air platform. As a Titan in Eve is impervious to all but the highest damaging of ships but can't really hurt anything smaller then a battlecruiser for crap. These are the kinds of vehicles that should be corp sponsored. Something that can be countered by a few AV grenades or a forge gun will never be corp sponsored, Is there any reason you would sponsor a tank right now? If another tank falls on the field you can just send two forge guns at it. That's less resources required to effectively counter against a tank than another tank crew now anyway (3 seats). If you field your tank because of overwhelming assault builds, chances are a few of them will have AV grenades or be able to switch to forge at supply depot and your tank is useless now. As it stands, if I am commanding a corp side in battle, tanks have no place, take out two or three free LAVs instead. Same goes for dropships, currently a waste of isk.
That being said, I will still continue to look for a good way to use tanks in current build. |
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