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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.09.17 12:19:00 -
[1] - Quote
Yup. Removed from the market database on the Buckingham server.
No more squad lead bonuses it seems. Discuss?
Edit: Jesus people - I'm not insane, just because it's not on the market database doesn't mean it doesn't exist anymore. Get your frakkin' heads on straight, it's a discussion as to the suit itself and whether or not we might see it next build -_-; |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.17 12:31:00 -
[2] - Quote
I agree - but I'd rather not get my hopes up just to have them dashed. As a dedicated Squad Leader in Zion TCD I was extremely looking forward to using them, as well as their more controversial modules like the Anti-Regen (prevents enemy shields from regenerating) and the Anti-RoF (reduces enemy weapon rate of fire).
Also, hit detection is going to be fixed next build as they're introducing some kind of mystical system that calculates the lag into the hit detection =P |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.17 13:13:00 -
[3] - Quote
Forlorn Destrier wrote:Aeon Amadi wrote:I agree - but I'd rather not get my hopes up just to have them dashed. As a dedicated Squad Leader in Zion TCD I was extremely looking forward to using them, as well as their more controversial modules like the Anti-Regen (prevents enemy shields from regenerating) and the Anti-RoF (reduces enemy weapon rate of fire).
Also, hit detection is going to be fixed next build as they're introducing some kind of mystical system that calculates the lag into the hit detection =P Its called time dilation and it works wonders in eve to combat lag i n large scale battles.
They're not going to implement Time Dilation in Dust 514 - I promise you. This is more internal coding, CCP is not going to shoot itself in the foot by slowing **** down for the already ADHD FPS players. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.17 13:33:00 -
[4] - Quote
Mobius Wyvern wrote:GLOO GLOO wrote:Aeon Amadi wrote:Forlorn Destrier wrote:Aeon Amadi wrote:I agree - but I'd rather not get my hopes up just to have them dashed. As a dedicated Squad Leader in Zion TCD I was extremely looking forward to using them, as well as their more controversial modules like the Anti-Regen (prevents enemy shields from regenerating) and the Anti-RoF (reduces enemy weapon rate of fire).
Also, hit detection is going to be fixed next build as they're introducing some kind of mystical system that calculates the lag into the hit detection =P Its called time dilation and it works wonders in eve to combat lag i n large scale battles. They're not going to implement Time Dilation in Dust 514 - I promise you. This is more internal coding, CCP is not going to shoot itself in the foot by slowing **** down for the already ADHD FPS players. Why not with squad modules on "command" suits ? Something that slow speed of an ennemie around. No, no, you guys are looking at this wrong. Time Dilation works for EVE because of it's gameplay style. That doesn't work for an FPS that requires faster reflexes to succeed. What they're talking about is having your latency and your target's latency factored into the server-side hit calculations in order to ensure that lag-spikes don't throw off your aim. Also, suit modules that have to be used to make the game function properly? I'm guessing that's one of those that sounds better in your head before you type it out.
He's talking about Movement Nullifiers, which are separate modules from Squad Boosting ones that can only be fit on a Crusader suit. Crusader and Command suits are entirely different things
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