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Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.09.18 01:57:00 -
[1] - Quote
When the maps get increased in size, this could be one way to close off main arteries to funnel enemies through, around or into certain areas. Now, when I say chemical warfare, I don't necessarily mean poison gas. It could be corrosive gasses that slowly eat away at your shields or armor, preventable by using a high or low powered slot. We have chemical weapons nowadays so it seems like they should have some sort of place. Mass drivers could be one delivery method, as could a vehicle mounted turret or launcher. Any other chemical weapon ideas out there? |
Icy Tiger
496
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Posted - 2012.09.18 01:59:00 -
[2] - Quote
I'd like some fire to play a part, like the Molotov in CS:GO, which blocks paths or provides damage. |
Scrubby McScrubscrub
Circle of Huskarl Minmatar Republic
48
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Posted - 2012.09.18 02:00:00 -
[3] - Quote
I would really like to see, in some form or another, area denial abilities on the part of the commander, whether this be the ability to deploy energy walls or poison gas, I would like to see the Commander function, when it comes, to be far more strategic, and far less logistical. |
Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.09.18 02:11:00 -
[4] - Quote
I like the idea of fire- thermite, napalm, jet fuel, etc. Area deniability is certainly the main goal, stop or at least reroute the flow of mercs going directly between two or three points. I feel itwould most definitely change the way we look at defending or capturing objectives. |
wathak 514
Circle of Huskarl Minmatar Republic
106
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Posted - 2012.09.18 02:13:00 -
[5] - Quote
Hmm i like the idea i deffinantly like it |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.18 02:34:00 -
[6] - Quote
They could be two types of chemical uses the first would be soft which cause effects like slowing down you walking and draw speed, another soft could cause vision to blur. Hard chemicals would cause direct damage, either a slow build up of detrimental effect till death or constant damage.
Other area denail things could be naplam, planet side artilery strikes, and radition bombardment. These would kill you pretty quickly because a artilery shell blasting shrapnel though your body puts emphisis on massive internal hemoraging.
Another would be a costly put potent wide AoE EMP zone that shuts down equipment, recharge and electronic based equipment |
Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.09.18 02:47:00 -
[7] - Quote
Avenger 245 wrote:They could be two types of chemical uses the first would be soft which cause effects like slowing down you walking and draw speed, another soft could cause vision to blur. Hard chemicals would cause direct damage, either a slow build up of detrimental effect till death or constant damage.
Other area denail things could be naplam, planet side artilery strikes, and radition bombardment. These would kill you pretty quickly because a artilery shell blasting shrapnel though your body puts emphisis on massive internal hemoraging.
Another would be a costly put potent wide AoE EMP zone that shuts down equipment, recharge and electronic based equipment I was thinking the same thing about blurred vision but I'm sure some people would get it confused with smoke bombs or something to that effect. I like the idea of slowing you down physically, place in between objectives it could be a great way to force enemies around an often used path or diverting them to another objective all together. |
flegmat tropku
Algintal Core Gallente Federation
23
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Posted - 2012.09.18 10:29:00 -
[8] - Quote
Chemical warfare as "poison gas" ..not effective. The clones are walking around inside dropsuits in which they have climate control inside them in order to enter "hostile" planet environments like one with say sulphuric acid atmosphere so putting it into this perspective some mustard gas would hardly even have an itch on these suits. Chemical warfare therefore has no meaningful effect and something modern needs to be developed..
Enter microwave emitters and EMP weapons. A powerful microwave emitter could easily heat up an area, would cause PG disruptions and damage. Same goes for EMP cannon which would completely shut down the dropsuits, vehicles and weapons utilizing electric parts etc. |
Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.09.18 11:58:00 -
[9] - Quote
Quote:Now, when I say chemical warfare, I don't necessarily mean poison gas. Okay well, I hadn't realized the drop suits were impervious to every chemical known to man. Maybe the Jove empire could come up with something new that attacks the biomechanics of the suit itself (other than electronic warfare). |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.18 12:57:00 -
[10] - Quote
I'd like it if HMGs could be setup like machine guns, or more appropriately like heavy bolters from Space Marine's multiplayer, to cover certain areas of the map.
As for chemical weapons, well, we from on that kind of stuff because it's a fairly horrific way to be killed/wounded compared to good ol' "torn to shreds by bullets/shrapnel". But, anyway, fire-based weapons would accomplish much of the same thing and also read better, right? As in, a vague haze of a chemical attack is less obvious a threat as a raging inferno.
But I still prefer machine guns for holding areas. |
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.18 13:14:00 -
[11] - Quote
flegmat tropku wrote:Chemical warfare as "poison gas" ..not effective. The clones are walking around inside dropsuits in which they have climate control inside them in order to enter "hostile" planet environments like one with say sulphuric acid atmosphere so putting it into this perspective some mustard gas would hardly even have an itch on these suits. Chemical warfare therefore has no meaningful effect and something modern needs to be developed..
Enter microwave emitters and EMP weapons. A powerful microwave emitter could easily heat up an area, would cause PG disruptions and damage. Same goes for EMP cannon which would completely shut down the dropsuits, vehicles and weapons utilizing electric parts etc.
Chemical especially aerosol form, arnt just breathed they are absorb directly though body and slink though everything but hazmat suits. Chemicals could easlycome thougth any opening.
Also the suits arnt power armor they are modable combat armor. They also arnt built for the vacuum so they are not air tight ergo chemicals absorbed on contact would work.
Note:the logi was.the only one meant for the vacuum but was retooled so that's null point |
Arron Rift
Commando Perkone Caldari State
73
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Posted - 2012.09.18 16:33:00 -
[12] - Quote
Bump,
I really like this idea,
Another option for how to do this could be to make these modules exclusive to a certain suit, like a "biowarfare" or "pyro" class (I'm picturing something similar to the medic in "Global Agenda")
This way it would require a whole special suit, like the heavy weapons. I think this would be a good way of doing it, so that you would have to get a specialized troop (who is lacking in other areas like speed, power, and defense) in range of the area your blocking. |
Mode Torsen
ZionTCD Legacy Rising
11
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Posted - 2012.09.18 17:20:00 -
[13] - Quote
Chemical warfare has always been used most effectively (on purpose) when it has been used for terrain denial. Usually when you don't have the means to deny the enemy access to the terrain using other means - lack of man power, terrain aspects, or time constraints don't allow-
Which means Dust doesn't need chemical weapons, specifically, in order to achieve what you propose.
Many things could do the same thing; such as, EVE's warp bubbles, a mine field, an un-shielded nuclear fuel rod, a constant artillery barrage, or a grenade that pulses a bubble and gives slow constant damage.
Chemical weapons are a little too WWI. This is the future. We have much funner ways of hurting each other. Be creative. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.09.18 17:27:00 -
[14] - Quote
Another reason for people to need my dropship transport services. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.18 18:06:00 -
[15] - Quote
Avenger 245 wrote:Chemical especially aerosol form, arnt just breathed they are absorb directly though body and slink though everything but hazmat suits. Chemicals could easlycome thougth any opening.
Also the suits arnt power armor they are modable combat armor. They also arnt built for the vacuum so they are not air tight ergo chemicals absorbed on contact would work.
Note:the logi was.the only one meant for the vacuum but was retooled so that's null point
Dust dropsuits entirely cover the skin of the wearer. They also may or may not have either self-contained breathing apparatuses or some kind of advanced filtration. Being able to survive in outer space is a totally different thing from being able to be safe from chemical warfare. A rubberized hazmat suit will keep you safe from chemical attacks, but you would die if you ever wore it in space. Considering the wide variety of planets Dust mercs are expected to fight on, it would follow that their dropsuits are able to withstand hostile and toxic environments.
Anyway, the realism of it isn't important. What matters is the gameplay that is being advocated. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.18 20:00:00 -
[16] - Quote
Fivetimes Infinity wrote:Avenger 245 wrote:Chemical especially aerosol form, arnt just breathed they are absorb directly though body and slink though everything but hazmat suits. Chemicals could easlycome thougth any opening.
Also the suits arnt power armor they are modable combat armor. They also arnt built for the vacuum so they are not air tight ergo chemicals absorbed on contact would work.
Note:the logi was.the only one meant for the vacuum but was retooled so that's null point Dust dropsuits entirely cover the skin of the wearer. They also may or may not have either self-contained breathing apparatuses or some kind of advanced filtration. Being able to survive in outer space is a totally different thing from being able to be safe from chemical warfare. A rubberized hazmat suit will keep you safe from chemical attacks, but you would die if you ever wore it in space. Considering the wide variety of planets Dust mercs are expected to fight on, it would follow that their dropsuits are able to withstand hostile and toxic environments. Anyway, the realism of it isn't important. What matters is the gameplay that is being advocated. i just brought up that because other were arguing the
i would be happy few a few different area denial methods, i do like my idea of hard being insta death, and lots of damage, and soft being detremental effects |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
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Posted - 2012.09.18 20:30:00 -
[17] - Quote
How about we get the other weapons working first.
Then after that, realize that you have given a small group of players the ability to block off or deny access to a large areas of the map which seems abit over powered to me.
This type of power is still being fought / cried over as we speak with no sign of letting up for just the current weapons in Dust.
The acronym KISS seems to fit here
Keep it simple stupid
atleast for now
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Mode Torsen
ZionTCD Legacy Rising
11
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Posted - 2012.09.18 21:27:00 -
[18] - Quote
Hobos-N-Guns wrote:How about we get the other weapons working first.
Then after that, realize that you have given a small group of players the ability to block off or deny access to a large areas of the map which seems abit over powered to me.
This type of power is still being fought / cried over as we speak with no sign of letting up for just the current weapons in Dust.
Yes, the current weapons and issues need to be fixed ASAP.
However, I don't think this idea is too complicated or overpowered. It could simply be a variant on the mass driver, and be used to keep a tank at bay for awhile, or keep the enemy from hacking my property for a few precious seconds.
Again, it comes down to the balancing act, but I think something like this is in order down the road. |
Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.09.19 00:37:00 -
[19] - Quote
Mode Torsen wrote:Chemical warfare has always been used most effectively (on purpose) when it has been used for terrain denial. Usually when you don't have the means to deny the enemy access to the terrain using other means - lack of man power, terrain aspects, or time constraints don't allow-
Which means Dust doesn't need chemical weapons, specifically, in order to achieve what you propose.
Many things could do the same thing; such as, EVE's warp bubbles, a mine field, an un-shielded nuclear fuel rod, a constant artillery barrage, or a grenade that pulses a bubble and gives slow constant damage.
Chemical weapons are a little too WWI. This is the future. We have much funner ways of hurting each other. Be creative.
Aren't pistols, grenades, "armor", knives, helmets, etc. tools of ancient warfare as well (in the year 23,000)? That being said, I see no reason there can't be more than a few ways to achieve the same goal, it would keep tactics from growing stale and repetitive and force team communication. I do like some of your ideas and just think variety seems to be a core aspect of this game. |
Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.09.19 01:13:00 -
[20] - Quote
Hobos-N-Guns wrote:How about we get the other weapons working first. Then after that, realize that you have given a small group of players the ability to block off or deny access to a large areas of the map which seems abit over powered to me. This type of power is still being fought / cried over as we speak with no sign of letting up for just the current weapons in Dust. The acronym KISS seems to fit here Keep it simple stupid atleast for now The first line is a given, no need to point out the obvious. This (chemical warfare) would give another tactical aspect to the game playh both sides should be able to use effectively. People are going to cry, there is no stopping it, that is a fact of life. If you think this is an overly complicated idea, COD, BF3 and others await your return. There are learning curves with any new addition to a game and eventually what was once complicated becomes second nature, simple even.
BTW, your name reminds me of "hobo with a shotgun", loved that movie! |
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Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.09.21 00:58:00 -
[21] - Quote
Any other ideas out there that involve chems? |
knight of 6
26
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Posted - 2012.09.21 01:04:00 -
[22] - Quote
Grenwal Hiesenberg wrote:Any other ideas out there that involve chems?
what about a localized EMP that deactivates enemy shields (but not modules and other suit functions then it would be OP) in an area? I sorta like the Idea and perhaps a module that provides shielding from the blast?
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Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.09.21 01:39:00 -
[23] - Quote
knight of 6 wrote:Grenwal Hiesenberg wrote:Any other ideas out there that involve chems? what about a localized EMP that deactivates enemy shields (but not modules and other suit functions then it would be OP) in an area? I sorta like the Idea and perhaps a module that provides shielding from the blast? A great suggestion for area denial but it should go in this thread: https://forums.dust514.com/default.aspx?g=posts&t=24691&find=unread |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
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Posted - 2012.09.28 03:12:00 -
[24] - Quote
Quote:BTW, your name reminds me of "hobo with a shotgun", loved that movie!
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