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Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.09.18 01:57:00 -
[1] - Quote
When the maps get increased in size, this could be one way to close off main arteries to funnel enemies through, around or into certain areas. Now, when I say chemical warfare, I don't necessarily mean poison gas. It could be corrosive gasses that slowly eat away at your shields or armor, preventable by using a high or low powered slot. We have chemical weapons nowadays so it seems like they should have some sort of place. Mass drivers could be one delivery method, as could a vehicle mounted turret or launcher. Any other chemical weapon ideas out there? |
Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.09.18 02:11:00 -
[2] - Quote
I like the idea of fire- thermite, napalm, jet fuel, etc. Area deniability is certainly the main goal, stop or at least reroute the flow of mercs going directly between two or three points. I feel itwould most definitely change the way we look at defending or capturing objectives. |
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2012.09.18 02:47:00 -
[3] - Quote
Avenger 245 wrote:They could be two types of chemical uses the first would be soft which cause effects like slowing down you walking and draw speed, another soft could cause vision to blur. Hard chemicals would cause direct damage, either a slow build up of detrimental effect till death or constant damage.
Other area denail things could be naplam, planet side artilery strikes, and radition bombardment. These would kill you pretty quickly because a artilery shell blasting shrapnel though your body puts emphisis on massive internal hemoraging.
Another would be a costly put potent wide AoE EMP zone that shuts down equipment, recharge and electronic based equipment I was thinking the same thing about blurred vision but I'm sure some people would get it confused with smoke bombs or something to that effect. I like the idea of slowing you down physically, place in between objectives it could be a great way to force enemies around an often used path or diverting them to another objective all together. |
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2012.09.18 11:58:00 -
[4] - Quote
Quote:Now, when I say chemical warfare, I don't necessarily mean poison gas. Okay well, I hadn't realized the drop suits were impervious to every chemical known to man. Maybe the Jove empire could come up with something new that attacks the biomechanics of the suit itself (other than electronic warfare). |
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2012.09.19 00:37:00 -
[5] - Quote
Mode Torsen wrote:Chemical warfare has always been used most effectively (on purpose) when it has been used for terrain denial. Usually when you don't have the means to deny the enemy access to the terrain using other means - lack of man power, terrain aspects, or time constraints don't allow-
Which means Dust doesn't need chemical weapons, specifically, in order to achieve what you propose.
Many things could do the same thing; such as, EVE's warp bubbles, a mine field, an un-shielded nuclear fuel rod, a constant artillery barrage, or a grenade that pulses a bubble and gives slow constant damage.
Chemical weapons are a little too WWI. This is the future. We have much funner ways of hurting each other. Be creative.
Aren't pistols, grenades, "armor", knives, helmets, etc. tools of ancient warfare as well (in the year 23,000)? That being said, I see no reason there can't be more than a few ways to achieve the same goal, it would keep tactics from growing stale and repetitive and force team communication. I do like some of your ideas and just think variety seems to be a core aspect of this game. |
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2012.09.19 01:13:00 -
[6] - Quote
Hobos-N-Guns wrote:How about we get the other weapons working first. Then after that, realize that you have given a small group of players the ability to block off or deny access to a large areas of the map which seems abit over powered to me. This type of power is still being fought / cried over as we speak with no sign of letting up for just the current weapons in Dust. The acronym KISS seems to fit here Keep it simple stupid atleast for now The first line is a given, no need to point out the obvious. This (chemical warfare) would give another tactical aspect to the game playh both sides should be able to use effectively. People are going to cry, there is no stopping it, that is a fact of life. If you think this is an overly complicated idea, COD, BF3 and others await your return. There are learning curves with any new addition to a game and eventually what was once complicated becomes second nature, simple even.
BTW, your name reminds me of "hobo with a shotgun", loved that movie! |
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2012.09.21 00:58:00 -
[7] - Quote
Any other ideas out there that involve chems? |
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2012.09.21 01:39:00 -
[8] - Quote
knight of 6 wrote:Grenwal Hiesenberg wrote:Any other ideas out there that involve chems? what about a localized EMP that deactivates enemy shields (but not modules and other suit functions then it would be OP) in an area? I sorta like the Idea and perhaps a module that provides shielding from the blast? A great suggestion for area denial but it should go in this thread: https://forums.dust514.com/default.aspx?g=posts&t=24691&find=unread |
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