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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.17 12:19:00 -
[1] - Quote
Yup. Removed from the market database on the Buckingham server.
No more squad lead bonuses it seems. Discuss?
Edit: Jesus people - I'm not insane, just because it's not on the market database doesn't mean it doesn't exist anymore. Get your frakkin' heads on straight, it's a discussion as to the suit itself and whether or not we might see it next build -_-; |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.17 12:21:00 -
[2] - Quote
Woot was a horrible idea anyway. All it was going to do is slow the game down (and get me little scout dead alot). |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.17 12:22:00 -
[3] - Quote
Oh well, I guess? I don't know, should we assume this means it won't be in the next build? How outraged should I be right now, out of 10? |
Kengfa
138
|
Posted - 2012.09.17 12:24:00 -
[4] - Quote
Sha Kharn Clone wrote:Woot was a horrible idea anyway. All it was going to do is slow the game down (and get me little scout dead alot).
The game should be slowed down, and just because it's not on Buckingham anymore doesn't mean ****.. As a scout why the **** do you think you should have the ability to take on several people at the same time using an SMG? |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.17 12:27:00 -
[5] - Quote
Well this doesn't necessarily mean that it is not going to be in next build I have hope the only thing I was worried about with those suits tho is if they could all buff each other which would be scary[:0]. Also I'm wondering how they will be compared to assault suits. I would think they would have more hp since they would be on everybodies hit list, if so would they make assault suits obsolete.
But I'm sure CCP must have thought about these things and we will see how they balanced it ,or it is the reason for them no longer being in Buckingham and their release will be pushed back. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.17 12:28:00 -
[6] - Quote
Once hit detection is fixed scouts are boned. The only reason they survive is because the game is broken as hell when it comes to rapid strafing.
The crusader suits are a good idea. Squad cohesion is cool, and encouraging teamwork by providing more obvious benefits to working together and having squad bonus synergy would be a positive change. I don't think the suits not being visible on Buck means anything significant. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.17 12:29:00 -
[7] - Quote
Wait, you honestly think that means something? You realize the inventory of Dust items has been having stuff added and removed since they first integrated the server? Its very unlikely to mean anything. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.09.17 12:30:00 -
[8] - Quote
Sleepy Zan wrote:Well this doesn't necessarily mean that it is not going to be in next build I have hope the only thing I was worried about with those suits tho is if they could all buff each other which would be scary[:0]. Also I'm wondering how they will be compared to assault suits. I would think they would have more hp since they would be on everybodies hit list, if so would they make assault suits obsolete.
But I'm sure CCP must have thought about these things and we will see how they balanced it ,or it is the reason for them no longer being in Buckingham and their release will be pushed back.
If they work like in eve, there will be a designated squad booster on your squad and only that player offers buffs/debuffs and only to their own squad. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.17 12:31:00 -
[9] - Quote
I agree - but I'd rather not get my hopes up just to have them dashed. As a dedicated Squad Leader in Zion TCD I was extremely looking forward to using them, as well as their more controversial modules like the Anti-Regen (prevents enemy shields from regenerating) and the Anti-RoF (reduces enemy weapon rate of fire).
Also, hit detection is going to be fixed next build as they're introducing some kind of mystical system that calculates the lag into the hit detection =P |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2012.09.17 12:42:00 -
[10] - Quote
Fivetimes Infinity wrote:Once hit detection is fixed scouts are boned. The only reason they survive is because the game is broken as hell when it comes to rapid strafing. Scouts already boned... 1 jump takes 1/3rd off the stamina bar at basic levels... no more bunny hopping for scouts! Hit detection next. I imagine their role becoming more ninja like, what with the new nova knife implementation and sensor reduction modules.
Getting ghosted by a scout will be the future of that role. Just as it was meant to be. |
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Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.17 12:45:00 -
[11] - Quote
Aeon Amadi wrote:I agree - but I'd rather not get my hopes up just to have them dashed. As a dedicated Squad Leader in Zion TCD I was extremely looking forward to using them, as well as their more controversial modules like the Anti-Regen (prevents enemy shields from regenerating) and the Anti-RoF (reduces enemy weapon rate of fire).
Also, hit detection is going to be fixed next build as they're introducing some kind of mystical system that calculates the lag into the hit detection =P Actually, I'd think this is a sign that they might be giving them a less idiotic name. Command Suit? Cool. Crusader Suit? Uhhhhhh... In any case, I would imagine all the aoe de-buff abilities would be on timers and have cooldowns just like vehicle modules. I really doubt they would ever remove the idea of a "command" suit, given that's one feature most of us agree is needed, and its been working damn well for EVE Online all these years. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.17 12:46:00 -
[12] - Quote
Fivetimes Infinity wrote:Oh well, I guess? I don't know, should we assume this means it won't be in the next build? How outraged should I be right now, out of 10? your answer s blue[/b[ or possibly [b]goldenrod just let me down another couple Pangalactic Gargleblasters and I'll figure it out
On topic Sounds like it may not get into the next build, if it's not ready yet that's all to the good but I'm quite interested to see how it changes gameplay with those suits (and skills) in game.
My 0.02 ISK Cross |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.09.17 13:03:00 -
[13] - Quote
Mobius Wyvern wrote:Aeon Amadi wrote:I agree - but I'd rather not get my hopes up just to have them dashed. As a dedicated Squad Leader in Zion TCD I was extremely looking forward to using them, as well as their more controversial modules like the Anti-Regen (prevents enemy shields from regenerating) and the Anti-RoF (reduces enemy weapon rate of fire).
Also, hit detection is going to be fixed next build as they're introducing some kind of mystical system that calculates the lag into the hit detection =P Actually, I'd think this is a sign that they might be giving them a less idiotic name. Command Suit? Cool. Crusader Suit? Uhhhhhh... In any case, I would imagine all the aoe de-buff abilities would be on timers and have cooldowns just like vehicle modules. I really doubt they would ever remove the idea of a "command" suit, given that's one feature most of us agree is needed, and its been working damn well for EVE Online all these years.
they didn't remove it.
commander suit will come in 2013 and they will be in the MCCs. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.17 13:04:00 -
[14] - Quote
Cross Atu wrote:Fivetimes Infinity wrote:Oh well, I guess? I don't know, should we assume this means it won't be in the next build? How outraged should I be right now, out of 10? your answer s blue[/b[ or possibly [b]goldenrod just let me down another couple Pangalactic Gargleblasters and I'll figure it out On topicSounds like it may not get into the next build, if it's not ready yet that's all to the good but I'm quite interested to see how it changes gameplay with those suits (and skills) in game. My 0.02 ISK Cross All the female test suits still show, so we might be seeing those. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.17 13:05:00 -
[15] - Quote
Forlorn Destrier wrote:Sleepy Zan wrote:Well this doesn't necessarily mean that it is not going to be in next build I have hope the only thing I was worried about with those suits tho is if they could all buff each other which would be scary[:0]. Also I'm wondering how they will be compared to assault suits. I would think they would have more hp since they would be on everybodies hit list, if so would they make assault suits obsolete.
But I'm sure CCP must have thought about these things and we will see how they balanced it ,or it is the reason for them no longer being in Buckingham and their release will be pushed back. If they work like in eve, there will be a designated squad booster on your squad and only that player offers buffs/debuffs and only to their own squad.
good to know thank you |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.17 13:07:00 -
[16] - Quote
Kengfa wrote:Sha Kharn Clone wrote:Woot was a horrible idea anyway. All it was going to do is slow the game down (and get me little scout dead alot). The game should be slowed down, and just because it's not on Buckingham anymore doesn't mean ****.. As a scout why the **** do you think you should have the ability to take on several people at the same time using an SMG?
I'm guessing you let alot of scouts get a little too close. Sorry 4 your loss dont be mad |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.09.17 13:10:00 -
[17] - Quote
Sha Kharn Clone wrote:Kengfa wrote:Sha Kharn Clone wrote:Woot was a horrible idea anyway. All it was going to do is slow the game down (and get me little scout dead alot). The game should be slowed down, and just because it's not on Buckingham anymore doesn't mean ****.. As a scout why the **** do you think you should have the ability to take on several people at the same time using an SMG? I'm guessing you let alot of scouts get a little too close. Sorry 4 your loss dont be mad
True Sha, I prefer to see you running away with me and team m8 on your back ;) !!! |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.09.17 13:11:00 -
[18] - Quote
Aeon Amadi wrote:I agree - but I'd rather not get my hopes up just to have them dashed. As a dedicated Squad Leader in Zion TCD I was extremely looking forward to using them, as well as their more controversial modules like the Anti-Regen (prevents enemy shields from regenerating) and the Anti-RoF (reduces enemy weapon rate of fire).
Also, hit detection is going to be fixed next build as they're introducing some kind of mystical system that calculates the lag into the hit detection =P
Its called time dilation and it works wonders in eve to combat lag i n large scale battles. |
ReGnUm ReSuRgAM DEI
33
|
Posted - 2012.09.17 13:12:00 -
[19] - Quote
Sha Kharn Clone wrote:Kengfa wrote:Sha Kharn Clone wrote:Woot was a horrible idea anyway. All it was going to do is slow the game down (and get me little scout dead alot). The game should be slowed down, and just because it's not on Buckingham anymore doesn't mean ****.. As a scout why the **** do you think you should have the ability to take on several people at the same time using an SMG? I'm guessing you let alot of scouts get a little too close. Sorry 4 your loss dont be mad
ReGnUm APPROVES SCOUT OWN-AGE |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.17 13:13:00 -
[20] - Quote
Forlorn Destrier wrote:Aeon Amadi wrote:I agree - but I'd rather not get my hopes up just to have them dashed. As a dedicated Squad Leader in Zion TCD I was extremely looking forward to using them, as well as their more controversial modules like the Anti-Regen (prevents enemy shields from regenerating) and the Anti-RoF (reduces enemy weapon rate of fire).
Also, hit detection is going to be fixed next build as they're introducing some kind of mystical system that calculates the lag into the hit detection =P Its called time dilation and it works wonders in eve to combat lag i n large scale battles.
They're not going to implement Time Dilation in Dust 514 - I promise you. This is more internal coding, CCP is not going to shoot itself in the foot by slowing **** down for the already ADHD FPS players. |
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.17 13:17:00 -
[21] - Quote
Lol GLOO GLOO I knew you lot were out to get me. Lone wolfing against your crew is a masssssive pain in the ass. Half a map later and they still keeping up the chase. Its actualy down to you that I retrofitted some stamina biotics and gimped my tank. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.09.17 13:18:00 -
[22] - Quote
Aeon Amadi wrote:Forlorn Destrier wrote:Aeon Amadi wrote:I agree - but I'd rather not get my hopes up just to have them dashed. As a dedicated Squad Leader in Zion TCD I was extremely looking forward to using them, as well as their more controversial modules like the Anti-Regen (prevents enemy shields from regenerating) and the Anti-RoF (reduces enemy weapon rate of fire).
Also, hit detection is going to be fixed next build as they're introducing some kind of mystical system that calculates the lag into the hit detection =P Its called time dilation and it works wonders in eve to combat lag i n large scale battles. They're not going to implement Time Dilation in Dust 514 - I promise you. This is more internal coding, CCP is not going to shoot itself in the foot by slowing **** down for the already ADHD FPS players.
Why not with squad modules on "command" suits ? Something that slow speed of an ennemie around. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.09.17 13:25:00 -
[23] - Quote
Sha Kharn Clone wrote:Lol GLOO GLOO I knew you lot were out to get me. Lone wolfing against your crew is a masssssive pain in the ass. Half a map later and they still keeping up the chase. Its actualy down to you that I retrofitted some stamina biotics and gimped my tank.
I was the first one with EX-11 trying to blew ur tank down !!! Now almost of us have at least EX-0 and 2 or 3 good forge gunner... And tanks coming too !!! You won't be safe alone against us
With your scout and heavy, one possibility : the Cavity or M1 with good gameplay...
But when you start to run with scout, we were 4 shooting at you, really hard to put you down... |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.17 13:27:00 -
[24] - Quote
GLOO GLOO wrote:Aeon Amadi wrote:Forlorn Destrier wrote:Aeon Amadi wrote:I agree - but I'd rather not get my hopes up just to have them dashed. As a dedicated Squad Leader in Zion TCD I was extremely looking forward to using them, as well as their more controversial modules like the Anti-Regen (prevents enemy shields from regenerating) and the Anti-RoF (reduces enemy weapon rate of fire).
Also, hit detection is going to be fixed next build as they're introducing some kind of mystical system that calculates the lag into the hit detection =P Its called time dilation and it works wonders in eve to combat lag i n large scale battles. They're not going to implement Time Dilation in Dust 514 - I promise you. This is more internal coding, CCP is not going to shoot itself in the foot by slowing **** down for the already ADHD FPS players. Why not with squad modules on "command" suits ? Something that slow speed of an ennemie around. No, no, you guys are looking at this wrong. Time Dilation works for EVE because of it's gameplay style. That doesn't work for an FPS that requires faster reflexes to succeed.
What they're talking about is having your latency and your target's latency factored into the server-side hit calculations in order to ensure that lag-spikes don't throw off your aim.
Also, suit modules that have to be used to make the game function properly? I'm guessing that's one of those that sounds better in your head before you type it out. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.17 13:33:00 -
[25] - Quote
Mobius Wyvern wrote:GLOO GLOO wrote:Aeon Amadi wrote:Forlorn Destrier wrote:Aeon Amadi wrote:I agree - but I'd rather not get my hopes up just to have them dashed. As a dedicated Squad Leader in Zion TCD I was extremely looking forward to using them, as well as their more controversial modules like the Anti-Regen (prevents enemy shields from regenerating) and the Anti-RoF (reduces enemy weapon rate of fire).
Also, hit detection is going to be fixed next build as they're introducing some kind of mystical system that calculates the lag into the hit detection =P Its called time dilation and it works wonders in eve to combat lag i n large scale battles. They're not going to implement Time Dilation in Dust 514 - I promise you. This is more internal coding, CCP is not going to shoot itself in the foot by slowing **** down for the already ADHD FPS players. Why not with squad modules on "command" suits ? Something that slow speed of an ennemie around. No, no, you guys are looking at this wrong. Time Dilation works for EVE because of it's gameplay style. That doesn't work for an FPS that requires faster reflexes to succeed. What they're talking about is having your latency and your target's latency factored into the server-side hit calculations in order to ensure that lag-spikes don't throw off your aim. Also, suit modules that have to be used to make the game function properly? I'm guessing that's one of those that sounds better in your head before you type it out.
He's talking about Movement Nullifiers, which are separate modules from Squad Boosting ones that can only be fit on a Crusader suit. Crusader and Command suits are entirely different things
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GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.09.17 13:34:00 -
[26] - Quote
Mobius Wyvern wrote:GLOO GLOO wrote:Aeon Amadi wrote:Forlorn Destrier wrote:Aeon Amadi wrote:I agree - but I'd rather not get my hopes up just to have them dashed. As a dedicated Squad Leader in Zion TCD I was extremely looking forward to using them, as well as their more controversial modules like the Anti-Regen (prevents enemy shields from regenerating) and the Anti-RoF (reduces enemy weapon rate of fire).
Also, hit detection is going to be fixed next build as they're introducing some kind of mystical system that calculates the lag into the hit detection =P Its called time dilation and it works wonders in eve to combat lag i n large scale battles. They're not going to implement Time Dilation in Dust 514 - I promise you. This is more internal coding, CCP is not going to shoot itself in the foot by slowing **** down for the already ADHD FPS players. Why not with squad modules on "command" suits ? Something that slow speed of an ennemie around. No, no, you guys are looking at this wrong. Time Dilation works for EVE because of it's gameplay style. That doesn't work for an FPS that requires faster reflexes to succeed. What they're talking about is having your latency and your target's latency factored into the server-side hit calculations in order to ensure that lag-spikes don't throw off your aim. Also, suit modules that have to be used to make the game function properly? I'm guessing that's one of those that sounds better in your head before you type it out.
Miss understanding ... I'm not stupid, i'm french ;) !!!
Yeah, we find out that this calculation system just bring more lags and latency. Well, we thing that quick freeze IG and just the result of that...
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.17 13:51:00 -
[27] - Quote
Wasn't trying to imply you were stupid, because I type things that sound better in my head just like everyone else. Also, I think you're going to find that the next build performs a lot better on the shooting side of things. |
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