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Jack Boost
Zarena Family
194
|
Posted - 2012.09.17 09:21:00 -
[1] - Quote
Al lthis game is about the numbers. 1 man vs 5 man-train never win. 10 ccp dev vs 16 dusters... 2 tanks vs 1 etc And this is base of CCP games.
So...
Little scenario: You lay down, and waiting for logi-guy... Beware :) enemy logi come to you and inject crio-nanites. Now you cant respwan by 1 min or your/enemy logi-guy come to you and nanites again.
SPEC: - 1min extra time - 1 'patient' by 1 nanite-injector
PROS: - team can 'remove' from game most dangerous/useles enemies and win with the numbers. - you laydown by 1 min more to save your eq. and watch little bugs or dust on your armor in silence :)
What you think?
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Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.09.17 09:24:00 -
[2] - Quote
Too drastic, but I can imagine a Logi injecting Ewar nanites into the corpse to kill and INCREASE the enemies spawn time depending on the level of the nanoinjector. |
ChromeBreaker
SVER True Blood Unclaimed.
197
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Posted - 2012.09.17 11:02:00 -
[3] - Quote
No, your effectively saying someone else should play less/ have a worse gaming experience. |
Shyeer Alvarin
Dead Six Initiative
45
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Posted - 2012.09.17 11:05:00 -
[4] - Quote
Jack Boost wrote:Al lthis game is about the numbers. 1 man vs 5 man-train never win. 10 ccp dev vs 16 dusters... 2 tanks vs 1 etc And this is base of CCP games.
So...
Little scenario: You lay down, and waiting for logi-guy... Beware :) enemy logi come to you and inject crio-nanites. Now you cant respwan by 1 min or your/enemy logi-guy come to you and nanites again.
SPEC: - 1min extra time - 1 'patient' by 1 nanite-injector
PROS: - team can 'remove' from game most dangerous/useles enemies and win with the numbers. - you laydown by 1 min more to save your eq. and watch little bugs or dust on your armor in silence :)
What you think?
I see something like this being used almost exclusively by tear harvesters to make people hate DUST and life. No offense. |
Jack Boost
Zarena Family
194
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Posted - 2012.09.17 12:36:00 -
[5] - Quote
Love and hate.... always together.
But this is next tactic that you can use. In ambush... that will be wonderful 'ambush' if some playes go to your nest. You can keep them. And ppl try harder to take mates back. Logi gain next level of usage. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.09.17 14:47:00 -
[6] - Quote
Hell no, people don't stay around long enough to be resuscitated as is, and you want to punish the few that do? That's like making the few who specced into Forge Guns at the start of this build have their gun replaced with a rotten fruit slingshot. |
Jack Boost
Zarena Family
194
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Posted - 2012.09.17 15:20:00 -
[7] - Quote
This is another 60 sec to be recued. 60 sec that pay off for any logi. 60 sec that your eq about 200-300k wil be safe.
60 sec that raging- havoc 'jack boost' dont play at map....
And .. you still can push 'suicide' faster if you wish, before enemy logi.
I wonder if this can be simply 'nanite injector' but used at enemy... like backstabing.. and you can disable this duster :)
Still not enough? |
Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.09.17 20:58:00 -
[8] - Quote
I kind of like the idea, but 60 seconds is too long. Maybe only 40-50 seconds, and a timer as well as a message so players know why it is taking so long for them to respawn. Also a logi must be able to come along and revive you during that whole time. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.09.17 21:11:00 -
[9] - Quote
maybe +3/5 seconds per level, so:
Base re-spawn is 10 seconds if counter injected by enemy w/ lvl 1: 13 second re-spawn if counter injected by enemy w/ lvl 2: 16 second re-spawn if counter injected by enemy w/ lvl 3: 19 second re-spawn if counter injected by enemy w/ lvl 4: 22 second re-spawn if counter injected by enemy w/ lvl 5: 25 second re-spawn |
SYST3M 0V3RL0AD
Zumari Force Projection Caldari State
209
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Posted - 2012.09.17 22:25:00 -
[10] - Quote
Zero Harpuia wrote:Hell no, people don't stay around long enough to be resuscitated as is, and you want to punish the few that do? That's like making the few who specced into Forge Guns at the start of this build have their gun replaced with a rotten fruit slingshot.
This.
People are too impatient to wait for a medic as is. Let alone in ambush where every clone counts people! It blows my mind how quickly some people bleed out in ambush mode. Punish them for waiting for a medic and forget it, my nanite injector would just collect dust. You'd almost have to reward a player for laying there and waiting it out.
In my eyes though, since the ambushes have a timer, it's actually counter productive for someone to extend the enemies bleed out time. You want to kill and bleed them out as quickly as possible to win. In the time you've got him laying down there he could've respawned and gotten killed again. Skirmish is the opposite. This would be a hard feature to iron out. |
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Jack Boost
Zarena Family
194
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Posted - 2012.09.18 10:14:00 -
[11] - Quote
SYST3M 0V3RL0AD wrote:
This.
People are too impatient to wait for a medic as is.
For now... .but when DUST come to live in Eve... more and more ppl start use better eq. and stop insta death. Just now look at matchwhen some one use proto... 20-30:0...1 and next teammates 6/4 ...2/7...
You need good squad to take down patient. ;) If you keep him away a little it will be your chance to win. And in squad... logi with needle can do it easly. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.09.18 14:03:00 -
[12] - Quote
It makes sense tactically, and I must commend your imagination for thinking of something like this... but I don't like this. In MAG there was a leadership ability for the team leader of 256 player games that allowed them to increase the spawn time of the other team; it made sense tactically, but it denies the player the ability to play and enjoy the game (games are ultimately suppose to be fun). |
Mode Torsen
ZionTCD Legacy Rising
11
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Posted - 2012.09.18 17:41:00 -
[13] - Quote
no thank you.
Worse gaming experience for everyone involved. |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
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Posted - 2012.09.18 20:07:00 -
[14] - Quote
valid tatic but as a logi i say no now if an enemy logi were to finish you off and get wp from it so it would stop your bleed out and giver a longer respawn time depending on lvl i could possibly get on board |
Jason Punk
DUST University Ivy League
71
|
Posted - 2012.10.19 15:59:00 -
[15] - Quote
Jack Boost wrote:Al lthis game is about the numbers. 1 man vs 5 man-train never win. 10 ccp dev vs 16 dusters... 2 tanks vs 1 etc And this is base of CCP games.
So...
Little scenario: You lay down, and waiting for logi-guy... Beware :) enemy logi come to you and inject crio-nanites. Now you cant respwan by 1 min or your/enemy logi-guy come to you and nanites again.
SPEC: - 1min extra time - 1 'patient' by 1 nanite-injector
PROS: - team can 'remove' from game most dangerous/useles enemies and win with the numbers. - you laydown by 1 min more to save your eq. and watch little bugs or dust on your armor in silence :)
What you think?
Actually, this would be more interesting to see in a gladiator/tournament style event. Where it's not necessarily clone reserves, but rather the ability to systematically eliminate the enemies clone transfer by injecting their current clone with a "scrambled or firewalled" transfer of info while he's dying. Kind keeps a cool theme to the game, while also making teamwork vs. solo game play more dynamic (risk vs rewards).
I'd be curious to see how that played out
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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.19 17:37:00 -
[16] - Quote
I hear players like really long spawn timers so I'm sure this would be a well-received idea.
Yes, I'm being sarcastic. CCP should probably make a point of not adding stuff to the game that aren't fun. I'm thinking that should be, y'know, their modus operandi of sorts. Step 1: Do things that people will enjoy. Step 2: Don't add things that only people with a serious brain injury would enjoy. Probably a decent guideline. |
Unit-775
Villore Sec Ops Gallente Federation
36
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Posted - 2012.10.19 17:52:00 -
[17] - Quote
I like it.
but we need a mandatory 5 seconds bleed out for this to work.
5 seconds bleed out then 5 seconds re-spawn so its 10 sec for rebirth as it is now, no way of insta kill yourself and wait 10 sec.
i like games where it can get nasty and not the ones who cater for the "short attention-span / insta gratification" masses.
edit: can we get this to work on SP farmers on our own team ? |
Stile451
Red Star.
76
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Posted - 2012.10.21 00:06:00 -
[18] - Quote
I've been thinking on something to allow the healing tools harm the enemy. Maybe the nanite injector hurts the enemy for the amount of healing it does on revival(ie militia nanite injector gives 20% armor back so it would hurt the enemy for 20% of their armor). Repair tools could do the same. It would not bypass shields though. |
STB Vermaak Doe
558
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Posted - 2012.10.21 00:11:00 -
[19] - Quote
Bad idea is bad. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
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Posted - 2012.10.22 04:16:00 -
[20] - Quote
KAGEHOSHI Horned Wolf wrote:It makes sense tactically, and I must commend your imagination for thinking of something like this... but I don't like this. In MAG there was a leadership ability for the team leader of 256 player games that allowed them to increase the spawn time of the other team; it made sense tactically, but it denies the player the ability to play and enjoy the game (games are ultimately suppose to be fun).
I couldn't have said it better myself. I would decrease the fun. Allow a way to finish off a wounded player: yes. Possible weaponization of nanite injector: yes
INCREASE spawn time: NO |
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
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Posted - 2012.10.22 04:18:00 -
[21] - Quote
Stile451 wrote:I've been thinking on something to allow the healing tools harm the enemy. Maybe the nanite injector hurts the enemy for the amount of healing it does on revival(ie militia nanite injector gives 20% armor back so it would hurt the enemy for 20% of their armor). Repair tools could do the same. It would not bypass shields though.
Love every post like this. Weaponize your equipment! even more of a reason to specialize |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.10.22 06:36:00 -
[22] - Quote
The idea have some merit, though the increase must be short. Say you inject an enemy with nanites, he'll stay alive for a little longer, unable to re spawn for for instance 5-7 seconds. It'll give enemy logis something to do beyond chasing friendlies who respawn just as he arrives, and it'll add a little risk to just laying there waiting for your guys to clear the enemies allowing the friendly logi to revive you. |
angelarch
Algintal Core Gallente Federation
93
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Posted - 2012.10.22 09:43:00 -
[23] - Quote
IMO this would make the medic useless, because every player would learn to re-spawn immediately after being killed and NEVER wait around to be revived.
If you are suggesting to remove logistics from the game, i really don't see how this helps anything.
CCP should be spending its time trying to make Dust actually fun to play [ie. it's not quite there yet. . .], before it begins adding esoteric tear harvesting game mechanics to make it less fun.
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